
- Simulation
- Strategy
Game
Distant Worlds 2
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. The Universe is Yours! Huge Galaxies with up to 2,000 star systems and tens of thousands of planets, moons and asteroids are yours to explore and exploit, whether peacefully through mining and diplomacy or by conquest! The complex process of generating a galaxy ensures that every new game will be different and the many galaxy setup options ensure incredible rep
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
About Distant Worlds 2
- Released
- March 2022
- Developer
- Code Force
- Publisher
- Slitherine Ltd.
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsPost-release updateThis update focuses on improving game stability, refining pirate gameplay, and extending modding improvements. It improves Lone Pirates ship capture, pirate facility construction and stealth, Shadowport functionality, and adds a new diplomatic policy for managing relations with pirate factions as an empire. Many crash fixes are also included to further improve game stability. Key Highlights: Im...
- Community AnnouncementsDistant Worlds 2: Shadows Rising is out nowShadows Rising is available today on Steam, and it puts you on the other side of the law. Go it alone in Lone Pirate Mode, with one ship and no one to answer to. Build a Pirate Empire from nothing.Establish hidden bases, and make the Anarchopolis your own. Raid, smuggle, or rule, you choose how you make your name in the galaxy.Launch updateWe're also releasing an update today. Here's what's in...
- Community AnnouncementsDev Diary #4 – Improvements to Standard Empire GameplayWhile the Shadows Rising expansion focusses a lot on pirates there are also many additions and improvements that relate to standard empire gameplay.Independent ColoniesIn Shadows Rising, your interaction with independent colonies as a standard planetary empire is now richer and more detailed. This includes the following areas:Independent colonies post contracts to obtain precious artifacts or d...
- Community AnnouncementsRegular Update now availableA new Distant Worlds 2 is now live, bringing a range of gameplay improvements, new options, balance changes and stability fixes.Key Update Highlights:• Independent Colonies can now become full empires earlier, with a new setting to enable or disable this feature.• Boarding & Raiding have been rebalanced, with more unpredictable battles and reduced raid rewards.• Artifacts can now be traded thro...
- Community AnnouncementsDev Diary #3 – Lone PirateThe Shadows Rising expansion for Distant Worlds 2 introduces a completely new game mode: Lone Pirate.You have a single ship, travelling the stars. You have no bases or other ships. You have the freedom to pursue any path you choose:Simple trading of in-demand resources across the galaxyAction-packed raiding and combat to loot and pillage, or to acquire new shipsStealthily perform contracts on b...
- Community AnnouncementsDev Diary #2 – Pirate FactionsSee our second dev diary for an explanation of Pirate Factions, the Age of Shadows, and their unique gameplay. What are Pirate Factions? Pirate Factions in Distant Worlds 2: Shadows Rising are space-based Empires which function differently in many ways from the more typical planetary Empires. While we also had playable Pirates in Distant Worlds 1, we’ve done significantly more with them in Dist...
- Mods indexed
- 132
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- XLXL A comprehensive overhaul of Distant Worlds 2, improving nearly every aspect of the game while fixing bugs, addressing weaknesses, and building on its strengths. Latest Release Version: 1.36.2 (2026-10-16) The Ship Upgrade Problem Is Fixed! Apologies to all, and Thank You for your patience! If...10.3k downloads
- Realistic Empire NamesI was really upset with the rather unimaginative, forgetful Empire names formed within DW2. The problem is the names are so common among so many Empires, that you cannot tell them apart from the names. Personally, the name of the Empire should along describe the character and the type of Space Ci...7.7k downloads
- Refreshed ResourcesNOT YET TESTED WITH NEW DLC...WILL UPDATE AS I CAN The Refreshed Resources mod replaces the default resource art assets with new images and colored backgrounds for easier reference. <<< AI TRIGGER WARNING >>> Mod author is a dirty human sellout who uses generative AI platforms to generate aspects...7.5k downloads
- Anex Realistic System NamesAnex Realistic System Names Around 5000+ System names (5x the vanilla list) that are painstakingly put together from various sources and real names, removed most of the incomprehensible, Greek, Arabic, and Scientific naming and replaced them with common names for those stars. Also, I hate the Alp...7.2k downloads
- Refreshed Ship SymbolsNOT YET TESTED WITH NEW DLC...WILL UPDATE AS I CAN DW2 flips all ship symbols to align with "Galactic South" but defaults to "Galactic North" when starting out. You will need to rotate your view (shift-Q or shift-E) to flip things around so they're right-side up The Refreshed Ship Symbols mod rep...6.1k downloads
- Refreshed Components Facilities and EventsNOT YET TESTED WITH NEW DLC...WILL UPDATE AS I CAN The Refreshed Components Facilities and Events mod replaces the default component, planetary facility and events art assets with new images to give a refreshed feeling to your favorite 4X game. <<< AI TRIGGER WARNING >>> Mod author is a dirty hum...6.0k downloads
- [DEPRECIATED] Refreshed FlagsAs of August-ish 2025, the game borks the flag-selection UI even more than before...so this mod doesn't display most of its options during galaxy creation. Sorry folks! This is a DW2 game situation...nothing this mod can fix. However, if you have a current game running with this mod, nothing will...5.8k downloads
- Refreshed Troop Symbols***This mod changes the same things as the Refreshed Ground Units mod of mine. They work fine together, but overwrite each other. So pick one.*** The Refreshed Troop Symbols mod replaces the vanilla symbols in order to give greater distinction, visibility and immersion to DW2. <<< AI TRIGGER WARN...5.1k downloads
- Galaxy chartMod adds graphic elements and reworked galaxy texture (smoother whirlwind). Clouds are more visible to stand out and galaxy has more of an milky way colour. (I might make a darker version of this later:) ) This is purely for immersion purposes only, since the layer containing the chart is the mov...3.2k downloads
- GalaxySemi realistic Galaxy backdrop with colorful Nebulae. I made this mod to make the Galaxy backdrop have the usual black & white backdrop which is familiar with colorful Nebulae's, similar to one you see in movies.3.2k downloads
- Blackness - Galaxy MapEliminates the milky way swirl in the background. Makes it easier to distinguish meaningful map elements, especially nebula. Note: you may need to start a new game for the effect to work. Sometimes it works on saves from before, sometimes not. *shrug* Based on Rebelkid's mod:3.1k downloads
- Refreshed SoundsThe Refreshed Sounds mod replaces many of the vanilla sound effects with new files to give a refreshed feeling to your favorite 4X game. Shout-out to Era and the Cyno Studios crew for permission to grab some of the weapon sound assets they recorded for their Eve Online total conversion "Sins of N...3.1k downloads
- Chinese Localisation Patch使用方法 订阅后添加以下内容到Steam启动选项(Steam库——右键Distant Worlds 2——属性——通用) --low-level-inject .\..\..\workshop\content\1531540\3378907440\Dw2ChsPatch.dll!DW2ChsPatch.MainClass.Init (以上是一整行命令,工坊排版给他分成了两行,求求了,直接两行一起复制粘贴,不要手打仙人) 支持全DLC 目前适配版本1.3.8.0 同样也应该适用于版本号更高的正式版及测试版(Steam库——右键Distant Worlds 2——属性——测试版——参与测试)...3.0k downloads
- Refreshed PlanetsThe Refreshed Planets mod replaces the default UI art for planets and stars to give a refreshed feeling to your favorite 4X game. Known bug in base game prevents Tundra planets from displaying my mod's map graphic. The game itself loads the "wrong" image and I can't alter that. All others work fi...3.0k downloads
- Sector FlagshipsFully updated for all playable races! Have you ever thought that the biggest ships you can build in this game look puny? Have you wanted to wait 15 years to build a ship that will surely break your budget? Have you ever wanted to build a ship that you can spot from the other side of the galaxy? W...2.7k downloads
- System Names 2KThis mod currently contains over 2300 star system names, enough for the biggest monster galaxies to work without repetitions. Well, that's what I thought, but at least it's better now. And the names sound much less like shopping at Aliexpress. Overall, this is a curated list of real and fictional...2.6k downloads
- Immersive Space PortsI have always felt that the main spaceports in Distant Worlds 2 were simply not large enough as compared to the other ships. Realistically speaking, the Spaceport has massive docking bays, for storage and transfer of resources, a shipyard for ship construction, along with several other facilities...2.5k downloads
- Galaxy 2.0 - DarkspaceUPDATE - Updated the name, added image, added description. A much darker version of my original Galaxy mod. On darker backgrounds, Nebulae are mostly plain white/grey while a few Nebula here and there will be colorful. The changes are mostly minor but are much more visible and clear once you load...2.4k downloads
- Alternative Soundtrack by Nico GuerreroI’m not the creator of this music, but I uploaded it to the Workshop so that this amazing piece gets more visibility. Original post by Hemosis Below is the original post from the composer. ======= Hi everyone, I'm finally done writing my original alternative soundtrack. It took me a bit more time...2.3k downloads
- Star Wars MusicReplaces the vanilla music and sound files with Star Wars music from various films and games2.0k downloads
- Refreshed Race ImagesThe Refreshed Race Images mod adds new "race" images to the game, purely for immersion and/or variety. <<< AI TRIGGER WARNING >>> Mod author is a dirty human sellout that uses generative AI to make aspects of mod content. /========== CHANGE LOG ==========\ v1.0.0 -- 21 May 2025 -- Initial Release...2.0k downloads
- Galaxy chart gridThis mod is textureless version of my Galaxy map chart mod. Only the lines and circles are visible now with very soft bg "backlight".1.8k downloads
- Distant Worlds Universe MusicOverrides some vanilla game music with music from Distant Worlds Universe.1.7k downloads
- Realistic Empire Names DLCUPDATE - Updated for patch 1.3.7.9 - Added same more names for Gizzurean, Dhayut, Quanemo and Ikkuro govt. types. UPDATE - Updated for patch 1.3.4.3 - Added some new names for Dhayut, Quanemo and Ikkuro. UPDATE - Updated for latest patch. - Added new Names for Geniocracy govt. UPDATE - Added a sh...1.7k downloads
Browse all 132 Distant Worlds 2 mods Sortable by downloads, rating and date.
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Why Distant Worlds 2 mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Distant Worlds 2 mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






