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Destroy All Humans
  • Shooter
  • Adventure

Game

Destroy All Humans

A remake of Destroy All Humans!, an action-adventure video game that stands as the inaugural entry in the Destroy All Humans! franchise. It unfolds in 1959 in the United States. The game satirises the lifestyles, pop culture, and political attitudes of that era. Players take on the role of Cryptosporidium 137, a member of the fictional alien race known as "Furons." Functioning as a Furon spy hitman, Cryptosporidium 137 invades Earth with the mission of harvesting human DNA to sustain the cloning process for his species. The remake features new missions, control schemes, upgrades, skins, abili

About Destroy All Humans

Released
July 2020
Developer
Black Forest Games
Publisher
THQ Nordic
Engine
Unreal Engine 4
Platforms
Google Stadia · Xbox Series X|S · PlayStation 4 · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox One · Nintendo Switch

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

Mods indexed
10
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

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Why Destroy All Humans mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Destroy All Humans mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.