Caves of Qud mods
Caves of Qud ai mods
Everything filed under ai by its own author, ordered by how much it is used.
AllStable189Item157Script119 Creature110Cosmetic110mutation99UX95Balance90subtype84Weapon81Item/NPC Sprite71npc70genotype66armor50Skill49 cheat48mutations47Pet46Items44Lore40tinkering40quest38World38Faction35artifact34QoL34preset32Ability30UI28Weapons26Settlement26Cybernetic25Pets24Tool22Building22Map21Conversation21creatures19Gameplay17tile15Library12Music10Skills10Quality Of Life9Scripting9Tiles8Sprites7Gun7Food7 resource7Guns7Enemy7Book7Tileset7Utility6Sound6challenge6Water6monster6furry6silly6Story5Fun5Localization5Difficulty5character5Combat5Translation5fix5
- Smarter Fighters (Better NPC combat AI and skills)by 76561199095013029Gives a bit more of realism to NPC Fighting ai also increases a bit of Difficulty -NPCs wielding Ranged Weapons will attempt to keep distance from target while shooting and using throwing weapons. -some NPCs will attempt to Run away from battle. if they get badly injured. -every humanoid naturall...282 downloadsupdated 2 y ago
- NPCs use Beguile Creatureby QippozNPCs, both companions and hostiles now make use of the Beguile Creature activated ability IF they have it. This mod is perfectly safe to add and remove mid-playthrough. The TL;DR of what follows is, things behave exactly like you'd expect in vanilla : About beguiling the player : Like in vanilla...164 downloadsupdated 4 mo ago

