Caves of Qud mods
Caves of Qud energy mods
Everything filed under energy by its own author, ordered by how much it is used.
AllStable189Item157Script119 Creature110Cosmetic110mutation99UX95Balance90subtype84Weapon81Item/NPC Sprite71npc70genotype66armor50Skill49 cheat48mutations47Pet46Items44Lore40tinkering40quest38World38Faction35artifact34QoL34preset32Ability30UI28Weapons26Settlement26Cybernetic25Pets24Tool22Building22Map21Conversation21creatures19Gameplay17tile15Library12Music10Skills10Quality Of Life9Scripting9Tiles8Sprites7Gun7Food7 resource7Guns7Enemy7Book7Tileset7Utility6Sound6challenge6Water6monster6furry6silly6Story5Fun5Localization5Difficulty5character5Combat5Translation5fix5
- Better Fidget Cellsby GravenwitchA very simple mod that allows fidget cells to charge by 10/2 (combat/out of combat) charge per turn. Unlike vanilla this charge applies when the cell is socketed into an item. I halved the in combat charge rate to allow solar cells to surpass it in surface exploration. Go to 333640/3160467975 and...3.2k downloadsupdated 3 y ago
- Beamriflesby GravenwitchAdds a set of energy rifles spread across tiers 3, 5, and 7. These beamrifles operate closer to modern laser weaponry: an infrared beam used to damage targets through sudden heating. These weapons are named and intended for cavalry-esque hit-and-run playstyles. Each weapon has a capacitor in addi...3.1k downloadsupdated 3 y ago

