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Metal Gear Rising: Revengeance
  • Shooter
  • Strategy
  • Hack and slash/Beat 'em up
  • Adventure

Game

Metal Gear Rising: Revengeance

Developed by Kojima Productions and PlatinumGames, Metal Gear Rising: Revengeance takes the renowned Metal Gear franchise into exciting new territory with an all-new action experience. The game seamlessly melds pure action and epic story-telling that surrounds Raiden – a child soldier transformed into a half-human, half-cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path! A huge success on both Xbox 360 and PlayStation3, Metal Gear Rising: Revengeance comes to PC with all the famed moves and action running within a beautifully-realiz

About Metal Gear Rising: Revengeance

Released
February 2013
Developer
PlatinumGames
Publisher
Konami
Engine
Platinum Engine
Series
Metal Gear
Platforms
PlayStation 3 · PC (Microsoft Windows) · Mac · Xbox 360

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
432
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

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Why Metal Gear Rising: Revengeance mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Metal Gear Rising: Revengeance mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.