- Shooter
- Indie
Game
Mega Man 8-bit Deathmatch
Mega Man 8-bit Deathmatch is a fanmade project created by CutmanMike and Team MM8BDM. This retro styled first person shooter is designed to bring the look and feel of the 8-bit Mega Man games to Doom's frantic arena shooter gameplay. Includes a playable skin for every robot master, over 100 weapons and maps based off the original games, 32+ player online support, 13 chapters of singleplayer botmatch campaign, adored super secret bossfights... and much much more. If you’re a fan of online first person shooters or Mega Man, you simply have no excuse to not download and give Mega Man 8-bit Deathm
About Mega Man 8-bit Deathmatch
- Released
- October 2010
- Engine
- Zandronum
- Platforms
- PC (Microsoft Windows)
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- resource packs83A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
- Mods4A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Mods indexed
- 87
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most popular
This source publishes no download figure, so these are ranked by how many people saved or subscribed to them.
- RalseiSkins / Custom Characters
- Boykisser Cat (Now with Blue ver.)Skins / Custom Characters
- Reggie The MouseSkins / Custom Characters
- E-Tank ManSkins / Custom Characters
- Spamton G. Spamton (UPDATED!!!)Skins / Custom Characters
- Cat Mario (Syobon Action)Skins / Custom Characters
- noidSkins / Custom Characters
- Shy Guy (Mario Series)Skins / Custom Characters
- MM8BDM - CAPCOM SkinSkins / Custom Characters
- Millie (Helluva Boss)Skins / Custom Characters
- Pocky & Rocky (KiKi KaiKai)Skins / Custom Characters
- 25m (Donkey Kong Arcade)Maps / Other/Misc
- ROBO-LEN!Skins / Custom Characters
- v1.ProtoBellSkins / Custom Characters
- Moxxie (Helluva Boss)Skins / Custom Characters
- MilkHam (OC)Skins / Custom Characters
- Niffty (Hazbin Hotel)Skins / Custom Characters
- Azazel's Classic SkinsSkins / Custom Characters
- Time HitSkins / Custom Characters
- Little Red Hood (NES Bootleg)Skins / Custom Characters
- Lego SpacemanSkins / Custom Characters
- Push (Team Fortress Classic)Maps / Other/Misc
- Goomba (SMB1)Skins / Custom Characters
- Cut Man EventMaps / Other/Misc
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Why Mega Man 8-bit Deathmatch mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Mega Man 8-bit Deathmatch mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






