- Shooter
- Indie
Game
Fortress Forever
Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). Our all-volunteer team has created this mod entirely from scratch and continued to develop it since late 2004. It was originally released in September of 2007. Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The
About Fortress Forever
- Released
- September 2007
- Developer
- Fortress Forever Development Team
- Engine
- Source
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods59A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- resource packs25A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsPatch v3.0.0-alpha4aWe just pushed a minor patch to the SDK2013 branch: Removed cl_togglegrenades ConVar due to player feedback Implemented +togglegren1 and +togglegren2 commands Updated Simplified Chinese translation (thanks Finn5470!) Note, servers will need to update for most of these changes to take effect If you have any questions or player feedback, join our community on Discord! Suggestions and bug reports...
- Community AnnouncementsPatch v3.0.0-alpha4We just pushed a minor patch to the SDK2013 branch: {STEAM_CLAN_IMAGE}/6979682/3c5aa58c1314b1b289265bef59a3428b38f32c7f.gif Raptor Dan's massive viewmodel animation overhaul is now complete! All remaining weapons now have unique animations, and each class now has their own unique set of arm models. Overhauled HUD to use rasterized versions of panels. This should improve the overall look on high...
- Community AnnouncementsPatch v3.0.0-alpha3We just pushed a minor patch to the SDK2013 branch: {STEAM_CLAN_IMAGE}/6979682/d750a0156e6eb0cb1a04e089082fbd2a0a52fd7e.png Implemented new WIP viewmodel animations for the following weapons, made by Raptor Dan! Animations for other weapons will be implemented in future patches Assault Cannon Super Shotgun Pelletgun Sniper Rifle Auto Rifle Grenade Launcher Pipe Launcher Incendiary Cannon RPG Tr...
- Community AnnouncementsPatch v3.0.0-alpha2We just pushed a minor patch to the SDK2013 branch: Added Fortress Forever logo on the game window and taskbar icons Added hud_newteamcolors (1 by default) and added it to Fortress Options Added missing animation activities to register Fixed Spy feign ragdolls sometimes persisting until round end Fixed cloaked Spies being very visible with -dxlevel 81 Fixed weapon reloading state being networke...
- Community AnnouncementsPatch v3.0.0-alpha1We just pushed a minor patch to the SDK2013 branch: Rebuilt Linux binaries with Steam Runtime Sniper and GCC10. This should improve compatibility with older distributions Fixed some cases where the killfeed would not render properly on Linux Fixed some cases where the the grenade throw delay would not match between the server and the client, resulting in ghost grenades Demoman Pipes now automat...
- Community AnnouncementsPatch v3.0.0 Beta / SDK2013 Port AnnouncementHello! We're excited to announce Fortress Forever's upcoming engine upgrade to the 2013 Source Engine SDK! This update comes with Linux support, massive technical and graphical improvements in all parts of the engine and general game feel, alongside fixes of several longstanding bugs. Having done a lot of work behind the scenes to modernize our workflow, we are hoping to actively maintain this...
- Mods indexed
- 84
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most popular
This source publishes no download figure, so these are ranked by how many people saved or subscribed to them.
- ff_flowb2Maps / Other/Misc
- Kunai KnifeSkins / Weapons
- ff_flareMaps / Other/Misc
- Complete crowbar retextureSkins / Weapons
- Retextured Sleeves and glovesSkins / Arms
- Sproily's BayonetSkins / Weapons
- Improved TranquilizerSkins / Weapons
- FF_CasbahMaps / Other/Misc
- Infallible's Kabar (FF)Skins / Weapons
- G3 for auto rifleSkins / Weapons
- ff_blis_2fortMaps / Other/Misc
- Colt Tactical Knife For SpySkins / Weapons
- Jonnys Flamethrower reskinSkins / Weapons
- Shamwow for spy knifeSkins / Weapons
- Scout with White Nike ShoesSkins / Players
- TF2 like FF weapon selectionGame files / Patches & Updates
- Matrix Style Frag GrenadeSkins / Weapons
- Player Camo Skin PackSkins / Players
- ff_dm3Maps / Other/Misc
- ff_amped_beta 2Maps / Other/Misc
- ff_flag4sky_b1Maps / Other/Misc
- ff_wellfortressMaps / Other/Misc
- Random Dispenser SkinsSkins / Other/Misc
- ff_well_miniMaps / Other/Misc
Browse all 59 Fortress Forever mods Sortable by downloads, rating and date.
More shooter games see all
Why Fortress Forever mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Fortress Forever mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






