Kingdoms and Castles mods
Kingdoms and Castles building mods
Everything filed under building by its own author, ordered by how much it is used.
13 building mods
- Cannonby SloothCannon This mod simply adds a new military building; the Cannon. The cannon acts like a ballista, but with a custom model, damage, range, and reload values. This mod is still in early development and I would highly recommend backing-up any worlds you plan to use. I want to also thank L'Empire Du...97.0k downloadsupdated 5 y ago
- Place More Quarries 2.0by DoRaNThis mods allows you to place four quarry mines adjacent to stone deposits.71.4k downloadsupdated 4 y ago
- Place More Iron Mines 2.0by DoRaNThis mods allows you to place four iron mines adjacent to iron deposits.66.5k downloadsupdated 4 y ago
- Place Forester Anywhere 2.0by DoRaNForester no longer need trees nearby or roads. Allowing you to build them deep in the forest. Mod DOES NOT remove the 4 Square limit from one Forester to another.44.2k downloadsupdated 4 y ago
- SiegeCauldronby SloothSiege Cauldron This mod simply adds a new military building; the Siege Cauldron. The Siege Cauldron has short range but very high damage. It has a custom oil pouring particle effect, and model. This mod is still in early development and I would highly recommend backing-up any worlds you plan to u...39.5k downloadsupdated 5 y ago
- No Road Limitationby TerahRemoves the requirement to build near existing roads.31.4k downloadsupdated 6 y ago
- Centre Servicesby RakceyenAs your kingdoms get bigger, you need bigger infrastructure to support them. Introducing Centre Services! A collection of buildings to help facilitate larger populations and give unique bonuses. The first structure in this mod is the Market Hall. This is a massive market, employing 30 villagers,...30.5k downloadsupdated 2 y ago
- [Do not use] Even More People At Houses - better progressionby catDO NOT USE THIS MOD. It does not increase tax rate and it is still unbalanced. Instead, please use "More People For Village" by TheNesur: PLEASE DO NOT USE. I couldn't figure out what game properties change the tax rate on buildings. Use the above posted mod instead. Old description: All original...17.1k downloadsupdated 5 y ago
- Army Tent Modby 76561198858063965This mod adds a new building: the Army Tent. The Army Tent houses troops in a way that is similar to the military ship. This building will help to keep your armies organised. In addition, housing troops is now more space efficient. Currently the mod works for mouse-keyboard controls, but not (yet...9.7k downloadsupdated 18 mo ago
- Building Rotation Fixby Phedg1Summary: This is a simple mod to prevent the building you are placing from having its rotation reset after every placement. Contact: Feel free to reach out to me on the official Kingdoms and Castles discord as @Phedg16.7k downloadsupdated 6 y ago
- Placing Building Cancel Fixby Phedg1Summary: In the vanilla game, if you are placing a building and you press escape then building placement will cancel. However, if you have just placed a building and have not moved your cursor from the tile that building was placed on then pressing escape will open the pause menu and not end buil...449 downloadsupdated 6 y ago
- NoRoadLimitationby Exo Jump PenguinAllows you to place buildings without having to place roads first and fixed the overlap bug from the first mod found that the original didnt work anymore so I updated it let me know of any bugs350 downloadsupdated 10 mo ago
- Remove Road Limitation V2by 三代目カスミンRemoves road proximity requirements on building placements. This mod is a reimplementation of No Road Limitation by Terah, see: If you already using NoBuildingLimitations, this mod is redundant and obsolete.76 downloadsupdated 10 mo ago

