
- Strategy
Game
Humankind
Humankind is a historical strategy game where you will re-write the entire narrative of humankind, a convergence of culture, history, and values that allows you to create a civilization that is as unique as you are. How far will you push humankind?
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
About Humankind
- Released
- August 2021
- Developer
- Amplitude Studios
- Publisher
- Sega
- Engine
- Unity
- Platforms
- Google Stadia · Xbox Series X|S · PlayStation 4 · PC (Microsoft Windows) · PlayStation 5 · Mac · Xbox One
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcements[1.30.4814] "War in the Pacific" AI Hotfix\ "War in the Pacific" AI HotfixAI FixesFixed an issue with AI taking too long to take its combat turns
- Community AnnouncementsWar in the Pacific Scenario and AI PatchHey everyone,We are proud to release a new Scenario for Humankind: The War in the Pacific Scenario. This scenario is based on Operation Cartwheel, the campaign for the Solomon Islands during World War 2. This will let you experience naval and amphibious warfare (with air support) at a scale you might not usually encounter during the course of a game of Humankind, including various custom elemen...
- Community AnnouncementsWar in the Pacific Scenario BetaHey everyone, At Amplified a few weeks ago, we gave you a first glimpse of a new Humankind scenario our designer Noah has been working on: War in the Pacific. We chose this theme because the Community Vote had picked the Contemporary as their preferred era, and we could create a situation in which you’d get to use all three types of units together, land, naval, and air. This scenario pushes som...
- Community AnnouncementsSneak Peek: War in the Pacific ScenarioToday we want to give you a little early look at the new Humankind scenario we are working on.Last summer, we asked you all to vote on which era you would like to see for the new scenario, and the overwhelming response was the Contemporary Era. And we get it: It’s rare to face an opponent on equal footing after going through five other ages before.After some brainstorming and consideration, we...
- Community Announcements"Freyja" Religion Balancing Hotfix - Version 1.29.4742Gameplay AdditionsAdded "exclusive Tenets" option in the new game screenUI and LocalizationImproved tooltip distinction of State-Religion Effects versus Territory EffectsRephrased Raise Monuments, Sustain the Faithful, and Donate Generously effects to clarify the different between Religious Leader and Follower effectsSlightly adjusted dimensions of the tenet screen for better readabilityBalanci...
- Community AnnouncementsFreyja Hotfix - Version 1.29.4732FIXESAdded missing localizationFixed issue where picked tenets were not displayed after loading a gameFixed issue where the wrong Faith was displayed in the the All Cities panelKNOWN ISSUESThe mod tools are not up to date yet
- Mods indexed
- 2.7k
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Culture Super PackAdds 64 additional cultures to the game, with some from each era.129.1k downloads
- [Map] Huge EarthA Huge Earth map for Humankind.111.5k downloads
- ENCReloadIntroduces expanded technology tree and many new military units, districts and infrastructure.99.7k downloads
- Vanilla Improvement ProjectVanilla Complete Overhaul Modpack96.3k downloads
- Official ENDLESS™ ModWelcome to the Official ENDLESS™ Mod for HUMANKIND™. Roam the Earth looking for traces of the ENDLESS™ universe, while combining cultures to create a civilization that is as unique as you are.85.3k downloads
- Natural Wonder OverhaulThis mod gives each natural wonder its own yields instead of the generic +5 Influence +10 Money +10 Stability.47.1k downloads
- VIP ModpackThis mod is intended to overhaul most of the vanilla game by combining several other mods. It is intended to have a "vanilla" feel, so no extra content such as new cultures, new districts or new technologies will be added. Thanks to the character limit, in-game it'll be named "VIP Modpack". Thank...39.3k downloads
- True Culture Location and 16 players (10+6 AIs)To unlock a Culture you need to control its real world historical territory (based on relative position on generated maps, or on the Giant Earth territories). The mod also add real territory names and allows 16 players (10 + 6 AI players) for that ma32.7k downloads
- [MAP] Huge Accurate EarthA Huge Earth map that aims to be a realistic recreation of our earth28.1k downloads
- DeepSeaNew Districts and Infrastructure on Costal Waters and Ocean. Makes Islands Conquest worth and fun. No island? Build city on Ocean!28.0k downloads
- EventfulAdds 42 new narrative events to the game.26.7k downloads
- Compatibility: Super Pack and Vanilla ImprovementThis patch makes the Culture Super Pack by Uncle2fire and the Vanilla Improvement Project by DocktorKain compatible.26.7k downloads
- [MAP] Giant Earth MapGiant (size 180x94) realistic Earth Map with Europe/Japan/England upscaling. Up to 16 players (10+6AI) with real cities and territories names when used with the TCL mod.26.3k downloads
- Super PackThe Super Pack includes 64 cultures, with 12 cultures each in the Ancient, Classical, Medieval, and Early Modern eras, 11 cultures in the Industrial Era, and 5 cultures in the Contemporary Era. Ancient Era Classical Era Medieval Era Early Modern Era Industrial Era Contemporary Era Akkadians Adena...26.0k downloads
- Denser DistrictsA simple mod that massively decreases the visual density threshold to ensure prettier, more realistic city visuals early on.25.5k downloads
- Compatibility: Triple Alliance PatchThis patch makes the Culture Super Pack by Uncle2fire, the Vanilla Improvement Project by DocktorKain, and the Extended Naval Combat mod by FreeThinker compatible.24.3k downloads
- Huge Earth for Humankind - All DLC Natural WondersHuge Earth Map - 10 Players22.1k downloads
- InfiniteGrowthRemoves the +1 pop/turn limit.20.9k downloads
- [MAP] Tamriel by DimonoiderProfessionally crafted map of Tamriel based on The Elder Scrolls game series; Size: Huge (150x88); Players: 820.9k downloads
- City Cap + ExpansionExtrasMod that increases city cap bonuses from civics + improves pollution reduction buffs from infrastructure.20.5k downloads
- Free Camera ModAdds a Free Cam for exploring the game's environment.19.1k downloads
- Humankind+ [DISCONTINUED]The aim of this mod is to provide you with a configuration to disable or change the end game victory conditions to your liking. Currently, there aren't enough ways to disable or modify the ways in which the game will end.18.6k downloads
- [MAP] The Lord of the RingsHuge map based on the Lord of the Rings novels, including Middle Earth, Undying Lands, Numenor.18.3k downloads
- Cheat4modsBasic cheater for modders17.3k downloads
Browse all 2.7k Humankind mods Sortable by downloads, rating and date.
More strategy games see all
Why Humankind mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Humankind mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






