Judgment: Apocalypse Survival Simulation
Judgment: Apocalypse Survival Simulation mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Configuration35 cheat17Balance16Items14Survivors13Balancing12objects12Localization11Research10Skills9Enemies9Movable8Buildings8Tweaks8move8Weapons6Translation6
- (OUTDATED) Bigger base and more survivors V1.0 Readyby RoguewarriorPlease feel free to continue this mod to anyone who may like to. Sorry I am unable to keep up with the updates at this time. Mod compatible with Version 1.0 Mod Features: - Increased colony base size from 50x50 to 100x100 - Increased starting survivors from 3 to 6 - Increased mission party cap fr...14.4k downloadsupdated 8 y ago
- Increased Resourcesby RoguewarriorIncreased Resources Only natural resources increased All gathering increased by x2 All resources harvest amount increased by x2 Wood=10-11 Stone=24-38 Scraps=40-80 Medicine=6-12 Clay=36-50 Aluminum=80-120 Phosphorus=120-200 Metals=400-1000 Minerals=200-600 Diamonds=300-700 Bloodruby=400-800 water...13.8k downloadsupdated 8 y ago
- Extended Skills Mod v2by uberwaffe(Updated to Outpost DLC update.) Extends the levels for skills and the max level for survivors that new skills are pickable. Increases max level to 100. Skills in slots 5 cost 10 skill points each. Skills in slots 6 and 7 cost 1 skill points each. Skills in slots 8 and 9 cost 4 skill points each....10.9k downloadsupdated 3 y ago
- Bigger Coloniesby Toecan (DE)Instead of 50x50 fields, the colony has 80x80 fields - so it is about 2.5 times bigger. Be aware that this could cause lags (the devs pointed this out in the config description) - so try it only if you have a good PC. Works only for new created games.9.3k downloadsupdated 9 y ago
- Fudgewaffe Modby uberwaffeRelease version compatible. (FudgeWaffe Outpost mod is the version that is for the Outpost DLC.) An additional content mod. Adds various new research, items and objects. Mainly on the end of the research tree. Examples of added content: Automated farms Water pumps Solar panels Higher tier rituals...8.9k downloadsupdated 8 y ago
- Bike and Carby SebmiumAdds +100% movement speed on world map with research expeditions. Adds +200% movement speed on world map with research advanced logistics.8.2k downloadsupdated 9 y ago
- +2 Survivorsby SebmiumStart the game with 2 more survivors.8.1k downloadsupdated 9 y ago
- Log Wallsby Red-Eyed_GelynomeCheap starter wall that inhibits movement and completely blocks ranged weapons. Allows you to buld Log Walls. Requirements: 6 woods Research: 20 points8.0k downloadsupdated 8 y ago
- Show me more heroesby Toecan (DE)This mod just increases the rate to get any unique survivor (preset) - no matter if they were vanilla ones or added by other mods. Increased value from 0.03 to 0.17.3k downloadsupdated 9 y ago
- The exp of killing monsters*10by 黑老板The experience of killing monsters*10 击杀怪物获得经验十倍6.4k downloadsupdated 8 y ago
- level cap to 20by 黑老板level cap to 20 After 10 levels, each level needs 4000 experience The skill point can just be full of the skill tree 等级上限调为20 10级以后每级需要4000经验 技能点刚好可以点满技能树5.3k downloadsupdated 8 y ago
- Easier Startby Toecan (DE)You colony is growing, but you still have only one bed or well? This mods is making the start a bit easier by changing the startitems and freebuildings. config.startitems.salad=30 > 60 config.startitems.water=70 > 100 config.startitems.stone=8 > 20 config.freebuildings.logcabin_5x4=1 > 2 config.f...5.2k downloadsupdated 9 y ago
- Extended Skills Modby uberwaffeGo here for the new version: Extended Skills Mod v2 Since the new version will require a new game, this is left unchanged for games that are already in progress. Extends the levels for skills and the max level for survivors that new skills are pickable. Increases max level to 40. Known issues: RE...4.6k downloadsupdated 8 y ago
- Better healingby Toecan (DE)The heal rates in the game are very low - this usually blocks sending out taskforces more frequently and makes the progress a bit slow. This mod changes the heal rates: Healrate in general 0.0002 to 0.0008 Heal per second while asleep 0.0008 to 0.0025 Heal per second with medicine 0.05 to 0.154.2k downloadsupdated 9 y ago
- World Size 190x190by SebmiumIncrease world size from standart 50 x 50 to 190 x 190. The time to switch between world map and base map is a bit longer.3.8k downloadsupdated 9 y ago
- Start Up Buffby ChuckieStart with 6 traits all positive. All traits have positive effects that increase by 100%3.7k downloadsupdated 9 y ago
- Craftable Research Materialsby Rynlwarthis is my first mod, so please go easy on me, it allows you to craft research materials which i found way to rare, you craft it with 5 scrap 2 cloth and 300 research points. At the moment you don’t need to unlock it through the research tree but might be adding that in later if you like my mods...3.4k downloadsupdated 8 y ago
- Ranged weapon range +5by PaladyAll ranged weapon (default range +5)3.4k downloadsupdated 6 y ago
- Base Size 140x80by SebmiumIncrease base size from standart 50 x 50 to 140 x 80.3.1k downloadsupdated 9 y ago
- Reduced colony attacksby Toecan (DE)You dont like the high frequence of colony attacks, regardless of the difficulty settings? You want to have time to build your base without getting interupted so often? This mod lowers the frequency of the colony base attacks (not for random map encounters) and reduces the awareness gain. config....3.0k downloadsupdated 9 y ago
- Stronger Holy Weaponsby SullivanThis mod is mostly for my personal use but I've decided to make it public in case it may interest other people. I've noticed that Holy Weapons (and even armors) for the most part have sub-par stats compared to their Dark Weapons counterparts and even regular weapons in general. For example, the B...2.8k downloadsupdated 8 y ago
- More stressful Bowsby Toecan (DE)Balancing the Bows a bit Bow Accuracy 50 > 55 (at this close range it should hit more) Crossbow Damage 22 > 33 , Attackspeed 3 > 2 , Accuracy 60 > 65 (should be a bit more accurate and a slow weapon) Olympic Bow Range 8 > 9 (it is an olympic bow - it should shoot more far than the longbow) Demoni...2.7k downloadsupdated 9 y ago
- Bigger Teams / Max Skill Pointsby zebarcThere seems to be a bug that was crashing sometimes with 12 surviviors. I have lowered to 10 as the max (once researched). Any issues let me know. You now have enough skill points to max out all of your survivors.2.5k downloadsupdated 7 y ago
- 24 Levelby 7656119881060675324 level you can reach. 28 Skillpoints. (Level pace i need to testplay)2.4k downloadsupdated 7 y ago
- 한국어 번역 모드by adfalcon한국어 번역 모드입니다. 현재 1.0.4067 업데이트(Halloween 업데이트)에 대응됩니다. 오탈자나 요청은 댓글로 부탁드리겠습니다.2.4k downloadsupdated 8 y ago
- Rescaled Needs Modby uberwaffeRelease version compatible. Rescales hunger and sleep to be slower to empty. But sleeping takes equally longer and food takes equally longer to grow. You should need less survivors for tending farms, but watering farms takes actual water. And feeding animals takes actual wheat. Not intended for p...2.4k downloadsupdated 8 y ago
- Rifles should be riflesby Toecan (DE)This is just a small configuration tuning. Simply makes the Coilgun, the Sniper, the 50cal and the Transmutationgun a Rifle to work with the Character perk. I am not sure about the balancing ... just try it. HF!2.3k downloadsupdated 9 y ago
- Huntingby RynlwarLets you hunt for meat which can be turned into different food items. need's the hunting research which lets you build a outpost and hunt for animals, pending new sprites and more content feel free to leave suggestions2.2k downloadsupdated 8 y ago
- Nimble Footed (Melee Balancing)by Toecan (DE)Actually it feels like melee combat should be avoided at any cost, as any survivor gets a lot of damage from it, is not dealing a lot and is healing quite slow. This mod is providing some changes to make melee fighting useful. This is mostly done by giving some defensive stats to melee weapons, b...2.1k downloadsupdated 9 y ago
- (OUTDATED) X2 Colony sizeby RoguewarriorPlease feel free to continue this mod to anyone who may like to. Sorry I am unable to keep up with the updates at this time. Mod compatible with Version 1.0 Mod Features: - Increased colony base size from 50x50 to 100x100 A requested feature that the base size be a seperate mod from my Bigger bas...2.0k downloadsupdated 8 y ago
- More exp from work and killsby SpaceExperience from work is multiplied by 30. Experience from killing monsters is multiplied by 20 I've found this to be useful playing with "Extended Skills Mod v2" --------------------------------------------- You can modify values: --------------------------------------------- To change earned amo...2.0k downloadsupdated 5 y ago
- Rifles!Rifles!!Rifles!!!by Toecan (DE)Just some small Rifle adjustments and a new occult rifle. Sniperrifle (Vision +2 > +3, Damage 30 > 48) M16 (Range 6 > 7, Attackspeed 5 > 8, Damage 25 > 20) 50cal (Attackspeed 1.25 > 1.5) Transmutationgun (Range 5 > 6) -- Sacred Rifle -- Tags = Firearm, Occult Damage=30 Attackspeed=7 Range=7 Accur...1.9k downloadsupdated 9 y ago
- Fast Craft - V3by zebarcThis mod makes all craftable items super quick to craft. Items craft Instantly. Now Updated to work with Latest Desert DLC Update.1.9k downloadsupdated 7 y ago
- Where is Dean? (Broken)by Toecan (DE)As you perhaps already noticed, there are quite some interesting unique characters in this game. Nevertheless: One is missing! This mod adds: - Rare and unique character 'Dean'. - He has the new and also very rare profession 'Demonhunter' (very combat oriented) - New Skill only for Level 5 Demonh...1.9k downloadsupdated 9 y ago
- Movable Defensive Structuresby zimmedThis mod makes all defensive buildings movable. For other structures, search for my other movable mods: - Movable Altars - Movable Decorations - Movable Farms - Movable Mines - Movable Misc Structures And for more fun: - Passable Farms - Papyrus Mod Full config: blueprints.entity.guardtower1.mova...1.8k downloadsupdated 7 y ago
- Fast Craft, Super Kevlar and Super Desert Eagle V3by zebarcThis mod combines two of my previous mods. Insta Craft mod makes all craftable items super quick to craft(Instant) and Super Kevlar (10,000) Hit Points, Desert Eagle Insta Kill One Shot. If anyone would like other weapons or armour to be altered in this way I am happy to create :) NOW UPDATED TO...1.8k downloadsupdated 7 y ago
- 日本語化MODby きまぐれきつね日本語化用MOD Google翻訳を元に少し修正を加えたもの 地名や固有名詞は結構適当に付けているので間違っているかも知れません 誤訳等多々あるかもしれませんが、それでも良いという方はどうぞ1.8k downloadsupdated 7 y ago
- Ninjas (Profession Mod)by Toecan (DE)This mod adds a profession created for melee fighting! 1. Adds the profession 'Ninja', which is a bit rare (about 30% of the generate rate of vanilla professions) 2. Adds a complete new Skilltree for the Ninja (he can also run faster than anyone else) 3. Adds the skill 'Martial Arts' - which is v...1.8k downloadsupdated 9 y ago
- 100,000 Scraps Craftby zebarcThis mod crafts 100,000 scraps per craft. Combine with my other mods such as Insta Craft for unlimited scraps.1.8k downloadsupdated 7 y ago
- Movable Misc Structuresby zimmedThis mod makes misc structures movable. For other structures, search for my other movable mods: - Movable Altars - Movable Decorations - Movable Defensive Structures - Movable Farms - Movable Mines And for more fun: - Passable Farms - Papyrus Mod Full config: blueprints.entity.raincollector.movab...1.8k downloadsupdated 7 y ago
- More Bricks x4by ThundercraftEver wonder why it takes 2 Wood, 2 Stone and 2 Clay just to make 1 Brick? Sounds silly, right? Make more with less resources: Get 4 Bricks for every 2 Wood, 1 Stone and 2 Clay (or 4x more Bricks). For game balance, work required is raised from 60 to 240.1.7k downloadsupdated 5 y ago
- Movable Farmsby zimmedThis mod makes all farms movable. For other structures, search for my other movable mods: - Movable Altars - Movable Decorations - Movable Defensive Structures - Movable Mines - Movable Misc Structures And for more fun: - Passable Farms - Papyrus Mod Full config: blueprints.entity.tomatofarm.mova...1.6k downloadsupdated 7 y ago
- (OUTDATED) Zombie Apocaylpse Enemy packby RoguewarriorPlease feel free to continue this mod to anyone who may like to. Sorry I am unable to keep up with the updates at this time. Mod compatible with Version 1.0 This mod was inspired by AMC's The Walking Dead T.V. show This mod adds 11 zombie enemies to the game along side the original enemies of the...1.6k downloadsupdated 8 y ago
- Three attributesby 黑老板Three kinds of character attribute random No negative state 人物属性随机三种无负面状态1.6k downloadsupdated 8 y ago
- More Boards x4by ThundercraftEver wonder why it takes 2 Wood Logs just to make 1 Board? Sounds silly, right? Now the Sawmill makes 2 Boards for every 1 Wood Log (or 4 times the normal Boards per Log). To help game balance, work required is quadrupled from 20 to 80.1.5k downloadsupdated 5 y ago
- Fun Fair Professionsby Toecan (DE)You want more different professions available in the game? I noticed some talents at the last visit to a fun fair. This mod adds a set of 6 new uncommon professions related to Fun Fairs. ---- Strong Man ---- Job focus on mining, crafting and gathering. Preferred to do melee fights. High chance to...1.5k downloadsupdated 9 y ago
- (OUTDATED) Virus Z: Total Conversion modby RoguewarriorPlease feel free to continue this mod to anyone who may like to. Sorry I am unable to keep up with the updates at this time. Mod compatible with Version 1.0 This mod was inspired by AMC's The Walking Dead T.V. show This mod gets rid of the original enemies of the game and replaces them with 11 ne...1.5k downloadsupdated 8 y ago
- Passable Farmsby zimmedFarms are now passable (survivors and demons can walk over them). For more fun, search for my other mods: - Papyrus Mod - Movable Altars - Movable Decorations - Movable Defensive Structures - Movable Farms - Movable Mines - Movable Misc Structures Full config: objects.entity.tomatofarm.parents=ob...1.5k downloadsupdated 7 y ago

