- Strategy
- Turn-based strategy (TBS)
- Adventure
Game
ARA: History Untold
Build a nation and lead your people throughout history to the pinnacles of human achievement as you explore new lands, develop arts and culture, conduct diplomacy, and go head-to-head with your rivals to prove you are the greatest ruler ever known. Featuring both familiar and innovative gameplay mechanics, Ara: History Untold delivers an evolution in historical grand strategy with no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.
About ARA: History Untold
- Released
- September 2024
- Developer
- Oxide Games
- Publisher
- Xbox Game Studios
- Engine
- Nitrous
- Platforms
- Xbox Series X|S · PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 30
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- More CitiesHigher City Cap for Goverment2.9k downloads
- [Cheat series] Baby DifficultyUnlimited food, money, wood, stone and harvested ingredients in all difficulty.2.8k downloads
- Lasting BuffsMade Buffs last for a 100 turns instead of 3-10 (which is the average), so one does not have to constantly replace these.2.0k downloads
- Balance ModFocused on bug fixes, balance, and polish. It generally sticks close to the base game design and tries to primarily buff underutilized and underpowered things. Looking to promote more asymmetric design to increase replayability.1.8k downloads
- Tech Pacing ModSlows down the pace of technology research.1.7k downloads
- Naxt’s Grand ReFlavor ModThis Mod expands ARA with new historically based techs, improvements, and ocean resources while also overhauling amenities into a multi-tiered systems. The mod rebalances governments, expert buffs, units strenghts/range/maintanance cost and more.1.5k downloads
- One More Turn ModDisable the prestige victory so you can continue to play the game in Act 3. This sets the prestige needed to trigger victory to a very large number to avoid it.1.5k downloads
- Act I Tech ExpansionThis adds 3 technologies to the first act: Calendars, Writing, and Carpentry. Calendars and Carpentry both increase the max city count. Writing brings scrolls and books and libraries earlier, carpentry also makes paper available.1.3k downloads
- Resource ClairvoyanceAdds a technology revealing all resource nodes in the game.1.3k downloads
- Axe ManProvides a new technology: Axe Making Provides a new city improvement: Wood Cutter's House Unlocks a new unit: Axe man. More powerful than a spearman but pure melee so cannot hunt.1.0k downloads
- Feast TweakChanges Feast to use food instead of money as default accelerators.935 downloads
- [Cheat series] InstantImprovements&UnitsOnly 1 turn required per build (no materials required). /!\ Be careful, AI also builds instantly.845 downloads
- AI ImprovementThis mod is designed to improve the development of the AI nations' cities. It provides increased options for the AI during all three acts.778 downloads
- Faster City ProductionThis mod adds a bonus to the city base production. This bonus is bigger, the more regions the city has. This has been done to make the game progression more smoother by keeping up with tech unlocks.766 downloads
- New City RulesAn alternative take on city growth pacing. It takes longer to grow a city but cities provide slightly more wealth and get 5 more amenities at their largest size.573 downloads
- Ara: History Untold Ultimate Mod With New AI ModThe ARA Ultimate Mod is designed to make the game more competitive versus the AI. For example, Health is now a much more desirable stat than the base game.565 downloads
- Ancient MeditationAdds an technology providing an early means to gather research during the Ancient History age.493 downloads
- Claims, Experts and Amenities Per City LevelThis mod rolls back to pre v2.0 the values for the numbers of Claims, Experts and Max Amenities slots per city levels. You will thus gain one territory claim per city level, enough experts to fill most of your experts slots, and 25 amenities slots.452 downloads
- Early EmbarkationAdds ability to embark to Ropemaking. Get sailing!433 downloads
- Early Plow ReworkChanges multiplier to a base harvest production bonus, which makes them better early game and fall off as your cities grow and reach a higher production rate.426 downloads
- Defensive Howard FloreySimple mod to leader Howard Florey. Replaces his standard "Pacifist" trait with a new "Defensive" trait.406 downloads
- Move Russia Earth Map LocationMove the starting city of St. Petersburg vaguely closer to an accurate location on the Earth map345 downloads
- City Productivity RefactorGives all non-capital cities an additional +3 base production, and replaces the +3 production bonus on Baskets with +10 happiness.328 downloads
- Egypto-Kushite ReskinChanges the Egyptians' regional culture to African and gives their units (and those of the Kushites) darker skin.214 downloads
Browse all 30 ARA: History Untold mods Sortable by downloads, rating and date.
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Why ARA: History Untold mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host ARA: History Untold mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






