- Strategy
- Turn-based strategy (TBS)
- Adventure
Game
BattleTech
BattleTech is a turn-based tactical 'Mech combat set in the classic 3025 era of the BattleTech Universe. From the creators of the Shadowrun Series!
About BattleTech
- Released
- April 2018
- Developer
- Harebrained Schemes
- Publisher
- Paradox Interactive
- Engine
- Unity
- Platforms
- Linux · PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods404A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Frameworks9A framework is modding infrastructure rather than content: an API, injector or utility that other mods run on top of, or that helps you install, patch or manage them.
- Libraries1A library provides shared code other mods depend on rather than any content of its own. It is required, not optional, whenever something else lists it as a dependency.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsBATTLETECH Security HotfixHello everyone, Due to a Unity engine security issue, we’re releasing a Hotfix update for BATTLETECH. This update only addresses Windows and Mac builds; we are still investigating options for Linux and expect to have a solution shortly. You can read more about the security issue here:
- Community AnnouncementsTactical Mech Wargame "MECHABELLUM" is out now!Hello Battletech fans! We wanted to tell you about a different kind of Mech game, also published by Paradox Interactive! Have a look at this trailer! Mechabellum is a tactical wargame where you gain victory by adapting your strategy and outthinking your opponents. You command varied, mechanized armies in battle against AI or other humans, customize your units and place them strategically on the...
- Mods indexed
- 414
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- BattleTech Save Editor96.2k downloads
- Battletech Mod Manager76.6k downloads
- Battletech Enhanced - More Gear More Options57.3k downloads
- Commander Portrait Loader45.2k downloads
- Unlimited Tonnage - Player Only44.5k downloads
- Real Hit Chance35.5k downloads
- XAI BattleTech 302535.1k downloads
- JK_Variants29.3k downloads
- Star League Equipment in relevant Shops23.2k downloads
- ModTek - Firing Line Improvements22.3k downloads
- Maximum Tonnage Increased22.2k downloads
- InnerSphereMap19.8k downloads
- all equipment at all stores19.6k downloads
- Less Head Injuries18.8k downloads
- Melee Mover18.4k downloads
- LootMagnet18.1k downloads
- BattleTech 3025 Hyades Rim17.6k downloads
- Skip Intro17.6k downloads
- Battletech Sound Replacement Pack15.4k downloads
- All The Salvage All The Time15.1k downloads
- Enhanced Star League Gear14.4k downloads
- All Gear Take One Slot13.8k downloads
- Random Travel Contracts13.6k downloads
- Classic Battletech Slots13.3k downloads
Browse all 404 BattleTech mods Sortable by downloads, rating and date.
More strategy games see all
Why BattleTech mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host BattleTech mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






