
- Strategy
Game
Eternal Warfare
Eternal Warfare is a turn-based strategy and war game where you harvest resources, build an army, and then destroy your opponents! Starting with a single building, construct production facilities, advance your tech level, and then fight through land, sea and air, until you emerge victorious!
Eternal Warfare is a turn-based strategy and war game where you harvest resources, build an army, and then destroy your opponents! Construct production facilities, advance your tech level, and then fight through land, sea and air, until you emerge victorious!
About Eternal Warfare
- Released
- September 2021
- Platforms
- PC (Microsoft Windows)
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsUpdate 1.14.0Hello everyone, Today's update added a new random map generator. Based on the simplex noise algorithm, it generates more natural-looking terrains, with direct control over the map scale and the sea level. The legacy generator is still available. As suggested on the forums, added an option to auto-load the last mod used on startup. Join our Discord Join our Discord server to get in touch with th...
- Community AnnouncementsSmall bugfixThis is a small bugfix patch fixing a bug that occasionally happened when displaying a unit potential attack range. Also fixed game window not adapting when resized during the game initial load or during a screen transition.
- Community AnnouncementsUpdate 1.13.0Hello everyone, Today's update brings some improvements based on community feedback. Changelog: General: New Russian translation, by Roman Dvorak (aka scremer/Broy). Moved units now appears in a slight darker color tone and stops doing the idle animation. The "Turn" text now disappear faster. In hotseat multiplayer mode with fog of war enabled: any cosmetic object that could give away a unit po...
- Community AnnouncementsPatch 1.12.1Hello everyone, Today it is a small patch fixing a few issues found recently: Fixed building getting incorrect sprite after upgrade. Modding: Fixed setting Prerequisite as 0 to clear the list of prerequisites. Added a few missing translations. You can now see the passenger orbs of your allies. Selecting your own units during other players turn also shows the movement/attack range.
- Community AnnouncementsUpdate 1.12.0 - Now translated!Greetings everyone, This update introduces translations to other languages, including brazilian portuguese, spanish, french, german, russian, simplified chinese, japanese and korean. Currently, the campaign mission text is still english-only. These translations will come in future. Besides translations, there are also several improvements as well: General: The mission completed window now revea...
- Community AnnouncementsEconomic general fixHello, Today it is a small patch fixing a few stuff that slipped away on the previous update. Fixed economic general bonus being applied twice. The AI now knows how to use the "repair other" function. Added a small visual effect when a unit repairs another.
- Mods indexed
- 22
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 116 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- World mapConquer the world!365 downloads
- Two Armies TestMap for testing unit matchups.320 downloads
- islands 1259 downloads
- Desert map 174 downloads
- TrulyUniqueGeneralsThere is one thing I did not like Advance Wars: Every CO had access to the entire tech tree. With Eternal Warfare, I was finally able to fulfill my dream. I also added some custom units to the roster. *Note: There may be balance issues (as this mod is work in progress). **Note: Im not the best wi...66 downloads
- Supply + FuelIntroduces Supply and Fuel Mechanics to the Game. Added new unit "Supply Truck" to utilize the new Mechanics. Also, the Drill Ship acts as an Supplier Unit too.55 downloads
- Advance Wars Patch (Out dated)This is an out dated mod, you can find the V1.2 here -> This mod completely changes a lot of units and buildings and how they function. All Direct units can only attack adjacent targets. All Indirects ranges have been adjusted. Most units names have changed. Changes applied from "Days of Ruin"/"D...45 downloads
- EntrenchmentThis mod adds the Entrenchment feature. 1. Rifle men are now able to deploy into the Trenches. (just like MCV) 2. Trenches give some basic defensive bonus, like any other building. 3. Trenches can be upgraded into the Forts that behave like tower defenses. Why? The goal was to make more diverse d...33 downloads
- Power + Supply + FuelMerges PowerPlant-Mod (mod by the original game developer) and Supply + Fuel-Mod together.32 downloads
- TUG EverythingTo merge the following mods: - PowerPlant (mod by the original game developer) - Supply + Fuel - Truly Unique Generals Also made the following changes: - Supply Truck is still used by the Mechanic General (Demolition Truck renamed). Added new "Logistics Base" Support Tower for the other Generals...31 downloads
- Marooned II (4 teams of 2)Fight it out on this classic C&C:RA Map in pairs. Note: Its highly recommended that you use the Double AP mod as this map is extremely large. V1.1: Reduced many ore/gem nodes and spaced them out more openly rather having so many in one spot.30 downloads
- Small Islands 4PAsymmetric, unbalanced map with small islands for four players (4 P). Key details include: - Asymmetrically dimensioned starting isles - Narrow bridges connecting islands - Oil, gem and gold fields for reasonable income - Many woods and reefs for a good challenge - There are gem, gold and oil fie...26 downloads
- Cities (more hp for residential)This mod makes Residential building more durable (9000 hitpoints instead of 1000) So now they can represent a city. Purpose: I had a feeling that this game can easily be played in a different scale with longer battles over the specific capturable control-points, such as cities. That's why they sh...24 downloads
- TUG Everything + Double APTo merge the following mods (as requested by DraLUSAD): - PowerPlant (mod by the original game developer) - Double AP (mod by the original game developer) - Supply + Fuel - Truly Unique Generals Also made the following changes: - Supply Truck is still used by the Mechanic General (Demolition Truc...24 downloads
- Advanced Wars Patch V1.2This mod completely changes a lot of units and buildings and how they function. All Direct units can only attack adjacent targets. All Indirect ranges have been adjusted. Most units had their names changed All buildings except for the Headquarters are set to invulnerable. Gave the HQ a large HP b...22 downloads
- World Map v2Conquer the world! Using teleports you can now travel from east to west on this map.17 downloads
- Designation Zoneidunno. its a map.16 downloads
- Ukraine WarScenario about the ongoing conflict in Ukraine. Two playable factions - Russia and Ukraine (third one is observer, for testing purposes). I recommend to play this map with my 'Cities' mod that gives 9000 HP for cities, making them more likely to become captured instead of being destroyed. Balance...15 downloads
- Rough Terrain - AWAdvance Wars Dual Strike Map, built for Eternal Warfare mod "Advance Wars Patch"12 downloads
- Pyramid Cape - AWMap from "Advance Wars 2: Black Hole Rising", Remade for Eternal Warfare mod "Advance Wars Patch"10 downloads
- Swamplands10 downloads
- Agitated - AWMap from AWBW by creator "Shredder" recreated for EW mod "Advance Wars Patch"10 downloads
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Why Eternal Warfare mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Eternal Warfare mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






