Caves of Qud mods
Caves of Qud energy mods
Everything filed under energy by its own author, ordered by how much it is used.
2 energy mods, most downloaded first · newest update 14 Feb 2024
AllStable189Item157Script119 Creature110Cosmetic110mutation99UX95Balance90subtype84Weapon81Item/NPC Sprite71npc70genotype66armor50Skill49 cheat48mutations47Pet46Items44tinkering40Lore40World38quest38Faction35QoL34artifact34preset32Ability30UI28Settlement26Weapons26Cybernetic25Pets23Building22Tool22Conversation21Map21creatures19Gameplay17tile15Library12Skills10Music10Quality Of Life9Scripting9Tiles8Enemy7Food7Gun7Sprites7Guns7 resource7Tileset7Book7Water6monster6Utility6furry6silly6Sound6challenge6Localization5Fun5Story5Difficulty5fix5Translation5character5Combat5
- Better Fidget Cellsby GravenwitchA very simple mod that allows fidget cells to charge by 10/2 (combat/out of combat) charge per turn. Unlike vanilla this charge applies when the cell is socketed into an item. I halved the in combat charge rate to allow solar cells to surpass it in surface exploration. Go to 333640/3160467975 and...3.4k downloadsupdated 3 y ago
- Beamriflesby GravenwitchAdds a set of energy rifles spread across tiers 3, 5, and 7. These beamrifles operate closer to modern laser weaponry: an infrared beam used to damage targets through sudden heating. These weapons are named and intended for cavalry-esque hit-and-run playstyles. Each weapon has a capacitor in addi...3.3k downloadsupdated 3 y ago
2 energy mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

