Caves of Qud mods
Caves of Qud ai mods
Everything filed under ai by its own author, ordered by how much it is used.
2 ai mods, most downloaded first · newest update 6 May 2026
AllStable189Item157Script119 Creature110Cosmetic110mutation99UX95Balance90subtype84Weapon81Item/NPC Sprite71npc70genotype66armor50Skill49 cheat48mutations47Pet46Items44tinkering40Lore40World38quest38Faction35QoL34artifact34preset32Ability30UI28Settlement26Weapons26Cybernetic25Pets23Building22Tool22Conversation21Map21creatures19Gameplay17tile15Library12Skills10Music10Quality Of Life9Scripting9Tiles8Enemy7Food7Gun7Sprites7Guns7 resource7Tileset7Book7Water6monster6Utility6furry6silly6Sound6challenge6Localization5Fun5Story5Difficulty5fix5Translation5character5Combat5
- Smarter Fighters (Better NPC combat AI and skills)by 76561199095013029Gives a bit more of realism to NPC Fighting ai also increases a bit of Difficulty -NPCs wielding Ranged Weapons will attempt to keep distance from target while shooting and using throwing weapons. -some NPCs will attempt to Run away from battle. if they get badly injured. -every humanoid naturall...290 downloadsupdated 2 y ago
- NPCs use Beguile Creatureby QippozNPCs, both companions and hostiles now make use of the Beguile Creature activated ability IF they have it. This mod is perfectly safe to add and remove mid-playthrough. The TL;DR of what follows is, things behave exactly like you'd expect in vanilla : About beguiling the player : Like in vanilla...182 downloadsupdated 6 mo ago
2 ai mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

