- Shooter
- Adventure
Game
Call of Duty: World At War
Call of Duty: World at War is a first-person shooter set during World War II, focusing on the Pacific and Eastern Front theaters. The single-player campaign follows two perspectives: U.S. Marine Private C. Miller fighting against the Imperial Japanese Army across islands in the Pacific, and Soviet Red Army Private Dimitri Petrenko advancing from Stalingrad to Berlin. The game features more graphic violence than previous entries in the series, including limb dismemberment and destructible environments. Multiplayer retains the leveling, perk, and killstreak systems from Call of Duty 4: Modern W
About Call of Duty: World At War
- Released
- November 2008
- Developer
- Treyarch
- Publisher
- Activision
- Engine
- IW Engine
- Series
- Call of Duty
- Platforms
- PlayStation 3 · PC (Microsoft Windows) · Xbox 360
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods106A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- resource packs12A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
- Mods indexed
- 118
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- cod waw care package5.0k downloads
- China War MOD2.2k downloads
- Photorealistic Call of Duty World at War RayTracing2.0k downloads
- Photorealistic Call of Duty World at War1.8k downloads
- NukasNewMap1.5k downloads
- Enhanced Call of Duty World at War845 downloads
- Nuka's Sniper Map743 downloads
- Rainy Voregna415 downloads
- Call of Duty 3 German MilitarySkins / Characters
- Red_ArmyGame files / Patches & Updates
- Red Army - ImprovedGame files / Patches & Updates
- COD 5 SaveGameGame files / Other/Misc
- New soviet uniformSkins / Characters
- New wermacht uniformSkins / Characters
- New homeguard uniform part 2Skins / Characters
- mp_carentan_sourcePrefabs / Other/Misc
- "Red Army" - RetributionGame files / Patches & Updates
- Postal 2 HUDGame files / Other/Misc
- China - Civil WarGame files / Patches & Updates
- "Shadow company" - guests from the futureGame files / Patches & Updates
- Saving private ryan mp mapsMaps
- Universal addition - "Flamethrowers without overheGame files / Patches & Updates
- Galaxy Themed Raygun Custom CamoSkins / Weapons
- MP 40 GoldSkins / Weapons
Browse all 106 Call of Duty: World At War mods Sortable by downloads, rating and date.
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Why Call of Duty: World At War mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Call of Duty: World At War mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






