Caves of Qud mods
Caves of Qud automation mods
Everything filed under automation by its own author, ordered by how much it is used.
2 automation mods, most downloaded first · newest update 12 Sep 2020
AllStable189Item157Script119 Creature110Cosmetic110mutation99UX95Balance90subtype84Weapon81Item/NPC Sprite71npc70genotype66armor50Skill49 cheat48mutations47Pet46Items44tinkering40Lore40quest38World38Faction35artifact34QoL34preset32Ability30UI28Weapons26Settlement26Cybernetic25Pets23Tool22Building22Conversation21Map21creatures19Gameplay17tile15Library12Skills10Music10Scripting9Quality Of Life9Tiles8Food7Gun7Enemy7Sprites7Guns7 resource7Tileset7Book7monster6furry6Utility6Sound6challenge6Water6silly6Story5fix5Translation5character5Fun5Combat5Localization5Difficulty5
2 automation mods
- Autoget Anythingby The Big ExtentAllows you to bring up a list of all the items you have discovered in the current screen. Getting an item marks it to be autogot. Speeds up picking through the spoils of large battles. Must be bound to a key. Keybindings -> Actions -> Auto-get Items Only works for games started after this mod is...576 downloadsupdated 6 y ago
- Automated fight and movement (not supported anymore)by VladThis mod adds 3 new keybindings in Movement category (all unmapped by default) 1. "Melee nearest enemy" will automate melee combat for one turn, causing your character to attack the nearest hostile creature with the weapon you are currently wielding. (basically tab key in dcss) 2. "Fire at neares...431 downloadsupdated 6 y ago
2 automation mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

