Master of MagicMods
Master of Magic
Master of Magic mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- Mythical Realmsby Xeth NyrrowMythical Realms is a mod with substantial game play additions and changes. Here's a quick summary: - 5 new races: Atlanteans, Fallen Men, Kobolds, Mystics, and Voltars. - 42 new heroes: 28 regular heroes and 14 champions. - Re-balancing and addition of new traits, units, skills, and spells. Focus...2.6k downloadsupdated 3 y ago
- Mythical Realms1.8k downloadsupdated 3 y ago
- More Starting Options 2by Dorian GrayThis is an Enhancement, cleanup and fix of the previous Mod by eddieballgame ========================== New Starting Spellbook Options ------------------------- - Added 16 Spellbooks (Difficulty -70) - Added 15 Spellbooks (Difficulty -50) - Added 14 Spellbooks (Difficulty -30) - Added 13 Spellboo...1.5k downloadsupdated 2 y ago
- Apotheosisby BiffApotheosis Apotheosis turns the new master of Magic into a sequel, adding a total of 10 new races, 2 of which are unique to this mod, several new units for existing race, new skills and mechanics, race specific buildings, new and improved traits, and an entire army of new and improved heroes. Thi...1.2k downloadsupdated 6 mo ago
- Xeth's Hero Pack709 downloadsupdated 4 y ago
- Custom Hero Modding Guide640 downloadsupdated 3 y ago
- Increased Unit XP504 downloadsupdated 4 y ago
- More Starting Optionsby SyndraAdded more Wizard Picks. Now one can choose 1 of the 10 level 0 Heroes at the beginning (based on the WIKI) instead of just BSHAN. Added 3 more options for Taxes and adjusted Rebellion accordingly. Added 2 more values per Town Distance - 6 and 7. Added 1 more option for Town Growth.472 downloadsupdated 3 y ago
- Non-unified AIby Narf the MouseThe AI normally considers other AIs to be less of a threat than the player. This mod changes the AI so it considers other AI just as threatening as the player. There will likely be more wars between AI, which may also make the game easier for the player. Changelog: Should be working now.441 downloadsupdated 3 y ago
- No Random Artifacts412 downloadsupdated 4 y ago
- Rise of the Planeswalkersby JindorTransforms the original wizards into more than 40 iconic planeswalkers from various eras of the MTG universe. I've infused the game with new traits, aiming to create unique and varied gameplay experience. While I strive to maintain lore-friendliness, the main focus is on fun, bringing together pl...406 downloadsupdated 3 y ago
- [Unit] Dwarven Engineer Fixby Dorian GrayDwarven Engineer Fix This is a fix to the Dwarven Engineer construction rate. In the original - "The Dwarves have a racial advantage that allows them to construct roads at twice the normal rate. This allows Dwarven Engineer to quickly form a network of Roads across their entire empire." ( see - )...394 downloadsupdated 2 y ago
- Better Heroes372 downloadsupdated 4 y ago
- More Town Distance Optionsby Xeth NyrrowExpands the choices for minimum distance between towns. Allows you to set it to 4, 5, 6, 7, 8, 9, or 10 hexes/tiles! This does not change the catchment area around the towns for what resources it gets, only how far apart towns have to be. Will work with my Mythical Realms mod.349 downloadsupdated 3 y ago
- Master Of Magic - Russian Localizationby sasha_508Полный перевод на русский язык игры Master Of Magic 1.09.13 со всеми DLC. Перевод основан на польском переводе, прогнанном через поток техмагии. Увага: возможны злотые, пани и разные курватранслиты!. В значительной части поправлен или творчески переписан. Состояние проверки автоперевода и исправл...348 downloadsupdated 3 y ago
- [Unit] Faster Spiritsby Dorian GrayFaster Spirits (Magic Spirit, Spirit Guardian) In the original, these units only had 1 movement point (MP), but were incorporeal, which treated tiles as only costing 0.5 MPs. This effectively allowed them to move 2 tiles per turn. When transitioned to the remake, they got +1 added to their MPs, b...327 downloadsupdated 3 y ago
- [Unit] High Elven Longbowmen Fixby Dorian GrayHigh Elven Longbowmen "Long Range" Fix. When I played the original back in 1994, the Elven Longbowmen unit had the Long Range skill. The skill never appeared in the UI, but was documented as almost a hidden feature of the unit. Missile units also received 2 shots a turn (which is another story)....320 downloadsupdated 3 y ago
- [Util] More Unit Levels (Scaled)by Dorian GrayNOTE: this Mod serves as a replacement and is NOT compatible with "More Unit Levels". "More Unit Levels" will need to be disabled or uninstalled. Originally based off of the "Increased Unit XP" Mod by Kilgore; however, with the maximum attributes increase at max level scaled to approximately 200%...320 downloadsupdated 2 y ago
- Scanix's Mini Mod - Additional Wizards and Heroes302 downloadsupdated 19 mo ago
- No PK AIby Narf the MouseThe AI normally considers the player to be more of a threat than other AI. This mod changes the AI so it considers the player as threatening as other AI. There will likely be fewer wars between the AI and the player, which may also make the game easier. Changelog: Should be working now.290 downloadsupdated 3 y ago
- Necromancersby Leto!!!EXAMPLE MOD!!! Necromancers finally came out of shadows of myrrian plane! They have twisted magic and used it on their own people changing them into semi-undead monsters. With new armies they will try to grasp power on both planes for good. Mod contains: - New playable race "Necromancers" - Ne...283 downloadsupdated 3 y ago
- Optimal Heroes Modby FulgoreThis mod removes the randomness of hero picks so that instead of always getting useless combos like Sage and Legendary, all heroes consistently get their optimal picks every time (Might, Agility, Lucky, etc). This means that the AI heroes are also optimised! Additionally, this gives Warrax (the C...279 downloadsupdated 20 mo ago
- Apotheosis267 downloadsupdated 26 d ago
- [Util] User Utilityby Dorian GrayUser Utility : v1.0.16 This is a utility class containing a set of useful user methods, to include the following: - EnchAlreadyOnObject(ISpellCaster spellCaster, Spell spell, object target) : bool ( complete rewrite of original with O(N+M) instead of O(N^3) ) - GetBaseValue(BaseUnit baseUnit, DBE...259 downloadsupdated 2 y ago
- Fortification258 downloadsupdated 4 y ago
- Fantastic Balanceby BiffFantastic Balance Fantastic Balance 1.13 This is a balance mod in response to the rise of the soultrapped DLC. This is a massive full game overhaul that aims to address a few old school balance issues and some new ones caused by the soultrapped event, using buffs or reworks. It raises the general...243 downloadsupdated 3 y ago
- [Util] My Custom Wizardby Dorian GrayThis creates a template for adding your own customized starting Wizard with their own unique set of spell books and retorts. This allows you to persist your favorite custom Wizard settings and helps to make it easier when you start a new game so you don't have to enter all those settings again. I...222 downloadsupdated 3 y ago
- [Unit] High Elven Mage Movement Fixby Dorian GrayHigh Elven Movement Fix This is a fix to the High Elven Magicians base movement rate. In the original, High Elven Magicians had a base movement rate of '2', as described here: While doubling the movement to '4' did not feel appropriate, increasing their movement to '3' was warranted.211 downloadsupdated 3 y ago
- [Spell] Chaos Channels Fixby Dorian GrayThis is an override and fix of the SWG_ChaosChannels method, which contains a potential exception. Additionally, the SWG_ChaosChannels method in this Mod also checks for appropriate target unit attributes and tries to adhere to the original spirit of the Chaos Channels spell, as described here: C...204 downloadsupdated 2 y ago
- [Util] Endurance Fixby Dorian GrayEndurance Spell Fix: v1.0.8 Dependencies: UserUtility (requires the installation of this Mod prior to use) This is a fix to the Endurance spell which should also convey a construction bonus when cast on engineers, effectively DOUBLING their construction rate. See This Mod corrects the oversight a...203 downloadsupdated 2 y ago
- More Sorting Optionsby Narf the MouseAdds more sorting options to the Cities screen: * Sort cities by the name of the current item under construction. * Sort by construction progress (ascending). * Sort construction by name, listing buldings first, then units. * Sort construction by name, listing units first, then buildings. * Sort...174 downloadsupdated 3 y ago
- Animusby BiffAnimus Version 1.03 Thralls A psuedo expansion for Master of Magic Contains only new content with no core game alterations and should be compatible with all other existing mods. Includes 3 new races. Thralls, The Seelie and Unseelie Courts. A new unit for Gnolls, Barbarians, and Halflings. 5 New...171 downloadsupdated 2 y ago
- [Util] Flight Fixby Dorian GrayFlight Spell Fix: v1.0.0 Dependencies: UserUtility (requires the installation of this Mod prior to use) This is a fix to the Flight spell and changes the minimum movement allowance provided by the spell from 3 to 4. This is the case where Muha did not appropriately scale movement to the larger ma...160 downloadsupdated 2 y ago
- More Starting Optionsby fenrirknights00Added more Wizard Picks. Now one can choose 1 of the 10 level 0 Heroes at the beginning (based on the WIKI) instead of just BSHAN. Added 3 more options for Taxes and adjusted Rebellion accordingly. Added 2 more values per Town Distance - 6 and 7. Added 1 more option for Town Growth.157 downloadsupdated 21 mo ago
- CIVILIZED GNOLLSby ijimenezGnoll race is a good one to start but in the latest stages of the game their units are a bit too weak. Therefore this mod adds new units available for the race: - "gnollpults" - "Rangers" - "Paladins" - "cannons" Also allows to buid the needed buildings for these units (Banks, University, Cathedr...144 downloadsupdated 3 y ago
- Half Elfby Grendel's MomAdds the Half Elves as a playable race. The half elf society consists of Elves, Humans, and some descended from both. Their abilities lie between Humans and Elves. Their unique units are Longbowmen, Pikemen, and Lancers.139 downloadsupdated 3 y ago
- Boats of Our Ownby Narf the MouseCustom boats based on each races' culture, society, and shipbuilding ability.127 downloadsupdated 2 y ago
- Original MoM Hydraby Xeth NyrrowRestores the Hydra's stats to match the original game's (except movement is still 2). Due to game engine limitations, it will appear as 9 figures of hydras with each figure representing a head instead of one figure with 9 heads. Why: Although the new Hydra is a nice change to get around the engin...124 downloadsupdated 3 y ago
- [Spell] Force of Natureby Dorian GrayThis is a Nature-themed 'Chaos Channel'-like spell, but for the Nature school. Force of Nature provides for 1 of the following unit buffs: 1. Ironskin (+3 Armor) 2. Pathfinding 3. Poison-Touch (str 4 poison melee attack) Pathfinding will only apply to non-pathfinding unit. Poison-Touch will only...124 downloadsupdated 2 y ago
- [Spell] Call of the Wildby Dorian GrayInspired by DLC1, this is a lower level battle-cast summoning that the Nature realm otherwise lacked. Summons one of the following random creatures onto the battlefield for use by the caster: - Two War Bears - A Boar - A Fat Rat The overall intent was to give the Nature realm with a little more e...119 downloadsupdated 2 y ago
- [Util] Variable Terrain Valuesby Dorian GrayThis Mod introduces a level of variability to terrain attributes, while maintaining an overall average value of the original defaults. Additionally, transforming terrain is slightly modified to insure that the new terrain values falls in same value-class range as the previous. You will never get...115 downloadsupdated 2 y ago
- Blood Elvesby *****Adds a race of Blood Elves from Blizzards Warcraft series. None of the games DLC or free content is needed to use this mod. Completely compatible with the Mythical Realms mod by Xeth. CHANGES Added Missile Immunity to Mages. Most Blood Elf units were overvalued and so have had their production co...114 downloadsupdated 2 y ago
- Myrran Planar Sealby mandorinMyrran Planar Seal by Mandorin. Modifies the Myrran trait to include starting with the Planar Seal spell.114 downloadsupdated 2 y ago
- [Spell] Counter Magic Fixby Dorian GrayThis is an experimental fix to the reported issues with Counter Magic / Dispel Magic: 1. Not using the Mana from the Slider Popup Dialog Box. 2. Not using the correct Casting Cost to include mana spent. 3. Exaggerating the Casting Cost of Spells by unfairly applying range-based adjustments to onl...94 downloadsupdated 2 y ago
- Spell of Mastery Tweaks - Does Nothingby Narf the MouseSpell Of Mastery Does Nothing: The Spell of Mastery does nothing. Feel free to ignore it; the AI will. If you see the AI casting the Spell of Mastery, please report it as a bug.93 downloadsupdated 3 y ago
- [Util] EarthToMud AI Fixby Dorian GrayThis is a fix to the AI's usage of the "Earth To Mud" spell as follows: SBAI_EarthToMud: - removes check for ELEMENTAL_ARMOR - removes check for RESIST_ELEMENTS - adds check for EARTH_WALKER SBH_MassSlow: - adds check for target parameter passed as BattleUnit - adds check for target parameter pas...80 downloadsupdated 2 y ago
- Nu AIby BiffNu AI This mod attempts to address as many of the currently known issues with modern Master of Magic as possible while changing as little as possible about the core game. It is being made available before any balance changes are implemented for those interested in the base game without my opinion...77 downloadsupdated 23 mo ago
- [Unit] Dwarven Cleric Modby HazeZeroDwarven Cleric Mod: v1.0.1 This adds the Dwarf Cleric as a unit, and allows for a construction of a Parthenon to produce the Dwarf Cleric. Dwarves are a potent race worthy of being on the Myrror plane, but of the Myrror races their army needed a little TLC, thus the Dwarf Cleric. Clerics are simi...70 downloadsupdated 9 mo ago