- Role-playing (RPG)
- Strategy
- Turn-based strategy (TBS)
- Indie
Game
Master of Magic
Take up the role of a great wizard, wield powerful spells, command fantasy races and challenge your rivals in this remake of a cult turn-based strategy classic. Do you have what it takes to become Master of Magic?
About Master of Magic
- Released
- December 2022
- Developer
- MuHa Games
- Publisher
- Slitherine Ltd.
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsMaster of Magic - Hot fix 1.09.17.3 releasedGreetings Wizards. There is a new Master of Magic hotfix that has been released today. It fixes a crash that occurs when reporting issues (pressing F8).Good luck casters!
- Community AnnouncementsStormbinders Showcase Event: Join us on April 10thIt’s official! You can now explore the key features of Stormbinders on our store page, complete with new GIFs and updated details as the game continues to develop. But that’s not all: mark your calendar for April 10th at 5:00 PM CEST, when we’ll unveil an exclusive deep dive into gameplay during our showcase event on Twitch. Don’t miss it! Join our Discord server: Wishlist Stormbinders
- Community AnnouncementsMaster of Magic: Important communicationGreetings wizards, Since the enchanting unveiling of Master of Magic in December 2022, our journey has been nothing short of mystical. Together, we have delved deep into the arcane depths of the game, unearthing treasures, engaging in battles with formidable sorcerers, and conjuring spells of unparalleled potency. Currently, we have no plans for additional DLC or extra content. Nonetheless, we...
- Community AnnouncementsMaster of Magic: Hotfix Version 1.09.17 is out nowGreetings, wizards, a small hot fix has been released: FIX Crash resulting from units stacked one on top of the other during a battle, which in turn was a result of battle map data cached by request from invisible unit before walls were setup (it allowed units to plan a path through walls, but stopping before entering them, in some cases one on top of one another) FIX Crash when targeting encha...
- Community AnnouncementsPATCH notes version 1.09.14Greetings, wizards! Please see the patch notes below for the details: Legend: FIX - Fixed an issue. MOD - Modified MOD Tweak to some roaming armies allowing them to join endangered towns in some cases MOD Improvements to AI behaviour forbidding it to send armies to POIs (points of interest that are not war related) without considering current danger to the town that army is to be taken from (Th...
- Community AnnouncementsFebruary Update NotesGreetings, wizards! We are pleased to announce a new update. Please see the patch notes below for the details: Diplomacy/AI - improvements to both diplomacy and general AI behaviours Visual improvements to water combat - rafts for units without swim Breakdown of a town's production incomes Ability to queue items that require prerequisites (in construction manager) UI button to show resource ico...
- Mods indexed
- 84
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Mythical RealmsMythical Realms is a mod with substantial game play additions and changes. Here's a quick summary: - 5 new races: Atlanteans, Fallen Men, Kobolds, Mystics, and Voltars. - 42 new heroes: 28 regular heroes and 14 champions. - Re-balancing and addition of new traits, units, skills, and spells. Focus...2.6k downloads
- Mythical Realms1.8k downloads
- More Starting Options 2This is an Enhancement, cleanup and fix of the previous Mod by eddieballgame ========================== New Starting Spellbook Options ------------------------- - Added 16 Spellbooks (Difficulty -70) - Added 15 Spellbooks (Difficulty -50) - Added 14 Spellbooks (Difficulty -30) - Added 13 Spellboo...1.5k downloads
- ApotheosisApotheosis Apotheosis turns the new master of Magic into a sequel, adding a total of 10 new races, 2 of which are unique to this mod, several new units for existing race, new skills and mechanics, race specific buildings, new and improved traits, and an entire army of new and improved heroes. Thi...1.2k downloads
- Xeth's Hero Pack709 downloads
- Custom Hero Modding Guide640 downloads
- Increased Unit XP504 downloads
- More Starting OptionsAdded more Wizard Picks. Now one can choose 1 of the 10 level 0 Heroes at the beginning (based on the WIKI) instead of just BSHAN. Added 3 more options for Taxes and adjusted Rebellion accordingly. Added 2 more values per Town Distance - 6 and 7. Added 1 more option for Town Growth.472 downloads
- Non-unified AIThe AI normally considers other AIs to be less of a threat than the player. This mod changes the AI so it considers other AI just as threatening as the player. There will likely be more wars between AI, which may also make the game easier for the player. Changelog: Should be working now.441 downloads
- No Random Artifacts412 downloads
- Rise of the PlaneswalkersTransforms the original wizards into more than 40 iconic planeswalkers from various eras of the MTG universe. I've infused the game with new traits, aiming to create unique and varied gameplay experience. While I strive to maintain lore-friendliness, the main focus is on fun, bringing together pl...406 downloads
- [Unit] Dwarven Engineer FixDwarven Engineer Fix This is a fix to the Dwarven Engineer construction rate. In the original - "The Dwarves have a racial advantage that allows them to construct roads at twice the normal rate. This allows Dwarven Engineer to quickly form a network of Roads across their entire empire." ( see - )...394 downloads
- Better Heroes372 downloads
- More Town Distance OptionsExpands the choices for minimum distance between towns. Allows you to set it to 4, 5, 6, 7, 8, 9, or 10 hexes/tiles! This does not change the catchment area around the towns for what resources it gets, only how far apart towns have to be. Will work with my Mythical Realms mod.349 downloads
- Master Of Magic - Russian LocalizationПолный перевод на русский язык игры Master Of Magic 1.09.13 со всеми DLC. Перевод основан на польском переводе, прогнанном через поток техмагии. Увага: возможны злотые, пани и разные курватранслиты!. В значительной части поправлен или творчески переписан. Состояние проверки автоперевода и исправл...348 downloads
- [Unit] Faster SpiritsFaster Spirits (Magic Spirit, Spirit Guardian) In the original, these units only had 1 movement point (MP), but were incorporeal, which treated tiles as only costing 0.5 MPs. This effectively allowed them to move 2 tiles per turn. When transitioned to the remake, they got +1 added to their MPs, b...327 downloads
- [Unit] High Elven Longbowmen FixHigh Elven Longbowmen "Long Range" Fix. When I played the original back in 1994, the Elven Longbowmen unit had the Long Range skill. The skill never appeared in the UI, but was documented as almost a hidden feature of the unit. Missile units also received 2 shots a turn (which is another story)....320 downloads
- [Util] More Unit Levels (Scaled)NOTE: this Mod serves as a replacement and is NOT compatible with "More Unit Levels". "More Unit Levels" will need to be disabled or uninstalled. Originally based off of the "Increased Unit XP" Mod by Kilgore; however, with the maximum attributes increase at max level scaled to approximately 200%...320 downloads
- Scanix's Mini Mod - Additional Wizards and Heroes302 downloads
- No PK AIThe AI normally considers the player to be more of a threat than other AI. This mod changes the AI so it considers the player as threatening as other AI. There will likely be fewer wars between the AI and the player, which may also make the game easier. Changelog: Should be working now.290 downloads
- Necromancers!!!EXAMPLE MOD!!! Necromancers finally came out of shadows of myrrian plane! They have twisted magic and used it on their own people changing them into semi-undead monsters. With new armies they will try to grasp power on both planes for good. Mod contains: - New playable race "Necromancers" - Ne...283 downloads
- Optimal Heroes ModThis mod removes the randomness of hero picks so that instead of always getting useless combos like Sage and Legendary, all heroes consistently get their optimal picks every time (Might, Agility, Lucky, etc). This means that the AI heroes are also optimised! Additionally, this gives Warrax (the C...279 downloads
- Apotheosis267 downloads
- [Util] User UtilityUser Utility : v1.0.16 This is a utility class containing a set of useful user methods, to include the following: - EnchAlreadyOnObject(ISpellCaster spellCaster, Spell spell, object target) : bool ( complete rewrite of original with O(N+M) instead of O(N^3) ) - GetBaseValue(BaseUnit baseUnit, DBE...259 downloads
Browse all 84 Master of Magic mods Sortable by downloads, rating and date.
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Why Master of Magic mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Master of Magic mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.





