Caves of Qud mods
Caves of Qud automation mods
Everything filed under automation by its own author, ordered by how much it is used.
AllStable189Item157Script119 Creature110Cosmetic110mutation99UX95Balance90subtype84Weapon81Item/NPC Sprite71npc70genotype66armor50Skill49 cheat48mutations47Pet46Items44Lore40tinkering40quest38World38Faction35artifact34QoL34preset32Ability30UI28Weapons26Settlement26Cybernetic25Pets24Tool22Building22Map21Conversation21creatures19Gameplay17tile15Library12Music10Skills10Quality Of Life9Scripting9Tiles8Sprites7Gun7Food7 resource7Guns7Enemy7Book7Tileset7Utility6Sound6challenge6Water6monster6furry6silly6Story5Fun5Localization5Difficulty5character5Combat5Translation5fix5
2 automation mods
- Autoget Anythingby The Big ExtentAllows you to bring up a list of all the items you have discovered in the current screen. Getting an item marks it to be autogot. Speeds up picking through the spoils of large battles. Must be bound to a key. Keybindings -> Actions -> Auto-get Items Only works for games started after this mod is...572 downloadsupdated 6 y ago
- Automated fight and movement (not supported anymore)by VladThis mod adds 3 new keybindings in Movement category (all unmapped by default) 1. "Melee nearest enemy" will automate melee combat for one turn, causing your character to attack the nearest hostile creature with the weapon you are currently wielding. (basically tab key in dcss) 2. "Fire at neares...431 downloadsupdated 6 y ago

