- Strategy
Game
ICBM: Escalation
ICBM: Escalation is a real time strategy game of global warfare and nuclear mass destruction. Issue orders to entire armies and wield the most powerful weapons to ever exist to eradicate your enemies and secure global supremacy.
About ICBM: Escalation
- Released
- November 2024
- Developer
- SoftWarWare
- Publisher
- Slitherine
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsUpdate 1.1.4 – Improvements, AI Freeze Fix and Clarification on DRMUpdate 1.1.4 is now available for ICBM: Escalation.Alongside the latest gameplay improvements and fixes included in today's patch, we'd like to address an issue that has recently generated a lot of discussion within the community. Some players reported freezes that were initially believed to be related to the game's DRM implementation. After an extensive investigation, we can now confirm that t...
- Community AnnouncementsICBM: Escalation - Assassin's Mace | DLC RevealedWe’re excited to reveal Assassin's Mace, the next DLC for ICBM: Escalation.Assassin's Mace follows the rise of the People's Republic of China from the aftermath of World War II to its emergence as a global superpower. Lead China through decades of conflict, unifying the nation after the Chinese Civil War, leverage asymmetrical tactics, clever countermeasures and massive reserves of manpower to...
- Community AnnouncementsUpdate 1.1.3 — New Beta — AI Rework Next StepsHi everyone, a new update for ICBM: Escalation is out now. It focuses on AI behavior, QoL improvements, fixes and more.1.1.3: Fixed the extreme performance drop caused by helicopters hanging on top of the army baseFixed the AI factions issuing the same Unban Geneva requests concurrentlyFixed the problem with the AI factions suddenly releasing helicopters they don't really have from Army BasesFi...
- Community AnnouncementsAI Rework Release + S.N.A.R.E. Campaign free contentAI ReworkThe team fully reworked the game’s AI. This is a fundamental overhaul, heavily driven by community feedback and incorporating many player-suggested tactics and improvements.The new AI is more strategic, adaptive, and less predictable in its behavior. Depending on the selected difficulty, it creates constant pressure and makes the world feel truly “alive”, with territories frequently ch...
- Community AnnouncementsAI Rework - Beta Progress and Update #5Hello everyone, here’s the next iteration of the Beta AI. This update focuses primarily on fine-tuning existing systems rather than introducing entirely new mechanics.Nuclear Escalation BalancingOne of the biggest challenges for the new AI - still not fully solved - is determining when to escalate a conventional conflict into full-scale nuclear war.In the early technological eras, this decision...
- Community AnnouncementsAI Rework - Beta Progress and Update #4The open beta is now approaching the point where the majority of the planned features have been implemented and are ready for testing.Beta 5 introduces several important improvements to the AI.Smarter Defensive PlanningFirst, the AI is now more deliberate in how it builds and deploys its defenses - both anti-air and anti-missile systems. It attempts to produce and position these assets more str...
- Mods indexed
- 165
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- SANDBOX OF DOOMIt's a sandbox! OF DOOM! If you want to raise your faction's research and production to utterly absurd levels, simply build the SANDBOX OF DOOM and you will harness it's power! OF DOOM! Basically, this adds a SANDBOX OF DOOM and if you build it, you can cheat like a maniac. Note: SANDBOX OF DOOM...9.1k downloads
- [HYPERSONIC HORRORS UPDATE] Chronic's Forgotten Technologies v1.3This mod is intended to add the few things I feel have been overlooked when it comes to a game such as this; the increasingly common usage of drones in combat shows it is a working strategy both in direct engagement and for recon purposes, same can be said for Anti-Sub Warfare with the usage of f...8.6k downloads
- GDP++: Factories and LabsAllows placement of multiple localized research centers, boosting science in nearby cities. Also increases gains from production- and science-boosting research.8.5k downloads
- [REVIVAL] Chronics Faction Specific Models - CFT Edition V2.0CFSM - CFT EDITION REVIVAL - VERSION 2.0 Well, we're back! I previously discontinued this mod due to many of things, but we wont get into it as its just boring details but what matters now is that things have improved massively, and as a result i've returned and decided to rebuild the entire mod...6.5k downloads
- Extended Configuration LimitsWhat Is It? Increases your max limit in the Configuration screen for several fields including: - Peacetime period Up to 3200 minutes - No Nukes period: Up to 3200 minutes - Contamination speed: Set this to 0% if you want to disable pollution so that games don't end at 100% pollution - Countdown t...5.3k downloads
- Arsenal BirdAdds the Aerial Arsenal Ships, better known as the Arsenal Birds from Ace Combat 7, to ICBM Escalation. Two massive Airborne Aircaft Carriers. Sizing it at a mind boggling 1.1km in wingspan these UAV-Carriers can carry 80 wingman drones. Defending your homeland. ThingAmount Missiles0 Units4 Resea...4.9k downloads
- Spaceguard Turret NetworkAdds the Spaceguard Turret Network, better known as Stonehenge from Ace Combat, to ICBM Escalation. Used almost explicitly for anti asteroid operations. How good are they? It's a rail gun system. You're going to need a lot more than just one to get the job done. With a railgun shot traveling at a...4.8k downloads
- Longer No-Nuke TimerIncreases the maximum no-nukes timer to 6 hours and the peace timer to 4 hours.4.7k downloads
- 166 World LeadersA collection of portraits of World Leaders4.4k downloads
- Naval Defence PlatformTired of Sub-Saharan Africa slipping through the Suez Canal? Russia hunting whales in YOUR Bering Strait? With the Naval Defence Platform Mod, it's time to fight back! Lock down key waterways and project power with the Naval Defence Platform—Your New Floating Fortress™. Built for combined aircraf...4.2k downloads
- [UPDATED] - No Pollution ModWhat Is It? The game always ends when pollution from nuclear strikes reaches 100%, regardless of game mode, victory conditions, or settings. I felt that games ended too quickly once nukes start flying everywhere. This mod solves that issue by letting you set the contamination speed to 0% (min 25%...3.4k downloads
- Anti-Submarine Aircraft (MPA)The Anti-Submarine Aircraft mod adds Maritime Patrol Aircraft (MPAs) to your arsenal of anti-submarine assets. NOTE: This version DOES NOT work with the Naval Air Station mod. If you want to use this with the Naval Air Station mod, then subscribe to the "ASA - Naval Air Station Version" mod inste...3.2k downloads
- JTO | Joint Task OverhaulJTO Introducing ´Joint Task Overhaul´ (JTO), a mod by the community that completely changes how the game is played. Consider a standard RTS where all deployments of any kind are sourced from another unit/building. Now you will have to strategically place your industrial factories in order to grow...2.8k downloads
- Unlimited Points During SetupThis mod massively increases the points available to spend to set up the starting equipment of one or more factions to an essentially unlimited amount. I'll try to find a way to only change the points in the future, rather than copying over the entire map file. Unfortunately, the release version...2.8k downloads
- Naval ABM: Terminal ABM Ship & Midcourse ABM EmplacementThis mod allows you to research and build a mobile naval terminal ABM ship and a midcourse ABM emplacement placeable on water. Similar stats to the ground-based terminal and midcourse ABMs and similarly upgradeable. To Unlock: Must research2.7k downloads
- C-RAM EmplacementsToo many incoming missiles? Anti-radar missiles sneaking through fog of war? Not enough BRRRRRT? Introducing the C-RAM Emplacements mod, where BRRRRT is more than just a sound, it's a weapon of war! With this mod, you can deploy C-RAMs 'Your Ultimate Shield in Modern Warfare’™ on land and at sea...2.6k downloads
- THE 4 HORSEMEN (GROUND DIVERSITY & REWORK) T4H V2.0V2.0 is finally here. Plan to release a second quick update for unit model accuracy and any balancing issues seen earlier on. Changes - No faction specific (Replaced with game progression models) - Compatibility: Now T4H is good to go for all other mods such as GDP ++ - Menu sounds removed and ke...2.6k downloads
- Badtatt's FACTION SPECIFIC GROUND FORCESUPDATE* Added compatibility with BreakofDawn REBALANCE map. UPDATE* Fixed Russia mobile mode 4 with correct model. After months of a well needed break, I finally put all my energy into the long-awaited mod that expands on Chronic’s Faction Specific legacy. This tedious and completely new mod was...2.5k downloads
- Flank Ahead: Faster ShipsDoubles the speed of all naval vessels.2.4k downloads
- Honks and Combats Arsenal ShipI heard you like VLS cells. Adds the Arsenal ship which has heavy missile and air defense. Models by Honk Other stuff by Combat Check out all my other mods in the collection. Im open to suggestions for new mods or improvements to existing ones.2.1k downloads
- REAL WAR SOUND ESCALATIONNew sound update for fighter jets, transport aircraft, early warning aircraft and helicopters Ground vehicle sound update. 05/03/2026 Sound update, new sounds added for launching torpedoes, missiles, depth charges and other weapons. Hope you enjoy them. NOTE: Due to the update made by the game's...2.1k downloads
- More Tempting DEFCONAdjusts the DEFCON levels so that DEFCON isn't something that is often ignored during most of the game. Makes each level have something special about them. DEFCON 5: Fade Out/Business as Usual. DEFCON 4: Double Take/Slight Unease. Slight production (5%), some research/espionage decrease (10%). Ar...2.0k downloads
- Landing Ships Hold 8 UnitsWhat Is It? Landing Ships now hold 8 units instead of 4. More than enough to account for island regions with 4 or more cities. Compatibility: This mod does not overwrite the entire Units file, it only modifies the landing vehicle hangar capacity field. It should be safe to use with other mods as...2.0k downloads
- Increased Starting Points Up To 150,000What is it? This mod allows you to adjust the range of starting points available when setting up a new game to a maximum of 150,000 points on the default maps EarthRRUltra (default) and IronCurtain (the Soviet Union map). Capping the limit at 150,000 makes the slider easier to manage.2.0k downloads
Browse all 165 ICBM: Escalation mods Sortable by downloads, rating and date.
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Why ICBM: Escalation mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host ICBM: Escalation mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.





