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Automated fight and movement (not supported anymore)

by Vlad

This mod adds 3 new keybindings in Movement category (all unmapped by default) 1. "Melee nearest enemy" will automate melee combat for one turn, causing your character to attack the nearest hostile creature with the weapon you are currently wielding. (basically tab key in dcss) 2. "Fire at neares...

Latest version
no release indexed
Downloads
431
Rating
41
Filed under
Combat, QoL
Updated
6 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Automated fight and movement (not supported anymore)?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Caves of Qud all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Automated fight and movement (not supported anymore) safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Caves of Qud versions does Automated fight and movement (not supported anymore) work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Caves of Qud.

Last checked 22 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 27 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.