- Shooter
Game
Day of Defeat: Source
Day of Defeat offers intense online action gameplay set in Europe during WWII. Assume the role of infantry, sniper or machine-gunner classes, and more. DoD:S features enhanced graphics and sounds design to leverage the power of Source, Valve's new engine technology.
About Day of Defeat: Source
- Released
- September 2005
- Developer
- Valve
- Engine
- Source
- Platforms
- Linux · PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods2.7kA mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- resource packs1.0kA resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsDay of Defeat: Source Update ReleasedAn update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include: Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS. Added a borderless window option to video settings Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update) Added radial fog (...
- Community AnnouncementsDay of Defeat: Source Update ReleasedAn update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include: Numerous security and stability improvements
- Product UpdateUpdate Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Various stability and security updates; * Fixed NPCs not blinking; * Fixed being able to switch weapons while holding a primed grenade;
- Product UpdateUpdate Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line; * Fixed viewing...
- Product UpdateUpdate Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Fixed being unable to start any map in single-player mode;
- Product UpdateUpdate Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Improved Steam Voice support; * Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"; * Fixed demos...
- Mods indexed
- 3.7k
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most popular
This source publishes no download figure, so these are ranked by how many people saved or subscribed to them.
- New hands textureSkins / Allied Hands
- dod_strandMaps / Standard
- DoD:S Soviet Addon 1.5Skins / New Factions
- Custom Hi-Res Tokarev SVT-40 for Garand_animationsSkins / M1 Garand
- Pistole 08 Luger v1.1Skins / P38
- Army Men replacement pack (+vehicles+weapons)Skins / Players & Factions
- Realistic Leather Gloves SkinSkins / Allied Hands
- DOD_ANEMIAMaps / Standard
- dod_kolschMaps / Standard
- MP-40Skins / MP 40
- DOD:S Visual UpgradeSkins / New Factions
- Ak74 Maddi For dods stg44Skins / StG 44
- Wartorn FlagsSkins / Flags
- High Resolution Springfield Pack-2 By Dodss KugganSkins / Springfield
- Fuse's GarandSkins / M1 Garand
- Realistic Water SplashSkins / General
- Completely new DoD:S hand texturesSkins / Allied Hands
- Grey Metal PanzerschreckSkins / Panzerschreck
- High Resolution C96 Mauser By PROPEN W_World ModelSkins / M712
- High-Resolution Garand By PROPEN With World ModelSkins / M1 Garand
- Camo Sheathed K98 SniperSkins / K98K Sniper
- 1st PIR (Redux)Skins / Allied
- Ettubrutesbro's First Custom Thompson Model!Skins / Thompson
- Fuse's Garand - EoTechSkins / M1 Garand
Browse all 2.7k Day of Defeat: Source mods Sortable by downloads, rating and date.
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Why Day of Defeat: Source mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Day of Defeat: Source mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






