Europa Universalis VMods / Trade and Economics
Europa Universalis V mods
Europa Universalis V trade and economics mods
Everything filed under trade and economics by its own author, ordered by how much it is used.
201 trade and economics mods, most downloaded first · newest update 29 Oct 2026
AllGameplay729Balance684Fixes463Historical251Map217Trade and Economics201User Interface196Alternative History176Utilities171Government and Estates159Events155Military140Characters138Advancements133Diplomacy129Translation120Overhaul119Culture & Art104religion76Flags76Textures48International Organizations48Missions28Loading Screen181.310Sound8Graphics6
201 trade and economics mods
- Imperial Offices - Control modby 76561198396520181Adds a building which increases control among other things. Totally immersive :> The building is called intendant office. The AI shouldn't be able to build it. this is my first mod.48 downloadsupdated 12 mo ago
- Tea Plantationby Xdoda mod that adds a tea plantation48 downloadsupdated 10 mo ago
- CK2 Style Merchant Republicby 76561199051806347Allows you to build trade office in rural settlement or along rivers. Changed relation threshold for building to 50.46 downloadsupdated 11 mo ago
- Classic Bank Ledgersby DeacyThis mod reverts the Bank Ledgers System government reform to its classic inflation value (−0.10% monthly), as it existed prior to later balance changes, while preserving the modern trade/merchant maintenance advantage. What this mod does ✅ Restores −0.10% monthly inflation to Bank Ledgers ✅ Keep...42 downloadsupdated 10 mo ago
- No supply from stockpilesby rezikunDisables effective supply from stockpiles41 downloadsupdated 5 mo ago
- Expansion Vanilla Packby sylwek3330The Vanilla Expansion Pack is a modification that expands several aspects of the game: - Adds 158 new land locations in Northern Russia and Siberia - Adds 58 new sea locations in the Barents and Kara Seas - Adds 2 ocean types and one climate type - Adds 2 new buildings and modifies several existi...41 downloadsupdated 10 mo ago
- Towpathsby 76561199004106725Adds towpaths, a building that increases local proximity speed by 50% (yes, FIFTY) when a river location is crossed by two or more roads. Towpaths are what allowed barges carrying large quantities of people and goods to reliably go UP rivers in the era before engine power. This is mostly a mod I...38 downloadsupdated 7 mo ago
- Food and Pop Space Rebalanced: Vanilla+by ErringThis mod adresses food production, food consumption and population capacity from a vanilla+ standpoint. Population Capacity: Pop Cap from Geography (Topograhy, Climate, Vegetation) is drastically reduced. Pop Cap from Cities and Towns location rank is mostly gone. Growth from available and abunda...36 downloadsupdated 8 mo ago
- House of Bogdanoffby Charles the PenguinLong ago, the Ancient One created the greatest mind to ever be concieved, and gave it human form twice. The Bogdanoff Brothers have penetrated the past and seek newfound wealth and prestige, reshape the world in their liking and keep their plan on schedule... "Pump it, Dumb it, He bought? Dump it...34 downloadsupdated 12 mo ago
201 trade and economics mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.