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No Shipyard Limit

by Narf the Mouse

This patch adds a Shipwrights' Guild, Shipyard, and Maritime Guild to everyone except Draconians, Lizardmen, Soultrapped, and Scourgers, who have their own unique naval styles. It is intended to be used with my "Boats of Our Own" mod, but can be used on its own.

Latest version
no release indexed
Downloads
53
Updated
3 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install No Shipyard Limit?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Master of Magic all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download No Shipyard Limit safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Master of Magic versions does No Shipyard Limit work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Master of Magic.

Last checked 28 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 17 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.