
- Indie
- Simulation
- Strategy
Game
GearCity
GearCity is an Automobile Manufacturing Business Simulator. The player will need to Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing. Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typi
Do you find tycoon games too simplistic? GearCity is a complex and in-depth business simulator. It focuses on a realistic economic simulation of the global automobile industry. The game takes several hours to grasp and hundreds of hours to master. Can you succeed where many other CEOs have failed?
About GearCity
- Released
- May 2014
- Developer
- Visual Entertainment And Technologies
- Publisher
- KISS ltd
- Platforms
- Linux · PC (Microsoft Windows) · Mac
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcementsv2.0.0.15Greetings Everyone,I hope everyone is doing well. I have a small GearCity update to start the new year. Here is the changelog: -Bugfix: Corrected some cities on the Base City Map which were using city population for the 2020 data, when previous years used metro population figures.-Bugfix: Fixed issue where Aero Contract achievement did not trigger when signing civilian aircraft contracts.-Bugfi...
- Community Announcementsv2.0.0.14Greetings Everyone,I just released the first update of the year. It's a small update this time. We've got six bug fixes and one settings-related feature.Change Log: -\Bugfix:\ Fixed possible bug in Stock Reports where Branch Dealerships can get excess commas. -\Bugfix:\ Stopped player from being able to make Marques without a name. -\Bugfix:\ Possible Fix to Duplicate Car of the Year win showin...
- Community Announcementsv2.0.0.13Greetings Everyone, Yet another small bug fix update this time around. It contains fixes for a pair of exploits, edge cases, a medium-sized bug, and a few little bugs. Unless anything major pops up, I am taking a break from GearCity until sometime next year to focus 100% on my next game, AeroMogul. GearCity's Free DLC, GearCity: 2nd Gear, is approximately 50% complete. I have another round of w...
- Community AnnouncementsV2.0.0.12Greetings Everyone, GearCity is getting another bugfix update. It contains a few small bug fixes and two possible crash fixes. Work continues on our crowdfunded DLC, which will be released for free when it's complete. Currently, contributors are voting on the feature set for the 4th update. There was also a bugfix update for that DLC today too. V2.0.0.12 Change Log: -Bugfix: Fixed in-game borde...
- Community AnnouncementsV2.0.0.11Greetings everyone! I have for you all another small bug-fix update. The 2nd Gear DLC also got an update. It is approximately 10% complete. You can find the changelog for v2.0.0.11 below. -Engine: Fixed possible double free issues that could cause crashing when changing rooms. -Engine: Fixed possible GUI Memory issue that could lead to crashing. -Bufix: Fixed mismatched type issue that prevente...
- Community Announcementsv2.0.0.10Greetings everyone, Just a small patch today fixing up the few issues reported to me since the last update. Fixed column shift issue in Individual City Sales Reports Fixed import taxes are charged on old sales when countries enter a war phase. Fixed issue causing non-manufacturing racing teams to order a vehicle for racing but not race them. Fixed possible exploit in the chassis licensing syste...
- Mods indexed
- 26
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Real AIs, Racing Series and Player LogosNEW 2019/08/25: For additional features, you can migrate to Real AIs plus: Patch 0.4.3: Fixed several AIs not showing up for slow AI playmode, a few wrong starting locations and overly generous cash allocations. This Mod is currently v0.4.3. Future Updates will be posted in a separate mod, as I i...5.4k downloads
- Real AIs PlusThis is Real AIs Plus - the updated, enhanced and amended edition of the RealAIs mod. Current version: Fix 0.52 - Car type popularities fixed Previous: 0.51 - adding CVT mechanics and Watt's Linkage, as well as a Semi-Active Solenoid suspension option. (+fix: updated city alignments to newest bas...5.1k downloads
- XylonDesignCarsUpdate 1: 16.08.2020 - 175 carfiles (~120 different cardesigns) So finaly I did the update. Some allready know, this is not a real mod but the carfiles. The carfiles should be in your folder called something like this: C:\Program Files (x86)\Steam\steamapps\workshop\content\285110\1713337685 Just...3.4k downloads
- Moby's! Player Logo Pack V0.4The pack now contains over 35 logos, all of those in the pictures above plus one surprise logo. If you have a logo you would like me to add, feel free to PM me or post in the comments below.3.0k downloads
- tbjack's Visual Addons 0.4.4Warning: This mod is still under development. Updates will be released irregularly and - in rare cases - may cause problems with old save games. Forum discussion and previews: Link What this mod adds: - more than 100 historical player logos (this will not overwrite the vanilla player logos; you w...2.5k downloads
- 300 Authentic AIsThis mod - replaces the 300 AI companies in the game with real companies and their real logos and adds a few more, currently 310 total - adds behaviour for some of those companies, so that the cars they design will more closely match their historical profile (the vast majority remains randomized...2.0k downloads
- SuperModThis is basically every mod in GearCity's that I meshed up to make 1 giant mod. All credits come to them who made GearCity having it's own colour. Notable exemption from here are Xylon's and ASM's car design due to it not needing to be installed, so you can just go there, and combine them yoursel...1.5k downloads
- HistoFreak ModTHE LAST UPDATE REDUCED THE CHASSIS WEIGHTS A LITTLE, TO MAKE THEM MORE SIMILAR TO THE ORIGINAL ONES (SOME OF THEM WERE TOO HEAVY WHICH INCREASED THE FUEL CONSUMPTION TOO MUCH). This is a mod for automotive history freaks. HistoFreak Mod works with all maps, but in English only. For the moment it...1.4k downloads
- MoreGearsHave you ever dreamed of producing motorcycles or even larger vehicles like tractors in Gearcity? MoreGears has arrived to meet that demand. MoreGears adds a total of 7 new vehicle types to the game, including various types of motorcycles, buses, and tractors. There are 44 new vehicle body types...1.2k downloads
- Europe ExpandedEurope Expanded II Release Candidate 1 is now available on the VENT forums! It expands the expansion into Italy, Switzerland, Belgium, the Netherlands, the UK, and Ireland, revamps Spain, Portugal, and France, and generally has much more historic detail. Try it today! ----- Europe Expanded is a m...805 downloads
- Vehicle Frame Addonsthis mod adds in four extra vehicle frames that where not included in main game. 1930s platform frame which is still used today in use of EVs for example tesla has been using it in there models. 1950s X Frame that was used by car manufatures in the USA was created by GM 1930s SpaceFrame which was...699 downloads
- Supermod ++A fork of Supermod by Evanstanislas that i revised and added some stuffs according to my liking Credits to : Evanstanislas, plotz, jovi, pioneer320, stevo, oobie, tbjack, JC Denton, santik1997 Fork of the Supermod that i changed and revised things to my likings Suggested AI : 300Plus Authentic AI...686 downloads
- More Gears & Real AIs PlusThis mod is a combination of MoreGears and the Real AIs Plus mod so that both can work together. Check out the individual mods: MoreGears Real AIs Plus609 downloads
- [outdated] tbjack's grill decals and historic player logosThis mod is outdated. For save game compatibility reasons, it will remain in the workshop. New version:589 downloads
- MoreGears & 300 Authentic AIsThis mod is a combination of MoreGears and the 300 Authentic AIs mod so that both can work together. Check out the individual mods: MoreGears 300 Authentic AIs584 downloads
- Tony's World ImmersionA dozen new cities in Asia, and a few in Africa and the Americas as well. I also removed some overly funny sounding names for better immersion.561 downloads
- More Cities and CompaniesCities: The number of cities on the main map is increased to 896. New cities start appearing on the map from the year 2020 onward. Rebalancing for companies: Added the ability to select from 350 to 3400 in the period from 2010 to 2109. Companies are added to the map gradually. Each year between 1...375 downloads
- VENT Player LogoThis mod is a placeholder for Steam Workshop. Unfortunately, I was unable to finish the minimalist mod in time. Thus the reason for this mod's existance. This mod includes the VENT logo as a Player Logo.301 downloads
- Enhanced AIsEnhancedAIs - Historically Accurate AI Competitors Transform your GearCity experience with intelligent, era-appropriate AI competitors! What makes this special? EnhancedAIs revolutionizes GearCity's AI system by introducing historically authentic competitors powered by advanced AI classification....278 downloads
- BR+IA's ReaisO Mod adiciona 17 novas cidades brasileiras(somente começando em 1900), sendo elas: Aracajú Belo Horizonte Belém do Pará Cuiabá Curitba Feira de Santana Florianópolis Goiás Juiz de Fora Maceió Manaus Natal Paraíba Recife São Luís Teresina Vitória OBS:OS NOMES DAS CIDADES NO JOGO ESTARÃO ESCRITOS...262 downloads
- Santik Music ModThis is my first music mod and first mod ever. Enjoy! P.S. Actually, the music I added is not so much. A huge amount of mod music is added by the game developer earlier.252 downloads
- Base city map +This is simply a mod to add more cities, it has currently added a number of cities in Iraq, Iran, Ukraine, Russia, Romania, Turkey, Brazil, Argentina, all 3 Baltic states and one in Peru, Chile, UK and Australia each, the total rn is 254 More will arrive soon^tm, but I do this at my own pace ......190 downloads
- ASM's Additional Vehicle DesignsIMPORTANT: To activate this Steam Workshop Item, you must (even temporarily) disable any "Beta" programs that have been enabled within Steam for GearCity (inc. Feature Bounty System or legacy copies); this is because there is a known bug at the time of writing that causes the GearCity "Video Sett...186 downloads
- Add FE and WSCAlso Changed Independent 500 End date from 1949 to 3000127 downloads
Browse all 26 GearCity mods Sortable by downloads, rating and date.
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Why GearCity mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host GearCity mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






