- Real Time Strategy (RTS)
- Strategy
Game
Command & Conquer: Generals Zero Hour
Versions, mod loaders and mod compatibility for Command & Conquer: Generals Zero Hour.
Command & Conquer Generals Zero Hour brings you closer to the enemy than ever before. Engage opposing forces at hot spots around the globe as you match strategies and arsenals against the new masterminds of modern war.
About Command & Conquer: Generals Zero Hour
- Released
- September 2003
- Developer
- EA Los Angeles
- Publishers
- Electronic Arts, Aspyr Media, ak tronic Software & Services
- Engine
- SAGE
- Series
- Command & Conquer
- Platforms
- PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods78A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- resource packs5A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsBig savings on Command & ConquerCelebrate the franchise with time-limited discounts: Get 70% off Command & Conquer Remastered and Command & Conquer Ultimate Collection until March 13th!* Feeling nostalgic? Treat yourself with C&C classics including C&C Renegade, C&C Generals & Zero Hour, C&C 3 Tiberium Wars & Kane's Wrath, C&C Red Alert 3 and Uprising, and C&C 4 Tiberium Twilight, now enhanced with Steam Workshop support. *Of...
- Community AnnouncementsC&C Steam Workshop Support & Source CodeDear C&C Community, I hope the past year has treated you well and it’s great to re-connect once again. As you may remember, about a year ago we launched the C&C Ultimate Collection on Steam. This was a positive step towards maintaining the legacy of Command & Conquer, but we always had the ambition to deliver even more C&C franchise improvements to all of you in the community. So shortly after...
- Mods indexed
- 83
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most popular
This source publishes no download figure, so these are ranked by how many people saved or subscribed to them.
- Space RaceMaps / 4-Player Multiplayer Maps
- Vietnam War (Tet defence)Maps / Single Player Missions
- Settlers of CatanMaps / Other/Misc
- Fast ValleyMaps / 1 vs 1 Multiplayer Maps
- Airforce camouflageSkins / Vehicles
- Center ForceMaps / 1 vs 1 Multiplayer Maps
- U.S Infantry SkinsSkins / Characters
- River Valley UpdatedMaps / 4-Player Multiplayer Maps
- Hills CallingMaps / 4-Player Multiplayer Maps
- Europe-Africa LargeMaps / 6-Player Multiplayer Maps
- Fortress Avalanche (3v3 version)Maps / 6-Player Multiplayer Maps
- Veros BeachMaps / 4-Player Multiplayer Maps
- Venoms OilspillMaps / 1 vs 1 Multiplayer Maps
- 2v2v2 map .(v1) ,*[PJ]*Maps / 6-Player Multiplayer Maps
- Battle Field 6Player 2vs2vs2Maps / 6-Player Multiplayer Maps
- China mission 1 - Road to EuropeMaps / Single Player Missions
- DrachenfelsMaps / 4-Player Multiplayer Maps
- Melis ForestMaps / 4-Player Multiplayer Maps
- Narrow GateMaps / Single Player Missions
- Battle Field 6Player 2vs2vs2Maps / 6-Player Multiplayer Maps
- Infantry Skins for C&C Shockwave & C&C Zero HourSkins / Characters
- GDI vs Nod - The Final StrikeMaps / Other/Misc
- Cross PathsMaps / 4-Player Multiplayer Maps
- Europe-Africa Small (Map)Maps / 6-Player Multiplayer Maps
Browse all 78 Command & Conquer: Generals Zero Hour mods Sortable by downloads, rating and date.
More strategy games see all
Why Command & Conquer: Generals Zero Hour mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Command & Conquer: Generals Zero Hour mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






