- Shooter
Game
Half-Life 2: Deathmatch
Fast multiplayer action set in the Half-Life 2 universe! HL2's physics adds a new dimension to deathmatch play. Play straight deathmatch or try Combine vs. Resistance teamplay. Toss a toilet at your friend today!
About Half-Life 2: Deathmatch
- Released
- November 2004
- Developer
- Valve
- Engine
- Source
- Series
- Half-Life
- Platforms
- Linux · PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods2.5kA mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- resource packs226A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsHalf-Life 2: Deathmatch Update ReleasedAn update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include: Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS. Added a borderless window option to video settings Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update) Added radial f...
- Community AnnouncementsHalf-Life 2 20th Anniversary UpdateHalf-Life 2: Deathmatch Fixes Fixed player model selection in the options menu. Fixed slam not being able to be detonated if you were too close to a wall Fixed view bob with the SMG equipped. Fixed using the Gravity Gun to yo-yo grenades, sometimes causing the server to disconnect or crash. Fixed missing sound effects for the Gravity Gun. Fixed characters playing a missing animation when switch...
- Community AnnouncementsHalf-Life 2: Deathmatch Update ReleasedAn update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include: Numerous security and stability improvements
- Product UpdateUpdate Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Various stability and security updates; * Fixed NPCs not blinking; * Fixed being able to switch weapons while holding a primed grenade;
- Product UpdateUpdate Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line; * Fixed viewing...
- Product UpdateUpdate Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Fixed being unable to start any map in single-player mode;
- Mods indexed
- 2.8k
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most popular
This source publishes no download figure, so these are ranked by how many people saved or subscribed to them.
- Gordon Freeman Model by ValveSkins / Players
- background_millMaps / Deathmatch
- dm_cthulhuMaps / Deathmatch
- Charlie VigorSkins / Players
- dm_tonysbarbershopMaps / Deathmatch
- dm_crossfireMaps / Deathmatch
- dm_plaza17Maps / Deathmatch
- dm_tropic_stuntMaps / Deathmatch
- dm_trainyardMaps / Deathmatch
- dm_tropic_enhancedMaps / Deathmatch
- dm_rustMaps / Deathmatch
- dm_equilibreMaps / Deathmatch
- fix player model changeGame files / General
- dm_monopolyfullMaps / Deathmatch
- dm_finaldriveMaps / Deathmatch
- dm_bridgeMaps / Deathmatch
- dm_mine_enhancedMaps / Deathmatch
- dm_rockvalleyMaps / Deathmatch
- Gritty, Realistic StunstickSkins / Weapons
- dm_corrugatedMaps / Deathmatch
- dm_moroesMaps / Deathmatch
- dm-titanicMaps / Deathmatch
- dm_techMaps / Deathmatch
- Gordan FreemanSkins / Players
Browse all 2.5k Half-Life 2: Deathmatch mods Sortable by downloads, rating and date.
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Why Half-Life 2: Deathmatch mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Half-Life 2: Deathmatch mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






