
- Indie
- Simulation
- Strategy
Game
Farthest Frontier
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce craft items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
About Farthest Frontier
- Released
- October 2025
- Developer
- Crate Entertainment
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsFarthest Frontier v1.2 Patch PreviewGreetings, pioneers! For those that may not be aware, we are nearing Farthest Frontier’s 1 year anniversary since leaving Early Access. This was a tremendous moment for us, but did not mean we were done with the game. Since v1.0, we had 9 updates ranging from small hotfixes to the major v1.1 update that overhauled the way you approached town construction. We released our first small DLC, adding...
- Community AnnouncementsFarthest Frontier v1.2 Development and MOARThings have been quiet here, so we want to make sure the community knows Farthest Frontier has several big updates in development!If you have not been participating on the forums, you likely missed that we have at least two major free content updates and a massive expansion on the way. V1.2 is nearly ready and we expect playtesting to begin this Fall. We will be doing a full preview of what's i...
- Community AnnouncementsBring Scorv and Crate home with our first ever pin collection!How does he get those low meat prices?!We regularly receive requests for merch, and we have reached out to various companies in the past on your behalf. We are usually met with a whole lot of go away. Apparently we're not exciting enough.But Makeship has been a good partner in the past. You might recall the two big plushies we made with them. This time around, we made some pins. If you are a fa...
- Community AnnouncementsFarthest Frontier: Cats and Dogs is now available!Farthest Frontier's first DLC is now live! We hope you enjoy beloved pets breathing more life into your settlements while the team is hard at work on future free updates and the game's first expansion!
- Community AnnouncementsAnnouncing Farthest Frontier: Cats and Dogs!Farthest Frontier's first DLC brings new friends and enemies to your settlement this May! Enrich the lives of your hard-working settlers with the addition of cats and dogs. More than just companions, dogs will protect your crops from deer and the new ravenous groundhogs, and your chicken coops from shrewd fox invaders. They can accompany your hunters to keep them safe from wildlife and help rat...
- Community AnnouncementsFarthest Frontier v1.1.0 is now live!Following a round of public testing, Farthest Frontier's first major content update is now live!With v1.1, we are proud to introduce Gridless build mode, offering you freedom in how you lay out your settlement without adhering to the old grid. You can seamlessly switch between the old grid and the new gridless mode at any time, for when you do want things to line up perfectly.The second importa...
- Mods indexed
- 195
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Mineral Spawner40.3k downloads
- Free Ranging ForagersA mod for Farthest Frontier that doubles the work area for foragers, so you no longer have to move it every season to keep the gathers busy. This nod doesn't increase the speed or change how much a forager can gather, it only reduces the need to move the work area around with the seasons; it's a...36.9k downloads
- Animal Spawner28.6k downloads
- Add Item With UI button28.1k downloads
- Enable AchievementEnable achievement when using mods or custom game27.4k downloads
- Terrain Helper27.1k downloads
- Move Resource Mod26.1k downloads
- Balanced DietA mod for Farthest Frontier that makes villagers eat more evenly from all the food types, prioritising nearly spoilt ones. New Reworked Version Villagers will try to eat, stock markets, and restock houses with the full range of food categories (protein, grain, veg, fruit, and dairy) that they can...25.0k downloads
- Add Villager24.1k downloads
- Mineral SpawnerSpawn mineral gold, iron, coal, clay and sand site under your mouse cursor location. LEFTCTRL + G = Spawn gold site LEFTCTRL + I = Spawn iron site LEFTCTRL + C = Spawn coal site LEFTCTRL + S = Spawn sand site LEFTCTRL + L = Spawn clay site LEFTCTRL + E = Spawn excavation site LEFTALT + G = Spawn...21.7k downloads
- Winter LaborA simple mod which changes otherwise inactive workers to be laborers in Winter: Foragers and Arborist buildings become disabled and all crop fields are set to 0 workers. Five days before Spring, they are all returned to work without having wasted their time twiddling their thumbs. You are able to...21.4k downloads
- Relocate Resource20.8k downloads
- Sensible StorageA mod for Farthest Frontier that slightly expands what items storage buildings can hold. Granaries can now store hay and flax, and vaults can have bows, crossbows, and arrows (to go with the existing armaments). Installation instructions.19.5k downloads
- Work Area Overahauled19.1k downloads
- Universal LibUniverseLib UniverseLib is a library for making plugins which target IL2CPP and Mono Unity games, with a focus on UI-driven plugins. It was developed for personal use so that my UnityExplorer tool and my Config Manager plugins could use a shared environment without overwriting or conflicting with...18.9k downloads
- Melon Preference ManagerMelonPreferencesManager In-game UI for managing MelonLoader Mod Preferences. Supports IL2CPP and Mono Unity games. Requires MelonLoader v0.5+ ✨ Powered by UniverseLib How to use Put the DLLs in your Mods folder. Start the game and press F5 to open the Menu. You can change the keybinding under the...18.4k downloads
- Rapid RoadsA mod for Farthest Frontier that increases the effects of roads. Movement off-road is a little slower, on dirt roads a little faster, and on stone roads substantially faster. This rewards good town planning and investing in infrastructure, while penalising the opposite. Aggressive animals are slo...17.6k downloads
- Desirabilty Radius Overhaul17.4k downloads
- Spoils of WarOverview The raiders(invaders) will drop the equipment they are wearing, gold ingots (default enabled), and the corpses of the generated horses (default enabled, applicable to cavalry units) after being killed, through this mod. Features The parameters such as the drop probability and rate of ene...16.7k downloads
- Better Camera and FOW16.2k downloads
- MinimapFX (Deprecated)15.3k downloads
- Autocommute15.0k downloads
- Relocate ResourceRelocate forageable resource14.5k downloads
- Compost Yard Overhaul14.1k downloads
Browse all 195 Farthest Frontier mods Sortable by downloads, rating and date.
More strategy games see all
Why Farthest Frontier mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Farthest Frontier mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






