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Borderlands: The Pre-Sequel
  • Shooter
  • Role-playing (RPG)

Game

Borderlands: The Pre-Sequel

Shoot 'n' loot your way through a brand new adventure that rockets you onto Pandora's moon in Borderlands: The Pre-Sequel. Discover the story behind Borderlands 2’s villain, Handsome Jack, and his rise to power in this brand new game in the Borderlands series. Taking place between the original Borderlands and Borderlands 2, the Pre-Sequel gives you a whole lotta new gameplay featuring the genre fusion of shooter and RPG gameplay that players can’t get enough of. Get high in low gravity and launch across the moonscape to take enemies down from above using new ice and laser weapons. Catch-a-rid

About Borderlands: The Pre-Sequel

Released
October 2014
Developers
2K Australia, Gearbox Software
Publishers
Aspyr Media, Take-Two Interactive, 2K Games
Engine
Unreal Engine 3
Series
Borderlands
Platforms
PlayStation 3 · PlayStation 4 · Linux · Android · PC (Microsoft Windows) · Mac · Xbox 360 · Xbox One · Nintendo Switch

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

Mods indexed
47
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

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Why Borderlands: The Pre-Sequel mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Borderlands: The Pre-Sequel mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.