
- Indie
- Simulation
- Strategy
Game
InfraSpace
InfraSpace is a sci-fi city builder - but every resource you produce has to go through your transport infrastructure. In order to thrive in this solar system, you'll not only have to start mining operations and manage production chains, but also make sure your road network is up to the task.
Create an extrasolar efficiency utopia from scratch! In this sci-fi city builder you need to start mining operations, plan production, and lay down transportation routes to ensure a smooth supply chain.
About InfraSpace
- Released
- October 2021
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsInfraSpace Update 1.56 Now Released For AllHello everyone! Thanks to everyone who playtested the update in the last days. I just moved it to the stable branch for everyone to download.I also really appreciate all the nice comments on the last posts, thank you all for playing InfraSpace
- Community AnnouncementsInfraSpace Update 1.56 on the Testing BranchHello everyone!Please enjoy another surprise InfraSpace Update! Version 1.56.455 has been uploaded to the testing branch. I would like to release it to everyone in 1-2 weeks, so if there are some brave souls that wanna test their city in the new version, and let me know if you can find any issues, that'd be great! See below.ChangelogTrains accelerate faster on higher speed rails. Especially for...
- Community AnnouncementsPerformance + Fixes: Update 1.55.454 Released For AllHello everyone! Thanks to everyone who playtested the update in the last days. I just moved it to the stable branch for everyone to download. ChangelogManaged to make a bit of a breakthrough in simulation performance.We observed speedups on the CPU between 17 - 320% in very large cities.It probably depends a lot on your actual city, please don't have too high expectations. Some traffic setups m...
- Community AnnouncementsPerformance + Fixes: Update 1.55.453 on the Testing BranchHello everyone, and happy holidays!Today I have a little bit of a surprise for you with a big performance update and some bugfixes. Update 1.55.453 has been uploaded to the testing branch. I would like to release it to everyone before Christmas, so if there are some brave souls that wanna test their city in the new version, and let me know if you can find any issues, that'd be great! See below....
- Community AnnouncementsInfraSpace Update 1.54.452Security Update A security vulnerability has been discovered in the Unity game engine (info). A ton of games on Steam are affected, so you might see many games updating lately. This update fixes the issue for InfraSpace. Am I at risk? Probably not. There are no confirmed cases of the vulnerability being exploited and Valve, Microsoft, Apple, etc. have been taking additional security steps behin...
- Community AnnouncementsUpdate 1.53.451 Released For AllHello everyone!This update has been on the testing branch for a while. It's now stable and is released to all players. Fixed an issue where the achievement "total industrialisation" took a long time to trigger on very long saves. It has to check if you have produced all resources ever and used to only check 200 time points. If your save was many hours old, it could take a long time for the achi...
- Mods indexed
- 52
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Better Housing SizeSimple mod to make better use of the housing sizes, afterall a skyscrapper should have more than 18 people in it. This mods alters the habitats to make early game a bit more challenging but also stop late game from needing huge areas with skyscrappers giving bigger meaning to each habitat you bui...6.3k downloads
- Larger Park RangeYour people are willing to drive twice as far to visit a park4.6k downloads
- Larger School RangeEducation is so populair these days people come from twice as far to attend. Increases school range (20->40) at the cost of more power and workers. You need to rebuild existing schools to function correctly.3.7k downloads
- Larger Stadium RangeOh those pre corona mass meetings are back.. Double stadium range and handle the traffic ! You need to rebuild existing arena's to get the new functionality. If you put this into the middle of a giant city block you are going to have a very bad time with the traffic. There however a use for this...3.4k downloads
- Side Roads For AllAll roads can now have side roads, even the super highways! In Infraspace buildings can't connect to every single type of road. They don't connect to the Highways and Super Highways. The buildings normally connect with the little driveway road and it is called a 'Side road' in the game. This mod...2.7k downloads
- Better Atmosphereic ProcessorThis mod allows the Atomospheric Processor to produce more carbon and oxygen.2.7k downloads
- Needs More ZoomThis mod extends the zoom by a factor of 10. See well from a far and zoom in on the g-wagons. Credit and thanks: Kingsen, jdphenix2.4k downloads
- No Housing DowngradesThis dosn't let houses downgrade afterall why you need to demolish and rebuild a smaller house because your microwave order delayed. NOTE: If you have an already running save then this would not work until an existing building downgrades or upgrades, this will work2.1k downloads
- Larger Power RangeTesla was right, wireless power is the future! This mod increases the range of the power poles and the substations. Note: Overlapping but powered/unpowered network seem to result in the building trying to get power from the unpowered network so make sure all networks that overlap a building have...2.0k downloads
- Better Neural ProcessersThis increases production of neural processors.1.8k downloads
- op large sand mineWhoops! I made another low effort, bad mod! This makes the large sand mine produce every "source material," as I call them, in the game. it produces them too fast for it to send out, so you can't complain that it's not making enough.1.6k downloads
- Smaller Mine FootprintsPacked Nicely... This mod allows the mines to be placed closer together then normal.1.6k downloads
- Longreach Recycling And Soil EnrichmentI will make my own Recycling and Soil Enrichment people, who go further, with faster trucks, and with blackjack and... This mod increases the range of Recycling Centres and Soil Enrichment facilities by roughly twice. (Now working again)1.6k downloads
- basic farms produce moreThis makes the basic farm produce 10 food, instead of 1. Kinda useless, really just creates more traffic, but here it is.1.5k downloads
- Resource WarningShows a warning when a resource is not being produced to meet demand.1.5k downloads
- Ultra Fast RailThis mod makes the lighting rail even faster1.5k downloads
- Car Speed VisualizationWhen visualizing cars they aren't just all red. Instead they have color-graded representations of their speed. Cars are green when they are moving at a speed of at least 60 (that's a concrete road). Every car that's slower will be indicated in yellow, orange or red. Red means bad. Like standstill...1.4k downloads
- Unlimited Range SubstationsYep, Tesla was completely right, wireless power is the future! This mod increases the range of the substations to cover the entire map. IMPORTANT VVVVV IMPORTANT VVVV IMPORTANT VVVV IMPORTANT Note: Overlapping but powered/unpowered network seem to result in the building trying to get power from t...1.4k downloads
- Relaxed Game1- Railways max speed increased 2- Production rate/time of mines and main factories are increased almost instant 3- Radius of ALL buildings have been increased radius like school, park, soil, recycling, etc... 4- Laser canon can now be fixed easily in the start so you can clear the area, requires...1.3k downloads
- Longreach Public ServicesBack in my day we used the have to walk 15 miles to school, in the snow, uphill, with no legs... and... This mod increases the range of parks, schools, kindergartens, sporting places and arenas to roughly twice. Fixed bug (AGAIN) that was causing the extended range from working1.2k downloads
- Release All TrucksAs of InfraSpace 1.55, this bugfix graduated into the main game. You don't need this mod anymore. If you previously subscribed, feel free to unsubscribe. (But note that save games that used this mod before rely on it being enabled in IS. If you want to get rid of it, you can manually edit your sa...1.1k downloads
- Extra Resources ModUpdated for Terraforming Patch. Extra Resources Mod. This is a cheat mod. It is not balanced at all. This modifies the entire buildings.json because I'm not at all skilled at this kind of thing.1.1k downloads
- Retain Intersection SettingsMakes a much harder effort to retain your intersection settings. Many operations in vanilla IS are destructive to your intersection settings (lane connection rules, traffic signs and traffic lights). This mod tries to protect your settings in many such cases. For example the replace-road tool wil...939 downloads
- More Roads On Big StationsLarge and Main Stations have 8 sets of input and output roads instead of 4. All roads have another one of the same direction next to them. This mod is only a quick solution. I plan to do a proper one at some later point in time. The new roads don't fit with the model of the stations. Hopefully la...809 downloads
Browse all 52 InfraSpace mods Sortable by downloads, rating and date.
More strategy games see all
Why InfraSpace mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host InfraSpace mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






