Europa Universalis VMods / Balance
Europa Universalis V mods
Europa Universalis V balance mods
Everything filed under balance by its own author, ordered by how much it is used.
AllGameplay729Balance684Fixes463Historical251Map217Trade and Economics201User Interface196Alternative History176Utilities171Government and Estates159Events155Military140Characters138Advancements133Diplomacy129Translation120Overhaul119Culture & Art104religion76Flags76International Organizations48Textures48Missions28Loading Screen181.310Sound8Graphics6
684 balance mods
- less enclave and Wartime allianceby 76561198985328538Reduced the AI's tendency to conquer enclaves; the AI will no longer form alliances with nations at war. main changes: AI_CONQUER_TREATY_DESIRE_ADJECENT = 50 #10 score bonus for picking neighboring locations in peace deal, other locations get 1/bonus penalty AI_CONQUER_TREATY_DESIRE_POTENTIAL_BOR...149 downloadsupdated 9 mo ago
- 【BBG】 Better Balanced Game 【English translation version】 by Huskyby 76561199174101036###【language】### 1.Since this mod requires almost no additional textual description, players of any language can theoretically play this mod normally 2.the text of this mod already has most of its English translations. The untranslated parts usually do not affect any game progress or situation ju...149 downloadsupdated 2 mo ago
- Trade Access Relationby unlomtroisYou no longer need to minmax opinions up to 100 just to build trade offices. You just need to request Trade Access. This mods replaces "Preferred Market Access" relation with just "Trade Access" relation. Instead of lifting market protection and spreading market on another's locations, it simply...148 downloadsupdated 10 mo ago
- Offensive-Defensive Rebalanceby Killerbeaz101This makes a small change to make the Offensive-Defensive society value not favor Defense as much. Features: -Lowers Fort Defense max bonus for Defensive to +20% (from +50%) -Lowers Fort Defense max penalty for Offensive to -20% (from -50%) -Raises Siege Ability max bonus for Offensive to +20% (f...147 downloadsupdated 4 mo ago
- X10by FlipGalaxyDoes what it says on the tin, times every number by 10! Yeah, cus why not I'm sure this won't backfire...147 downloadsupdated 9 mo ago
- ISFM:Make 中世纪 野蛮 again!by 76561199339012503在围城胜利后,将根据地点等级触发事件: 城市或大都市: 允许你洗劫财富、摧毁建筑(特别是要塞)、降低地点等级为集镇、减少人口(以敌意为代价?),同时为地点增加负面buff 集镇: 降低地点等级为农村,并摧毁建筑(特别是要塞),减少人口,同时为地点增加负面buff 乡村:(自动执行,不会有弹窗) 为地点增加负面buff,减少人口,同时摧毁要塞 ----------------------------------- 由于该mod的功能实现依托于对硬编码文件的修改,可能兼容性和性能会下降。146 downloadsupdated 3 mo ago
- BR 1337 & Eurocentric Institutions Compatchby 76561198828685066Compatch mod for BR 1337 and Eurocentric Institutions. Adjustments: Added Roman and Hellenic Culture to Tier 1 Added Elysian culture to Peripheral Adjusted Institutions spawns so Anatolia is included. The region is the heartland of the Empire afterall FotP: Adjusted Renaissance Spawns to align wi...146 downloadsupdated 4 mo ago
- MercBalanceAdjust (1.2.X)by BlakeUpdate: I will not be further updating or maintaining this following 1.2.X. Anyone feel free to rip the defines and use at your own pleasure. Disclaimer: I am not an experienced modder or developer. I have not tested this much but initial results seem somewhat promising. No clue how much this can...144 downloadsupdated 4 mo ago
- 大幅减少历史事件的花费by 76561199074130797大幅减少了P社各种历史事件的历史事件的花费至原来的十分之一,再也不用担心为了赞助一个文人而破产了 11/25 新增了1.0.8版本144 downloadsupdated 10 mo ago
- urbanization&marketsby 76561199690287855less urbanization&markets Town and market establishment require higher standards (except for special events). Origin is linked to population. Township: Requires a population greater than 50,000 and development higher than 20. Provides 10 control power. City: Requires a population greater than 200...143 downloadsupdated 8 mo ago
- Shrome's Better Subjects Modby JamieNew Subject Interactions Move Capital Move a subject capital to another location Requires 50 loyalty Costs 12x their monthly tax+trade income (same as if they moved their own capital) Costs 20 stability Costs 20 liberty desire Not able to move if they're at war Take Maps Take a map of an area tha...142 downloadsupdated 9 mo ago
- France Nerfedby bashaAn experimental, temporary balancing measure to nerf France for the first 15 years. Obviously not Ironman-compatible.142 downloadsupdated 10 mo ago
- Villages Lite [BROKEN/UPDATED]by AedilesCURRENTLY UNUSABLE DUE TO SPAGHETTI CODE. ALSO PARADOX HAS IMPLEMENTED THE PRIMARY PORTION OF THE MOD WITH VILLAGES INTO THE GAME! VILLAGES AND MORE'S LITE VERSION INCLUDES ONLY THE BUILDINGS SECTION OF THE MOD. Current Changes: Villages! - Each farming related building now makes a difference and...141 downloadsupdated 5 mo ago
- Better Proximity And Controlby NapalmeonI made this for myself, and figured I'd put it up incase anyone else wanted to use it. The idea behind this is I thought it was stupid to only have one source of proximity in an entire empire. With the exception of bailiffs which can only be built on rural locations (why?) and special buildings....140 downloadsupdated 9 mo ago
- Placate Subjectby flyinghamsterAdds multiple Subject Interactions that allows overlord to reduce subject liberty desire temporarilly, for temporary loyalty. - Bribe Subject Grant Subject a 10 years worth of their tax base, for -10 Liberty Desire. - Placate Subject Spend 10 Prestige for -10 Liberty Desire - Promote Subject Spen...138 downloadsupdated 8 mo ago
- Fixed Pest Houseby CaracusVanilla pest houses don’t work because you need incense just to throw people into a building and forget about them, apparently. The rope input to shut the door and the unrest modifier are already more than enough, in my opinion. Inspiration: “Segregate the sick” gives 15% disease resistance count...134 downloadsupdated 10 mo ago
- ai侵略性调整与奥斯曼增强by 765611983734753271.降低了所有ai的侵略性,使其扩张速度减慢。 2.增强了奥斯曼、奥地利、莫斯科等国的侵略性,并削弱了金帐汗国。 3.增强了ai奥斯曼吃鸡阶段的滚雪球能力以及吃鸡局势结束后的维稳能力与军队战斗力。(不过玩家拜占庭仍然可以在前期击败奥斯曼) 4.法兰西在游戏前期的侵略性下降。 5.马穆鲁克的征兆兵数量在前三个时代减少。(但是玩家玩依然乱吃) 6.神罗诸侯国侵略性降低,但是皇帝不受影响。 后续计划: 继续微调其它ai,并将大部分修正改成ai专属134 downloadsupdated 8 mo ago
- Reduce Vassal Annex penaltyby TheGreedyHarvestIncreased the yearly reduction of the relationship penalty for annexing another vassal from 2 per year to 20 per year. I only changed vanilla files so it should be compatible with most mods. It is save game compatible.134 downloadsupdated 8 mo ago
- Map Painters Multiplayer Balanceby BorderMap Painters Multiplayer Balance is a comprehensive rebalance mod designed specifically for multiplayer. The goal is simple: make MP sessions smoother, fairer, and more competitive, without changing the core EU5 experience. The mod focuses on four pillars: Performance, Quality of Life, Flavor and...133 downloadsupdated 24 d ago
- Removing the Economic Base Modifier from Institutionby 佐倉-ルナI cannot understand Paradox's idea of using accepted institution to improve the economic base, so this mod adjusts the impact of accepted institution on the economic base to 0.132 downloadsupdated 9 mo ago
- More Control of Population Growthby Joshua FitzgeraldThis gives you far more agency to alter your population growth, first of all, it makes various small population decline/growth modifiers for things such as being at war/peace, raising levies etc, it also expands the impact of propserity, devestation, and war exhaustion and adds a source of prospe...132 downloadsupdated 2 mo ago
- Make Rome a proper capitalby hodorhThis mod's main purpose is to make Rome suitable to be the capital of a country. It contains an event that fires if a country controls the Italy region (either directly or through its subjects). The event has four options. The first gives 1.00 Harbor Capacity to Rome through two modifiers, Port o...132 downloadsupdated 2 mo ago
- No No-CB Wars During Hundred Years' Warby TOG II*Prevents both France and England from declaring No-CB wars while the 100 Years' War is active.128 downloadsupdated 19 d ago
- Ottomans Ascendedby Lemon CakeGives the Ottomans access to every single advance in 1337128 downloadsupdated 3 mo ago
- Slave Markets Never Closeby NapalmeonDoes what it says126 downloadsupdated 9 mo ago
- Las' Spiritualist and Humanist valuesby PunishedGoldCityAppreciatorMakes it more similar to how Religious and Humanist ideas in EUIV, not a big fan of the Civic-Nationalistesque approach to Spritualism, made its so Religious has Conversion AND Assimilation while Humanist has it so its basically an uphill battle for foreign faiths and cultures to rebel126 downloadsupdated 10 mo ago
- Simple Economy (1.1.4 economy fixes)by 76561199072614717Как известно, стоимость поддержания стабильности и легитимности в версии >= 1.1 зависит в основном от экономической базы. В свою очередь, сама экономическая база рассчитывается странным образом, что вызывает чрезмерно маленький доход в итоге. Этот мод исправляет эту проблему путём изменения в рас...126 downloadsupdated 7 mo ago
- More Buildings: Compatible with Ar2ffa's climate expandedby Ar2ffamy climate mod: original mod for more buildings:126 downloadsupdated 4 mo ago
- Cabinet Action Speed Game Rulesby 76561198350837702Cabinet Action Speed Game Rules A lightweight and focused mod that adds configurable speed multipliers for active Cabinet Actions. Each rule is independent, allowing you to accelerate only the actions you choose while leaving the rest of the game unchanged. Supported Cabinet Actions Culture Assim...125 downloadsupdated 19 d ago
- 港口容量提供人口容量by 76561198994414853给港口城市依据港口容量提供一定人口容量,100%的港口容量提供20k的人口容量基础(作为参考,集镇提供25k,灌溉系统每级提供1k)。拥有绝佳港口但其他条件稍逊(草地、无河流流经)的城市现在拥有更体面的人口容量,而不是与所有沿海地块共享同样的少量加成。124 downloadsupdated 9 mo ago
- Minor Buffby 76561198425198989Gives Bonuses for Minor Countries -This mod adds a new clergy privilege that gives new bonuses to minor countries. -You can see bonuses in the thumbnail of this mod. -If a country reaches 200 great power score, it loses the buff. -Only player countries can get this buff. -These 18 nations below c...124 downloadsupdated 4 mo ago
- Japan Restoredby MHBudakJapan Restored First mod. I'm not a programmer. Japan / the Sengoku Jidai situation are simply broken in vanilla Feedback welcome; bugs especially. Japan unification chain (Sengoku → Shōgun → Empire of Japan) Phantom sweep — Territoryless Shogunate IO members are annexed and their units destroyed...122 downloadsupdated 3 mo ago
- Jewish Jews v2by SlySlasher24Adds formable nations, religious locations, aspects of faith, events, etc. to Judaism. Historical accuracy is not a priority.121 downloadsupdated 8 mo ago
- No Tech Discountby Lysyl OxidaseNo tech discount for previous age advances catchup mechanic. Intended to increase tech disparities between countries121 downloadsupdated 10 mo ago
- Coco's Seasonal Harvestby cocofantarAutomatically scales the output of Agricultural RGO's (at the moment just food) to the corresponding harvest period. i.e. Wheat has no output in winter and spring, has a small output in summer and most of its output in autumn. In the images -1 = -100% , +1 = +100%. so using wheat as an example ag...121 downloadsupdated 10 mo ago
- Independent Flanders 弗兰德斯开局独立by Sh4rpSh00ter_ApPut it back, France! Flanders was no longer a vassal of France. 游戏开局时,弗兰德斯不再是法国的附庸 对新存档生效,与任何更改开局法国的附庸情况的模组都不兼容.121 downloadsupdated 10 mo ago
- Trade Bandaid Liteby 76561198872718419Gives 100% trade income to crown, makes trade marginal loss to profitable.119 downloadsupdated 10 mo ago
- 坎儿井/Qanat for iranianby 76561198424791265为伊朗文化引入了来自CK3的先进科技坎儿井,可以在高原,山地,丘陵,沙漠地形建造(限制在波斯和两河地区),完全抵消丘陵带来的邻近度等负面影响(山地仍然+25%),在波斯种田愉快! —————————————————————————————————————————— Advanced Qanats technology from CK3 introduced to Iranian culture, can build in plateau, mountain, hill, and desert terrains (restricted to Persia and Mesopotamia a...119 downloadsupdated 9 mo ago
- Regional military units modby WarmasterHenrikAre you also tired of the entire world having the same land units!! Well so am I, so I have created this mod (my first mod) where I've added tech group units from EU4 to EU5.This mod adds unique regulars for western, eastern, middle eastern, indian, and chinese culture groups for ages 2 - 6, This...119 downloadsupdated 2 mo ago
- 大幅减少历史事件的花费1.0.8版本by 76561199074130797大幅减少历史事件的花费1.0.8版本,花费降低至原来的十分之一118 downloadsupdated 10 mo ago
- Smarter AIby DabielsMakes AI play better. Branched off of Xorme AI: In the most current update of the mod, it can run standalone BUT I recommend loading this under Xorme's ai mod. Update 11/28: Timur will be a lot harder, usually collapses Golden Horde, Chagatai, and the Ilkhanate.117 downloadsupdated 9 mo ago
- Catholic Empiresby Flying4ssassinThis is a fork of Remove Papal Ban on Empire that is updated for 1.1.*. The main difference is that the original mod did not include the local governor gained from becoming an empire. TO ADD: Make it so that it needs to be after the Age of Reformation for this to apply117 downloadsupdated 5 mo ago
- 体验优化:战争分数效率随时代变by 阿伊イサナミ来自一个其他玩家做的mod,因为p社把战争分数修正改了遂做之。 介绍:大革命时代之前时代的战争分数效率会随时代增加,你也不想后期割几个村子花一百点吧!数值比较保守,总体控制在无修正减少分数约在0.1-0.4之间。116 downloadsupdated 4 mo ago
- Columbian exchange no presstige costby 76561198338364392The mod removes the prestige costs for distributing goods in the Columbian exchange.115 downloadsupdated 10 mo ago
- Dynamic Settlementby McClainIntroduction Dynamic Settlement is a mod that enhances the Settle The Frontier cabinet action in an immersive and AI-friendly way. It does this by modifying the rewards and penalties for the settler loyalty mechanic, and by increasing the action weight to encourage the AI to use the action more f...115 downloadsupdated 9 mo ago
- Castilian & Spanish Unitsby +-+Castilian & Spanish Units Transform the armies of Castile and Spain with a complete custom military roster spanning all six ages of Europa Universalis V. This mod introduces a historically inspired progression from Reconquista-era frontier troops and medieval knights to Conquistadors, Tercios, Bo...115 downloadsupdated 2 mo ago
- Industry Sectorby koaIndustry Sector introduces a new system of urban specialization to Europa Universalis V, allowing cities to develop into dedicated industrial hubs. Instead of every city producing everything equally, a City location may now designate a single Industry Sector, greatly increasing the output of a ch...114 downloadsupdated 4 mo ago
- Increase Legitimacy Impactby felmaciIncrease impact of low and high legitimacy (and some of its variants). Changes: 1. High legitimacy: - Stability cost: -0.1 2. Low legitimacy: - Crown power: -0.1 - Pop leave rebels threshold: +0.05 3. Low republican tradition: - Crown power: -0.1 4. High devotion: - Tolerance own: +1 5. Low devot...114 downloadsupdated 10 mo ago