- Shooter
Game
Doom 3
Based on the BFG Edition, this release features enhanced graphics, better audio with more horror effects, a checkpoint save system, and support for 3D displays and HMDs. The game also includes the previous expansion Resurrection of Evil and a new single-player expansion pack called The Lost Mission. However, things like multiplayer and the inclusion of Ultimate Doom and Doom II have been removed.
About Doom 3
- Released
- July 2019
- Developer
- id Software
- Publisher
- Bethesda Softworks
- Engine
- id Tech 4
- Series
- Doom
- Platforms
- PlayStation 4 · PC (Microsoft Windows) · Xbox One · Nintendo Switch
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods337A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- resource packs21A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcements01/24/2023Added display DPI awareness to DOOM 3: BFG Edition.
- Community AnnouncementsWe’re simplifying the id Software Steam Store ListingsSpanning across multiple decades, id Software’s library of work is as vast as it is full of amazing games. However, this means a number of the id’s offerings have been released or reiterated in ways that can make our digital storefronts a touch…confusing. Rather than write out the differences between Final DOOM, Ultimate DOOM and just DOOM, we’re consolidating our Steam library of titles! For t...
- Product UpdateDOOM 3 BFG UpdatedDOOM 3 BFG: Patch Release Notes NEW FEATURES • All projectiles cast shadows • Texture LOD bias added to menu options • Added option to force v-sync (instead of “smart v-sync”) • Adjusted default brightness value • Shadow casting projectiles added to menu options • Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x • Adjusted range of vertical sensitivity...
- Mods indexed
- 358
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- D3HDP - DooM 3 Essential HD Pack9.2k downloads
- passcodes5.7k downloads
- D3HDP BFG Lite3.0k downloads
- Weapon Sounds Pack2.6k downloads
- enhanced textures part 11.9k downloads
- Doom 3 - Shotgun Spread Reducer1.8k downloads
- DoomBFA1.8k downloads
- D3BFG bodies and shells1.7k downloads
- Alpha Shotgun mod.1.4k downloads
- cheat mails1.2k downloads
- Shades Of Doom - Reshade1.1k downloads
- RayTracing Shader916 downloads
- Bodies Never Disappear902 downloads
- TRUE Ungibbable mod745 downloads
- Absolute HD Enhanced723 downloads
- Rebalance - BFG Edition584 downloads
- Rebalance - Doom 3544 downloads
- Doom 3 - Reload Shotgun 1 Shell at a Time384 downloads
- DOOM 2016 SnapMap330 downloads
- Doom 3 Centered Weapon Mod295 downloads
- Doom 3 Music Player PDA283 downloads
- Dark RevelationMaps / Single Player
- Hellknights's Plasma BlastsSkins / Weapons
- Classic Colors Skin Pack (1.2)Skins / Monsters
Browse all 337 Doom 3 mods Sortable by downloads, rating and date.
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Why Doom 3 mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Doom 3 mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






