Judgment: Apocalypse Survival Simulation mods
Judgment: Apocalypse Survival Simulation configuration mods
Everything filed under configuration by its own author, ordered by how much it is used.
AllConfiguration35 cheat17Balance16Items14Survivors13Balancing12objects12Localization11Research10Skills9Enemies9Movable8Buildings8Tweaks8move8Weapons6Translation6
35 configuration mods
- (OUTDATED) Bigger base and more survivors V1.0 Readyby RoguewarriorPlease feel free to continue this mod to anyone who may like to. Sorry I am unable to keep up with the updates at this time. Mod compatible with Version 1.0 Mod Features: - Increased colony base size from 50x50 to 100x100 - Increased starting survivors from 3 to 6 - Increased mission party cap fr...14.4k downloadsupdated 8 y ago
- Increased Resourcesby RoguewarriorIncreased Resources Only natural resources increased All gathering increased by x2 All resources harvest amount increased by x2 Wood=10-11 Stone=24-38 Scraps=40-80 Medicine=6-12 Clay=36-50 Aluminum=80-120 Phosphorus=120-200 Metals=400-1000 Minerals=200-600 Diamonds=300-700 Bloodruby=400-800 water...13.8k downloadsupdated 8 y ago
- Bigger Coloniesby Toecan (DE)Instead of 50x50 fields, the colony has 80x80 fields - so it is about 2.5 times bigger. Be aware that this could cause lags (the devs pointed this out in the config description) - so try it only if you have a good PC. Works only for new created games.9.3k downloadsupdated 9 y ago
- Bike and Carby SebmiumAdds +100% movement speed on world map with research expeditions. Adds +200% movement speed on world map with research advanced logistics.8.2k downloadsupdated 9 y ago
- +2 Survivorsby SebmiumStart the game with 2 more survivors.8.1k downloadsupdated 9 y ago
- Show me more heroesby Toecan (DE)This mod just increases the rate to get any unique survivor (preset) - no matter if they were vanilla ones or added by other mods. Increased value from 0.03 to 0.17.3k downloadsupdated 9 y ago
- Easier Startby Toecan (DE)You colony is growing, but you still have only one bed or well? This mods is making the start a bit easier by changing the startitems and freebuildings. config.startitems.salad=30 > 60 config.startitems.water=70 > 100 config.startitems.stone=8 > 20 config.freebuildings.logcabin_5x4=1 > 2 config.f...5.2k downloadsupdated 9 y ago
- Better healingby Toecan (DE)The heal rates in the game are very low - this usually blocks sending out taskforces more frequently and makes the progress a bit slow. This mod changes the heal rates: Healrate in general 0.0002 to 0.0008 Heal per second while asleep 0.0008 to 0.0025 Heal per second with medicine 0.05 to 0.154.2k downloadsupdated 9 y ago
- World Size 190x190by SebmiumIncrease world size from standart 50 x 50 to 190 x 190. The time to switch between world map and base map is a bit longer.3.8k downloadsupdated 9 y ago
- Base Size 140x80by SebmiumIncrease base size from standart 50 x 50 to 140 x 80.3.1k downloadsupdated 9 y ago
- Reduced colony attacksby Toecan (DE)You dont like the high frequence of colony attacks, regardless of the difficulty settings? You want to have time to build your base without getting interupted so often? This mod lowers the frequency of the colony base attacks (not for random map encounters) and reduces the awareness gain. config....3.0k downloadsupdated 9 y ago
- More stressful Bowsby Toecan (DE)Balancing the Bows a bit Bow Accuracy 50 > 55 (at this close range it should hit more) Crossbow Damage 22 > 33 , Attackspeed 3 > 2 , Accuracy 60 > 65 (should be a bit more accurate and a slow weapon) Olympic Bow Range 8 > 9 (it is an olympic bow - it should shoot more far than the longbow) Demoni...2.7k downloadsupdated 9 y ago
- Rifles should be riflesby Toecan (DE)This is just a small configuration tuning. Simply makes the Coilgun, the Sniper, the 50cal and the Transmutationgun a Rifle to work with the Character perk. I am not sure about the balancing ... just try it. HF!2.3k downloadsupdated 9 y ago
- Nimble Footed (Melee Balancing)by Toecan (DE)Actually it feels like melee combat should be avoided at any cost, as any survivor gets a lot of damage from it, is not dealing a lot and is healing quite slow. This mod is providing some changes to make melee fighting useful. This is mostly done by giving some defensive stats to melee weapons, b...2.1k downloadsupdated 9 y ago
- (OUTDATED) X2 Colony sizeby RoguewarriorPlease feel free to continue this mod to anyone who may like to. Sorry I am unable to keep up with the updates at this time. Mod compatible with Version 1.0 Mod Features: - Increased colony base size from 50x50 to 100x100 A requested feature that the base size be a seperate mod from my Bigger bas...2.0k downloadsupdated 8 y ago
- Rifles!Rifles!!Rifles!!!by Toecan (DE)Just some small Rifle adjustments and a new occult rifle. Sniperrifle (Vision +2 > +3, Damage 30 > 48) M16 (Range 6 > 7, Attackspeed 5 > 8, Damage 25 > 20) 50cal (Attackspeed 1.25 > 1.5) Transmutationgun (Range 5 > 6) -- Sacred Rifle -- Tags = Firearm, Occult Damage=30 Attackspeed=7 Range=7 Accur...1.9k downloadsupdated 9 y ago
- Where is Dean? (Broken)by Toecan (DE)As you perhaps already noticed, there are quite some interesting unique characters in this game. Nevertheless: One is missing! This mod adds: - Rare and unique character 'Dean'. - He has the new and also very rare profession 'Demonhunter' (very combat oriented) - New Skill only for Level 5 Demonh...1.9k downloadsupdated 9 y ago
- Ninjas (Profession Mod)by Toecan (DE)This mod adds a profession created for melee fighting! 1. Adds the profession 'Ninja', which is a bit rare (about 30% of the generate rate of vanilla professions) 2. Adds a complete new Skilltree for the Ninja (he can also run faster than anyone else) 3. Adds the skill 'Martial Arts' - which is v...1.8k downloadsupdated 9 y ago
- Fun Fair Professionsby Toecan (DE)You want more different professions available in the game? I noticed some talents at the last visit to a fun fair. This mod adds a set of 6 new uncommon professions related to Fun Fairs. ---- Strong Man ---- Job focus on mining, crafting and gathering. Preferred to do melee fights. High chance to...1.5k downloadsupdated 9 y ago
- Ever fought with a rifle and a shield?by Toecan (DE)It would simply not work. Therfor I changed shields inside a game to remove them from bow and rifle users, change them for pistol users and buff them for melee fighters. # Woodshield Balancing With Melee Weapons: Evade +15% Defense +10% With Pistols (should make you less agile): Evade +10% Defens...1.3k downloadsupdated 9 y ago
- Make that Pistols more attractive!by Toecan (DE)Just some small Pistol adjustments - Makes Uzi also a Pistol - Desert Eagle get one more Range - Jericho gets one more Attackspeed and 10% Evade (Light Weapon) - Blessed Pistol get one more Range (quite a long gun-running) and more 20% Health (you should feel the blessing!)1.2k downloadsupdated 9 y ago
- World Size 175x175by SebmiumIncrease world size from standart 50 x 50 to 175 x 175. The time to switch between world map and base map is a bit longer.1.2k downloadsupdated 9 y ago
- Gawain's Campaign Buffby GOuronosThis mod is release compatible! Please note that you must have 'Play Introduction' disabled, or the game will faile to load! (A thanks and shoutout to previous modders without whom I would not have been able to learn about how to adjust this game. Many ideas were inspired by other modders. A spec...1.0k downloadsupdated 8 y ago
- Base Size 80x80by SebmiumIncrease base size from standart 50 x 50 to 80 x 80.977 downloadsupdated 9 y ago
- World Size 150x150by SebmiumIncrease world size from standart 120 x 60 to 150 x 150. The time to switch between world map and base map is a bit longer.947 downloadsupdated 9 y ago
- Larger Base and Mapby ThundercraftMakes the player's base size larger and the world map slightly larger. Specifically: config.regionsize.base.x=90 config.regionsize.base.y=70 config.regionsize.world.x=180 config.regionsize.world.y=150 Vanilla (original) values: config.regionsize.base.x=50 config.regionsize.base.y=50 config.region...939 downloadsupdated 5 y ago
- World Size 120x120by SebmiumIncrease world size from standart 120 x 60 to 120 x 120.569 downloadsupdated 9 y ago
- Base Size 110x80by SebmiumIncrease base size from standart 50 x 50 to 110 x 80.568 downloadsupdated 9 y ago
- Almost everything in oneby ViniPocasPortugues -Modifica uma pequena porcentagem de experiencia recebida pelos sobreviventes -Aumenta o tamanho do mapa da base de 50x50 para 85x85 -Aumenta quantidade de sobreviventes no comeco do jogo de 3 para 6 -Aumenta a quantia de ofertas oferecidas pelo vendedor Esse mod não torna a gameplay "q...274 downloadsupdated 8 y ago
- MoreSurvivorsBaseSizeTraderItemsby CrunkyMonkA very basic Config adjustment mod that: - Increases base size from 50x50 to 102x102 - Increases map size from 180x100 to 270x180 - Increases Max Servivors from 35 to 50 - Increases starting survivors from 3 to 6 - Inceases Max Survivors in Missions from 5 to 7-8' - Trader now has 32 items, incre...187 downloadsupdated 7 mo ago
- Imp Lost Leviby Toecan (DE)Adds 3 new mobs to the game. Sadly i am no 3D Designer, so I have to use existing prefabs. - Evil Imp: Looks like the simple imp, but it is a lot faster and deals a lot more Damage. - Lost One: Looks like the possessed, but it is a bit stronger than the possessed, but has less range. - Leviathan:...180 downloadsupdated 9 y ago
- Muuguu horde modby StrMeskoEnemies are weaker a lot, but spawn in hordes. Also configurable with difficulty settings. Enjoy with bloodshed. Settings also can be displayed while configure custom game difficulty. Requirements: Cause patchfinding require some calculations Descent CPU are required. Be aware. You can make a bbq...132 downloadsupdated 6 y ago
- World Size 60x60by SebmiumDecrease world size from standart 120 x 60 to 60 x 60.122 downloadsupdated 8 y ago
- LevelCap20 With Skill Pointsby CrunkyMonkCreates Easy Mode By: - increases Level Cap to 20 - gives 3x exp - gives a skill point each level - gives 2 skill points at 5, 10, 15 and 2052 downloadsupdated 7 mo ago
- Super Companion Farmby Yurner0Reworks the Companion Farm. The Companion Farm now yields: • Tomatoes = 15 • Wheat = 15 • Herbs = 15 • Aloe = 10 • Pumpkins = 10 Construction cost: • Wood = 15 • Stone = 15 • Clay = 15 • Boards = 25 • Bricks = 25 • Composites = 10 • Oil = 20 The farm has also been increased to a 4×4 size. For bal...34 downloadsupdated 2 mo ago

