- Real Time Strategy (RTS)
- Simulator
- Strategy
Game
Command & Conquer 3: Tiberium Wars
Versions, mod loaders and mod compatibility for Command & Conquer 3: Tiberium Wars.
The year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time
About Command & Conquer 3: Tiberium Wars
- Released
- March 2007
- Developers
- TransGaming Technologies, EA Los Angeles
- Publishers
- Electronic Arts, ak tronic Software & Services
- Engine
- SAGE
- Series
- Command & Conquer
- Platforms
- PC (Microsoft Windows) · Mac · Xbox 360 · Xbox One
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsBig savings on Command & ConquerCelebrate the franchise with time-limited discounts: Get 70% off Command & Conquer Remastered and Command & Conquer Ultimate Collection until March 13th!* Feeling nostalgic? Treat yourself with C&C classics including C&C Renegade, C&C Generals & Zero Hour, C&C 3 Tiberium Wars & Kane's Wrath, C&C Red Alert 3 and Uprising, and C&C 4 Tiberium Twilight, now enhanced with Steam Workshop support. *Of...
- Community AnnouncementsC&C Steam Workshop Support & Source CodeDear C&C Community, I hope the past year has treated you well and it’s great to re-connect once again. As you may remember, about a year ago we launched the C&C Ultimate Collection on Steam. This was a positive step towards maintaining the legacy of Command & Conquer, but we always had the ambition to deliver even more C&C franchise improvements to all of you in the community. So shortly after...
- Mods indexed
- 124
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Tiberium Secrets2.7k downloads
- CNC3 Cheat Mods1.8k downloads
- Tiberium Wars Advanced1.0k downloads
- Skirmish Map Crash Fix250 downloads
- extraction pointMaps / Other/Misc
- crowMaps / Other/Misc
- red_zone_84Maps / Other/Misc
- crossfire_2140 v1.1Maps / Other/Misc
- fairytale of new yorkMaps / Other/Misc
- tournament_dustMaps / Other/Misc
- Fallen Empire-FEMaps / 4-Players
- centralizedMaps / Other/Misc
- a martian marshMaps / Other/Misc
- Tournament Desert ClassicMaps / 2-Players
- highway to hellMaps / Other/Misc
- StormshieldMaps / 4-Players
- Hell's PassageMaps / 2-Players
- DustMaps / 2-Players
- The Last Ore Chasm V2Maps / 2-Players
- Euphrat & TigrisMaps / 2-Players
- FFA Just Do It NowMaps / 5-Players
- ICEMaps / 4-Players
- C&C3 Tournament Base (2&4 player ver)Maps / Other/Misc
- DespairMaps / 2-Players
Browse all 124 Command & Conquer 3: Tiberium Wars mods Sortable by downloads, rating and date.
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Why Command & Conquer 3: Tiberium Wars mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Command & Conquer 3: Tiberium Wars mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






