ARA: History Untold
ARA: History Untold mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
30 mods, most downloaded first · newest update 1 Nov 2026
- More CitiesHigher City Cap for Goverment2.9k downloadsupdated 22 mo ago
- [Cheat series] Baby DifficultyUnlimited food, money, wood, stone and harvested ingredients in all difficulty.2.9k downloadsupdated 21 mo ago
- Lasting BuffsMade Buffs last for a 100 turns instead of 3-10 (which is the average), so one does not have to constantly replace these.2.0k downloadsupdated 22 mo ago
- Balance ModFocused on bug fixes, balance, and polish. It generally sticks close to the base game design and tries to primarily buff underutilized and underpowered things. Looking to promote more asymmetric design to increase replayability.1.8k downloadsupdated 20 mo ago
- Tech Pacing ModSlows down the pace of technology research.1.8k downloadsupdated 22 mo ago
- Naxt’s Grand ReFlavor ModThis Mod expands ARA with new historically based techs, improvements, and ocean resources while also overhauling amenities into a multi-tiered systems. The mod rebalances governments, expert buffs, units strenghts/range/maintanance cost and more.1.7k downloadsupdated 2 d ago
- One More Turn ModDisable the prestige victory so you can continue to play the game in Act 3. This sets the prestige needed to trigger victory to a very large number to avoid it.1.5k downloadsupdated 19 mo ago
- Act I Tech ExpansionThis adds 3 technologies to the first act: Calendars, Writing, and Carpentry. Calendars and Carpentry both increase the max city count. Writing brings scrolls and books and libraries earlier, carpentry also makes paper available.1.4k downloadsupdated 22 mo ago
- Resource ClairvoyanceAdds a technology revealing all resource nodes in the game.1.3k downloadsupdated 22 mo ago
- Axe ManProvides a new technology: Axe Making Provides a new city improvement: Wood Cutter's House Unlocks a new unit: Axe man. More powerful than a spearman but pure melee so cannot hunt.1.0k downloadsupdated 23 mo ago
- Feast TweakChanges Feast to use food instead of money as default accelerators.958 downloadsupdated 22 mo ago
- [Cheat series] InstantImprovements&UnitsOnly 1 turn required per build (no materials required). /!\ Be careful, AI also builds instantly.883 downloadsupdated 22 mo ago
- Faster City ProductionThis mod adds a bonus to the city base production. This bonus is bigger, the more regions the city has. This has been done to make the game progression more smoother by keeping up with tech unlocks.829 downloadsupdated 13 mo ago
- AI ImprovementThis mod is designed to improve the development of the AI nations' cities. It provides increased options for the AI during all three acts.801 downloadsupdated 20 mo ago
- New City RulesAn alternative take on city growth pacing. It takes longer to grow a city but cities provide slightly more wealth and get 5 more amenities at their largest size.584 downloadsupdated 23 mo ago
- Ara: History Untold Ultimate Mod With New AI ModThe ARA Ultimate Mod is designed to make the game more competitive versus the AI. For example, Health is now a much more desirable stat than the base game.578 downloadsupdated 21 mo ago
- Ancient MeditationAdds an technology providing an early means to gather research during the Ancient History age.502 downloadsupdated 22 mo ago
- Claims, Experts and Amenities Per City LevelThis mod rolls back to pre v2.0 the values for the numbers of Claims, Experts and Max Amenities slots per city levels. You will thus gain one territory claim per city level, enough experts to fill most of your experts slots, and 25 amenities slots.488 downloadsupdated 13 mo ago
- Early EmbarkationAdds ability to embark to Ropemaking. Get sailing!439 downloadsupdated 22 mo ago
- Early Plow ReworkChanges multiplier to a base harvest production bonus, which makes them better early game and fall off as your cities grow and reach a higher production rate.434 downloadsupdated 21 mo ago
- Defensive Howard FloreySimple mod to leader Howard Florey. Replaces his standard "Pacifist" trait with a new "Defensive" trait.426 downloadsupdated 21 mo ago
- Move Russia Earth Map LocationMove the starting city of St. Petersburg vaguely closer to an accurate location on the Earth map350 downloadsupdated 22 mo ago
- City Productivity RefactorGives all non-capital cities an additional +3 base production, and replaces the +3 production bonus on Baskets with +10 happiness.347 downloadsupdated 13 mo ago
- Egypto-Kushite ReskinChanges the Egyptians' regional culture to African and gives their units (and those of the Kushites) darker skin.218 downloadsupdated 22 mo ago
- Impulsive Trait Fix (Fixed in 1.2.1)Fixes the trait to apply -10 Established Relationship instead of a -100% multiplier182 downloadsupdated 22 mo ago
- Qualidade de vidaReduz o consumo de alimentos e a degradação da qualidade de vida em 80%."124 downloadsupdated 18 mo ago
- Ara History Untold Hardcore ModIf you thought the Ultimate Mod was a bit too easy, this one is for you!117 downloadsupdated 22 mo ago
- Security Update: Regional DefenseThis reworks the Security QoL stat to buff/debuff combat strength in the region, rather than being attached to the city that the unit was mustered within.87 downloadsupdated 13 mo ago
- Cities Of Ara (Gameplay Overhaul)Removes crafting — units, buildings, and roads costs to production only. Wonders still cost Gold and Food. Adds 15 new housing districts across every era for denser, livelier cities. Plays closer to Civ 5. Feedback and bug reports welcome :)76 downloadsupdated 3 mo ago
- Research & Wealth city boostResearch city boost is a small Ara: History Untold sandbox cheat/mod for city special projects. It changes the early Gather Wealth project into a powerful research boost for the human player.39 downloadsupdated 4 mo ago
30 mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.
