Imperator: Rome mods
Imperator: Rome culture mods
Everything filed under culture by its own author, ordered by how much it is used.
AllOverhaul491Interface400Historical294Characters143Ironman Compatible125silly109Total Conversions83Unit Graphics68Flags67Unit Types51Portraits30Gameplay23Translation12Localization11Font8Graphics7Balance6Fixes5Map5Economy5QoL5Music5
4 culture mods
- Habitat Loss and Land Conversionby mrr13As the borders of civilization expand, the ancient world changes with it. The sprawling forests are tamed, the amber is depleted, and the sprawling metropolises of the Mediterranean pave over the fertile fields of their ancestors. How will you adapt to the changing times as "civilization" changes...1.4k downloadsupdated 2 mo ago
- Elephants Avenged: Habitat & Extinctionby mrr13Elephants Avenged: Habitat & Extinction Overview In the vanilla game, War Elephants are a permanent, unchanging fixture of the map. In reality, relentless demand for ivory, military mounts, and agricultural expansion drove the Syrian elephants to total extinction centuries before game start, and...780 downloadsupdated 4 mo ago
- Tribal Settlements & Resource Logicby mrr13This is a small resource and building mod designed to work as part of an Invictus+ setup to address some immersion gaps in the tribal and settlement economy. It modifies the bonuses and allowable tiles for slave estates, ports, and tribal settlements. In the base game and major mods, the distinct...648 downloadsupdated 5 mo ago
- Tribal Settlements & Resource Logic: Timeline Extender Versionby mrr13This is a small resource and building mod designed to work as part of an Invictus+ setup to address some immersion gaps in the tribal and settlement economy. It modifies the bonuses and allowable tiles for slave estates, ports, and tribal settlements. This version is built for compatibility with...395 downloadsupdated 5 mo ago

