
- Indie
- Simulation
- Strategy
Game
ALL WILL FALL
Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.
Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.
About ALL WILL FALL
- Released
- April 2026
- Developer
- All Parts Connected
- Publisher
- tinyBuild
- Engine
- Unity 6
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsPatch 1.3.1 & 1.3.2 - Fixes, UI and Balance UpdateHello Survivors! You might've noticed a couple of updates following our major update earlier this week. Version 1.3.1 patch notes:Check pipe filters for bubble storage path warning - regular storage built next to Pipes (Vents) show proper missing path bubblesFix citypaths not untracking buildable due to missing deconstruct notification when buildable was damagedReordered Gatherer Role to respec...
- Community AnnouncementsRocket Site Update & Daily Deal!⚓️ Hello Survivors,A new update is here with a brand new scenario, including expedition ships, new buildings, a durability system with floating hazards, and a production chart. All Will Fall is also today's Steam Daily Deal discounted at 35% OFF! That's the lowest discount yet!🚀 NEW SCENARIO: Rocket SiteOur new scenario has cranked up floating hazards to an 11! The Rocket Site scenario feature...
- Community AnnouncementsPatch 1.2.4 - Bundle of FixesHello Survivors,Hope you're having a wonderful start of July! Here we are with another big bundle of fixes.Patch log:Show loading indicator after cinematic naturally endsFixed unpaused buildings not updating their production progressFixed Social Group Leader interactionsImproved how Window decorations look and feelFixed Concrete Triangle building not having worker capacity to be gatheredOptimiz...
- Community AnnouncementsPatch Version 1.2.1 - HotfixHey Survivors,Small update here to follow up on some fixes from this week's content update, here are the notes:Handle Social Groups without leader perks correctlyFixed Citizens getting non-unique persistent IDsSanitized illegal leader IDs on loadCanceled remaining support calculations early - this may fix some physics crashesTrader now has a proper timerNo longer select reposition tools through...
- Community AnnouncementsUpdate 1.2.0 and 25% Summer Sale Discount!Greetings Survivors,Happy Steam Summer Sale! We have a content update to share with you in addition to All Will Fall's 25% discount until July 9th!Patch Notes:New CybertowerOur goal is to enhance All Will Fall's replayability and make it a unique experience for every player. We recently added random generation to most scenarios, including Cyber Tower, but it was quite simple and needed some mor...
- Community AnnouncementsPatch 1.1.4 - Small Update and FixesHello Survivors,Another update here with more fixes!Fixed build time crane reachability tooltipAdded height meter rounding to 0.5Fix potential temp job memory leak in shadow proxy systemFix path request memory leaks. This happened when Citizens with certain tasks would calculate new paths when they already had paths savedFixed Building Event empty tooltipModern Apartment Debris is now gatherabl...
- Mods indexed
- 160
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Cargo ship (tanker scenario)My new improved cargo ship. Its a bigger ship full of mysteries and exploration. Launch with custom scenario Tanker settings.5.2k downloads
- Home on the HighwayQuite large survival map centered around a massive, tall highway. The main challenge will be connecting to other buildings and fighting the weathered structure of the highway with clever building. Basic scenario is recommended for a decreasing sea level, there's plenty of stuff to uncover underwa...2.9k downloads
- CN TYPE 075我的升级版油轮,比默认版本更大,拥有更多的资源,整合了一些其他地图上的特有建筑(我喜欢油井,十个钢铁换五十个燃料,我离不开它),所以整体难度表现更为休闲,相传在洪水淹没陆地之前,这艘船善于帮助市民登上岛屿,而现在你和你的市民也将用她游览更多的城市。//以自定义场景和油轮设置启动。 My upgraded oil tanker is larger than the default version and has more resources. It also integrates some unique buildings from other maps (I love oil wells...2.0k downloads
- TitanicWIP, Interior not finished.1.5k downloads
- Crashed Plane IslandWant to spice up world generation? This blueprint has a chance to be spawned as Ruin/Nature/Steel category building.1.2k downloads
- Perfect house1.1k downloads
- Configurable Storage MultiplierConfigurable Storage Multiplier This mod multiplies storage capacity for regular resource storages and electricity batteries. Default multiplier: x5 Allowed range: x1 to x100 How to configure: 1. Launch the game once with the mod enabled. 2. The mod will create a config file here: Windows: %USERP...1.1k downloads
- Mobile OilA Little Oil Rig in the middle of nowhere1.0k downloads
- Insula Parva AmoenaThis is my first map, for All Will Fall. I enjoy the game so far. I wanted to create a calm island, away from the apocalypse. So i hope you guys can enjoy the scenery and build a settlement without anything threatening. There is stuff to explore which i hope is fun to you guys. If you have feedba...985 downloads
- Configurable Carry Capacity MultiplierConfigurable Carry Capacity Multiplier A simple configurable mod for All Will Fall that increases the carry capacity of citizens and boats. By default, the multiplier is set to x2, but you can change it from x1 to x100 in the config file. Config location: %USERPROFILE%\AppData\LocalLow\All Parts...973 downloads
- Flying island by TTX515A hopefully challanging map. !! Play on TANKER settings !! ps: NOT A DRONE962 downloads
- The Great SpanA vast urban landscape filled with massive skyscrapers, a nearby container cargo ship, and a striking bridge stretching across the environment close to the city.816 downloads
- House PackContains two test blueprints for the supposed house blueprint pack. ;D766 downloads
- The Fallen BlockMedium sized map. Features the remaining part of a prison’s main building, three towers, walls, and a ship. It still needs testing, but there should be enough resources at the start. The map also contains a Mysterious Structure.678 downloads
- Oil Rig (Cleaned Up)This is the default Oil Rig map but cleaned up. It is easier to build on for those who want to build a massive base. Ive also inculded elevators to ease in the transportation of goods accross platforms.642 downloads
- Restored EXXON VALDEZThis is a refurbished version of the EXXON VALDEZ tanker.525 downloads
- New HopeEasy map for newer players, press q and e to change height of camera498 downloads
- Resource_TowerMade to test out if tagged blueprints from mods are used in map generation491 downloads
- Configurable Resource ProductionAllows you to configure resource production and consumption. The mod adds a config file where you can separately change: - resource input consumption multiplier for production buildings; - resource output production multiplier; - whether input multiplier applies to depletable sources; - electrici...471 downloads
- Mega Ship SurvivalA Mega ship made to have all the room a builder could need with a few supplies and a few amenties to help you get started. Sail away and find more supplies and rely on the sea for your surviaval with this mega ship457 downloads
- Caine's tankerPlay with the settings as saved and if for some reason it doesn't work (Like it randomly did to me once or twice when making new saves to test it, use the default tanker settings with water level at 0 rather than +10). It's a bit overpowered with the weather control tower and the Control Center,...454 downloads
- Captain, we have a plane now!此模組只能在沙盒中使用。 歡迎地圖製作者引用,我會陸續更新物件。 我光設計這些物件就累翻,無力完成整張地圖。 這模組包含約30個獨立物件。 This blueprint needs to be referenced by the map creator in the sandbox it cannot be built directly in the game. Map creators are welcome to use this; I will update items gradually. I don't have the energy to complete the entir...453 downloads
- Cargo Ship fully detailed interiorMy new improved cargo ship. Its a bigger ship full of mysteries and exploration.447 downloads
- Citizen Buff Research [Example Mod]Adds a research that unreasonably buffs all citizens. (This is an example mod made by a developer) The buff adds: +50% walk speed +6 carry capacity +50% work efficiency445 downloads
Browse all 160 ALL WILL FALL mods Sortable by downloads, rating and date.
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Why ALL WILL FALL mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host ALL WILL FALL mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






