
- Simulation
- Strategy
Game
Millennia
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
About Millennia
- Released
- March 2024
- Developer
- C Prompt Games
- Publisher
- Paradox Interactive
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsMillennia | Update 8 Release & Final Patch MessageHello, Millennia folks! Update 8 is here, and with it, a host of bugfixes, localization updates, and some added mod support.You can find the full patch notes here: (link)With this patch, we are sadly coming to the end of an age. This will be the final patch for Millennia, thanks to C Prompt for their work and support of this game. We at Paradox will no longer be active on community platforms fo...
- Community AnnouncementsGame Hotfix - Build Number: 1.0.23641.FHappy New Year! We have a little hotfix today, addressing the two issues! (Build Number: 1.0.23641.F) Bugfixes Fixed an issue that could cause AI players to go into Age of Atom inappropriately, which could leave the game in a bad state. Fixed an issue where advancing into the Age of Alchemy would sometimes fail. This hotfix was pushed live in December last year on the open beta branch!
- Community AnnouncementsMillennia | Update 7 has released!Hello Millennia people! The game updated earlier today, with Build Number: 1.0.23492.F, all the content in this update is listed in detail in the Open Beta post for the update, with a couple minor additions of: A few localization issue fixes A fix for an issue with Naturalist Pathfinders ideal You can find the full notes listed here: Link to Paradox Interactive Forums
- Community AnnouncementsParadox Autumn Sale!The Paradox Portfolio of games is on sale during the Autumn Sale! With savings of up to 90% off items in the catalog of Paradox Games! For Millennia, you can get 50% off the base game or 30% off the Premium Edition! {STEAM_CLAN_IMAGE}/44642325/78f8d2d07f48224df05a428e318d8f3455be7546.gif Lead your people through times of crisis and ages of discovery, face great challenges and opportunities, and...
- Community AnnouncementsGame Hotfix - Build Number: 1.0.23298.FGood day! The hotfix today addresses some localization issues, AI issues with air units in older save games and a couple more fixes! Bugfixes Fixed some missing / unlocalized strings in Chinese, Polish, and Spanish. Fixed an issue where undoing certain naval battles could leave the navy in a bad state. Fixed an issue with the AI being unable to use air units in older save games. Turned on achie...
- Community AnnouncementsMillennia Free Weekend!Millennia is free to try over the weekend, until the 18th of November! Dictate the course of history across ten ages, from the first cities to space travel. Accomplish certain objectives and you can move time into a Variant Age - an alternate history with new rules, new technologies, and new units. But beware Crisis Ages; following a path of chaos and disorder may plunge the world into a future...
- Mods indexed
- 112
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Longer Roads (7 Tiles Away 10 Tiles Long)Changes two game values related to how roads are generated. -#MAX_ROAD_TILE_DISTANCE Determines the distance that two cities/outposts/towns can be from each other and still have a road connection. By default this is 5. This mod changes it to 7. -#MAX_ROAD_PATH_LENGTH Determines how far a given ro...3.3k downloads
- Increased Settler Distance (3 tiles)This mod increases the minimum distance a Settler has to be from existing settlements from 2 to 3. Effectively this means a Settler cannot create a new Vassal Capital too close to existing Capitals/Vassals/Towns. Whenever that happens in Millennia, it just severely weakens both the new Vassal, an...2.3k downloads
- Ultimate TimelinesTired of only being allowed one variant age at a time, then being forced back to a normal age? Want to do Variant ages back to back? Want to experience nothing but crisis ages? Want to access age of heroes without finding THREE landmarks? This is the mod for you! This mod enables any age to trans...2.2k downloads
- (BBTI) Better Building and Tileimprovement IconsAdds corresponding resource and goods icons to all buildings and tileimprovements.1.8k downloads
- Increased Settler Distance (4 tiles)This mod increases the minimum distance a Settler has to be from existing settlements from 2 to 4. Effectively this means a Settler cannot create a new Vassal Capital too close to existing Capitals/Vassals/Towns. Whenever that happens in Millennia, it just severely weakens both the new Vassal, an...1.6k downloads
- Call of the SteppesThis mod is incorporated into Unity and thus depreciated. Any rare old bugs from here on will remain unfixed outside of Unity. "Call of the Steppes" enriches the steppeland regions in your runs by introducing several new buildings and upgrades, offering more diverse and rewarding gameplay across...1.1k downloads
- Better Logging CampsLogging Camps now collect 2 Lumber instead of 11.1k downloads
- Fractal New WorldThis relatively complex map generation script aims to produce game worlds where players start relatively close to each other in the Old World, but there is a chance that there is a New World, the position and size of which is unpredictable, unlike the results of some other map generators. In addi...1.0k downloads
- Increase Region TownCap +3Increases the Maximum Towns a Region can support by 3. This mod can be stacked with the other two Increase Region TownCap mods: Increase Region TownCap +1 Increase Region TownCap +2 This allows the Maximum Towns a Region can support to be increased from between 1 to 6.989 downloads
- Tundra ResourcesThis Mod adds Oil and Game resources to the Tundra tiles. It allows Hunting camps and Oil Wells to be built in Tundra locations. This Mod is designed to work alone or with "Call of the Steppes", enabling the Hunting Camp, The Lodge, and the Nomad Camp to be built on Game resources in the Tundra....909 downloads
- Binarizer's mod support plugin896 downloads
- Free and Easy Terraforming PowersAdds a whole suite of domain powers with 0 costs. There's a free version of Claim Territory in the exploration domain, and the engineering domain has an "Enable Terraforming Powers" power that will unlock a series of powers to turn any base tile to any other base tile, make tiles their lush varia...710 downloads
- Longer Roads (7 Tiles Away 11 Tiles Long)Changes the variables controlling road spawn. Roads will connect cities up to 7 tiles apart with roads at most 11 tiles long if there are obstacles that need to be routed around.685 downloads
- Better ScoutingIncreases the RevealRadius (i.e. vision) of scouting type units by +1.678 downloads
- Reveal (Normal-age, non-National-Spirit) Hidden GoodsA simple cheat mod that reveals most of the hidden resources from the start. Reveals Copper, Gold, Iron, Coal, Petroleum, Sugar, Rare-earth, Coffee, Tea, and Tobacco No promises that this won't cause edge cases with ai behavior or anything, but it seems to work for all the player-facing matters i...552 downloads
- Reveal ElephantsReveals Elephants from the start of the game. Since they use normal hunting camps, this also allows you to harvest them without the Wild Hunters national spirit, as well as to have a more informed decision for whether to go for that NS in the first place based on how many elephant goods are near...543 downloads
- Increase Region TownCap +1Increases the Maximum Towns a Region can support by 1. This mod can be stacked with the other two Increase Region TownCap mods: Increase Region TownCap +2 Increase Region TownCap +3 This allows the Maximum Towns a Region can support to be increased from between 1 to 6.516 downloads
- Reveal SpiceReveals Spice from the start of the game. Since spice is harvested with normal plantations, you can harvest it without the national spirit.512 downloads
- EarthworksThis mod extends the capabilities of the Clay line of resources. It adds a new base resource : Porcelain. Additionally, it adds a Potter, a Tile Maker, and a Ceramic Factory. Finally, it makes the Kiln, the Potter, the Tile Maker, and the Ceramics factory increase the production on mine towns jus...495 downloads
- Increase Region TownCap +2Increases the Maximum Towns a Region can support by 2. This mod can be stacked with the other two Increase Region TownCap mods: Increase Region TownCap +1 Increase Region TownCap +3 This allows the Maximum Towns a Region can support to be increased from between 1 to 6.484 downloads
- UnityThis Mod is incorporated into Benign Neglect and will not be updated anymore. It is therefore depreciated and any rare and hidden bugs will remain. This mod has an older and worse Global Layer system. causing slowdowns on turn end. Unity is an expansion that combines all current and future mods o...480 downloads
- Reveal ShellsReveals Shells from the start of the game. Does not unlock shell dyers without the national spirit, but does allow for basic harvesting of shells with fishing boats.453 downloads
- Increased Settler Distance (6 tiles)This mod increases the minimum distance a Settler has to be from existing settlements from 2 to 6. Effectively this means a Settler cannot create a new Vassal Capital too close to existing Capitals/Vassals/Towns. Whenever that happens in Millennia, it just severely weakens both the new Vassal, an...439 downloads
- Very Slow Age AdvanceIncreases the amount of time in an age so you can focus more on building your country and fighting with the technologies you have. Also modifies some age requirements and age counters (crises, etc) to account for the slower game. Increases culture need Decreases build speed slightly. Requires the...436 downloads
Browse all 112 Millennia mods Sortable by downloads, rating and date.
More strategy games see all
Why Millennia mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Millennia mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






