Millennia
Millennia mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- Longer Roads (7 Tiles Away 10 Tiles Long)by Abby NormalChanges two game values related to how roads are generated. -#MAX_ROAD_TILE_DISTANCE Determines the distance that two cities/outposts/towns can be from each other and still have a road connection. By default this is 5. This mod changes it to 7. -#MAX_ROAD_PATH_LENGTH Determines how far a given ro...3.3k downloadsupdated 2 y ago
- Increased Settler Distance (3 tiles)by Red DeathThis mod increases the minimum distance a Settler has to be from existing settlements from 2 to 3. Effectively this means a Settler cannot create a new Vassal Capital too close to existing Capitals/Vassals/Towns. Whenever that happens in Millennia, it just severely weakens both the new Vassal, an...2.3k downloadsupdated 2 y ago
- Ultimate Timelinesby The360MlgNoscoperTired of only being allowed one variant age at a time, then being forced back to a normal age? Want to do Variant ages back to back? Want to experience nothing but crisis ages? Want to access age of heroes without finding THREE landmarks? This is the mod for you! This mod enables any age to trans...2.2k downloadsupdated 22 mo ago
- (BBTI) Better Building and Tileimprovement Iconsby SilverSkye111Adds corresponding resource and goods icons to all buildings and tileimprovements.1.8k downloadsupdated 22 mo ago
- Increased Settler Distance (4 tiles)by Red DeathThis mod increases the minimum distance a Settler has to be from existing settlements from 2 to 4. Effectively this means a Settler cannot create a new Vassal Capital too close to existing Capitals/Vassals/Towns. Whenever that happens in Millennia, it just severely weakens both the new Vassal, an...1.6k downloadsupdated 2 y ago
- Call of the Steppesby ThamalandisThis mod is incorporated into Unity and thus depreciated. Any rare old bugs from here on will remain unfixed outside of Unity. "Call of the Steppes" enriches the steppeland regions in your runs by introducing several new buildings and upgrades, offering more diverse and rewarding gameplay across...1.1k downloadsupdated 16 mo ago
- Better Logging Campsby MarshmallowBearLogging Camps now collect 2 Lumber instead of 11.1k downloadsupdated 21 mo ago
- Fractal New Worldby LexThis relatively complex map generation script aims to produce game worlds where players start relatively close to each other in the Old World, but there is a chance that there is a New World, the position and size of which is unpredictable, unlike the results of some other map generators. In addi...1.0k downloadsupdated 22 mo ago
- Increase Region TownCap +3by sirkerryIncreases the Maximum Towns a Region can support by 3. This mod can be stacked with the other two Increase Region TownCap mods: Increase Region TownCap +1 Increase Region TownCap +2 This allows the Maximum Towns a Region can support to be increased from between 1 to 6.989 downloadsupdated 22 mo ago
- Tundra Resourcesby GrenandineThis Mod adds Oil and Game resources to the Tundra tiles. It allows Hunting camps and Oil Wells to be built in Tundra locations. This Mod is designed to work alone or with "Call of the Steppes", enabling the Hunting Camp, The Lodge, and the Nomad Camp to be built on Game resources in the Tundra....909 downloadsupdated 23 mo ago
- Binarizer's mod support plugin896 downloadsupdated 2 y ago
- Free and Easy Terraforming Powersby Abby NormalAdds a whole suite of domain powers with 0 costs. There's a free version of Claim Territory in the exploration domain, and the engineering domain has an "Enable Terraforming Powers" power that will unlock a series of powers to turn any base tile to any other base tile, make tiles their lush varia...710 downloadsupdated 2 y ago
- Longer Roads (7 Tiles Away 11 Tiles Long)by Abby NormalChanges the variables controlling road spawn. Roads will connect cities up to 7 tiles apart with roads at most 11 tiles long if there are obstacles that need to be routed around.685 downloadsupdated 2 y ago
- Better Scoutingby sirkerryIncreases the RevealRadius (i.e. vision) of scouting type units by +1.678 downloadsupdated 22 mo ago
- Reveal (Normal-age, non-National-Spirit) Hidden Goodsby Abby NormalA simple cheat mod that reveals most of the hidden resources from the start. Reveals Copper, Gold, Iron, Coal, Petroleum, Sugar, Rare-earth, Coffee, Tea, and Tobacco No promises that this won't cause edge cases with ai behavior or anything, but it seems to work for all the player-facing matters i...552 downloadsupdated 2 y ago
- Reveal Elephantsby Abby NormalReveals Elephants from the start of the game. Since they use normal hunting camps, this also allows you to harvest them without the Wild Hunters national spirit, as well as to have a more informed decision for whether to go for that NS in the first place based on how many elephant goods are near...543 downloadsupdated 2 y ago
- Increase Region TownCap +1by sirkerryIncreases the Maximum Towns a Region can support by 1. This mod can be stacked with the other two Increase Region TownCap mods: Increase Region TownCap +2 Increase Region TownCap +3 This allows the Maximum Towns a Region can support to be increased from between 1 to 6.516 downloadsupdated 22 mo ago
- Reveal Spiceby Abby NormalReveals Spice from the start of the game. Since spice is harvested with normal plantations, you can harvest it without the national spirit.512 downloadsupdated 2 y ago
- Earthworksby GrenandineThis mod extends the capabilities of the Clay line of resources. It adds a new base resource : Porcelain. Additionally, it adds a Potter, a Tile Maker, and a Ceramic Factory. Finally, it makes the Kiln, the Potter, the Tile Maker, and the Ceramics factory increase the production on mine towns jus...495 downloadsupdated 22 mo ago
- Increase Region TownCap +2by sirkerryIncreases the Maximum Towns a Region can support by 2. This mod can be stacked with the other two Increase Region TownCap mods: Increase Region TownCap +1 Increase Region TownCap +3 This allows the Maximum Towns a Region can support to be increased from between 1 to 6.484 downloadsupdated 22 mo ago
- Unityby ThamalandisThis Mod is incorporated into Benign Neglect and will not be updated anymore. It is therefore depreciated and any rare and hidden bugs will remain. This mod has an older and worse Global Layer system. causing slowdowns on turn end. Unity is an expansion that combines all current and future mods o...480 downloadsupdated 16 mo ago
- Reveal Shellsby Abby NormalReveals Shells from the start of the game. Does not unlock shell dyers without the national spirit, but does allow for basic harvesting of shells with fishing boats.453 downloadsupdated 2 y ago
- Increased Settler Distance (6 tiles)by Red DeathThis mod increases the minimum distance a Settler has to be from existing settlements from 2 to 6. Effectively this means a Settler cannot create a new Vassal Capital too close to existing Capitals/Vassals/Towns. Whenever that happens in Millennia, it just severely weakens both the new Vassal, an...439 downloadsupdated 2 y ago
- Very Slow Age Advanceby PresidentWhitmoreIncreases the amount of time in an age so you can focus more on building your country and fighting with the technologies you have. Also modifies some age requirements and age counters (crises, etc) to account for the slower game. Increases culture need Decreases build speed slightly. Requires the...436 downloadsupdated 23 mo ago
- 4 Tech Reqby DarkhourThis mod increases the technology requirement for every normal age to 4 and keeps the alternative ages at 3 tech requirements up until Age 6. This is ultimately designed to tweak the play length of and increase the possibilities of early alternative ages.435 downloadsupdated 20 mo ago
- Salts And Soapsby ThamalandisThis Mod is incorporated into Unity and will not be updated anymore. It is therefore depreciated and any rare and hidden bugs will remain. Salts and Soaps is a deep rework and expansion focusing on new resources, industries, and environmental mechanics which bring a more flavorful touch to your g...399 downloadsupdated 17 mo ago
- Remove Hard 500 Turn Limit392 downloadsupdated 2 y ago
- Slower Game Speed & Longer Ice Ageby PuffelSlow Speed was not slow enough for you? This mod makes the game even slower! Gamespeed is around 2-3x slower when you select "slower" in the game settings - More expensive tech, less expansion, slower growth & culture, more expensive improvements... ADDITIONALLY the thaw sets in 20 rounds later,...391 downloadsupdated 2 y ago
- Age of Alchemy More Arcana Sourcesby MarshmallowBearMakes the Gold Transmuter (Improvement) and Alchemy School (Building) provide +1 Arcana per turn regardless, making the unique improvements available even after Arcana expires on the map.391 downloadsupdated 21 mo ago
- Example Mod - Extraterrestrial Regime Governmentby Light-DarknessA Government designed to be used as an example of a mod full of helpful comments to get you started. This mod that adds Units, Ideals, Innovations, a Faction, Buildings, Improvements, Culture/Domain Powers, a Government, and more. If you're interested in Modding Millennia, download this mod and r...379 downloadsupdated 23 mo ago
- Millennia Cheat Plugin377 downloadsupdated 2 y ago
- CPromptNationby LaikaThis is an example of a mod for a custom nation374 downloadsupdated 2 y ago
- More National Spiritsby O_Austria_WBored of only 4 NS? What about more? With that mod you can access all NS. The Legacy upgrade grants the Innovation bonus instead of you waiting for the card to come. This mod is original from Nexusmod www.nexusmods.com/millennia "millennia all national spirit", but with some changes. The extra un...355 downloadsupdated 20 mo ago
- millennia all national spirit347 downloadsupdated 2 y ago
- My Time Lineby 76561198843685904你可以自由组合时代2到时代5的时间线 时代5之后将发生一些变化。 ---------------- 炼金时代将允许你进入以太、和谐时代 以太时代将允许你进入乌托邦和反乌托邦时代 和谐时代将允许你进入乌托邦时代 乌托邦时代将允许你进入生态时代 English --------------------- You can freely combine the timeline from Era 2 to Era 5. Some changes will occur after Era 5. The Alchemical Era will allow you to enter the Ether...336 downloadsupdated 21 mo ago
- Benign Neglect: Charters of Liberty v2.11 - Arteries Of Empiresby ThamalandisAll previous mods in rebalanced versions have been incorporated into Benign Neglect, making this the culmination of all of them. Unity is part of this collection. Benign Neglect: Charters of Liberty v.2.1 reworks two national spirits, Godkings and Naturalists. The latter has become Herbalism and...333 downloadsupdated 2 mo ago
- Map - Continents and Oceansby 76561198839357552A map with multiple continents of different shapes and sizes. It has a vegetation bias depending on latitude.327 downloadsupdated 19 mo ago
- Raised Turn Limitby Merlonlock2727Simple edit to the GameValues.xml to raise the turn limit to 90000.326 downloadsupdated 20 mo ago
- Increased Settler Distance (5 tiles)by Red DeathThis mod increases the minimum distance a Settler has to be from existing settlements from 2 to 5. Effectively this means a Settler cannot create a new Vassal Capital too close to existing Capitals/Vassals/Towns. Whenever that happens in Millennia, it just severely weakens both the new Vassal, an...325 downloadsupdated 2 y ago
- Free and Easy Bonus Good Spawning Powersby Abby NormalNote: As of Sept 4, 2024, you need to be on the Open Beta branch for this or other Culture/Domain Power mods to function Adds a suite of domain powers with 0 costs. In the Arts Domain there is an 'Enable Goods Spawning Powers' ability. Using that will unlock the other abilities, until you use the...313 downloadsupdated 2 y ago
- Age 10 National Spiritsby O_Austria_WAge of Departure, Age of Archangel and Age of the Singularity Unlocks new National Spirits upon entering Age 10, making these ages more interesting. Age of Departure: Industry and Space Explorer Age of Archangel: Supremacy and Mega City Age of the Singularity: Hacker and Resistance Some art work...312 downloadsupdated 17 mo ago
- Slow Age Advance309 downloadsupdated 23 mo ago
- Deep Mines in Age 5by MarshmallowBearAdded Deep Mines in Age of Discovery (with Technical Engineering), Blast Furnace in Age of Age Discovery (with Baroque), and Deep Mines and Sawmills in Age of Conquest (with Age itself).294 downloadsupdated 2 y ago
- Of Swamps And Sugarby ThamalandisA more advanced version with desert fertility bonuses, lush river tiles, river gold, small fish lakes alongside rivers etc. has been integrated into Unity. This one is depreciated, old bugs will not be fixed. You are encouraged to try that mod instead. This map modification restores the appearanc...286 downloadsupdated 23 mo ago
- Allow Pioneer/Outpost placement on Goodsby Red DeathThe base game has now implemented this for Settlers and Towns, but this mod also includes Pioneers. Old description: This mod allows you to use the various types of Settlers and Pioneers on tiles that have Goods/Resources on them. Note that this does not give you the benefit of collecting those G...264 downloadsupdated 21 mo ago
- More Housing Spaceby PresidentWhitmoreHousing can now be built on either hills or open terrain.252 downloadsupdated 23 mo ago
- Age of Beasts (WIP)by Red DeathAdds a new Age 2 Variant Age Pit even more dangerous Megafauna in battle against other Nations! Gain some help in production and Improvement points from new Pasture Improvements. The requirement to enter this Age is having one Smilodon and one Mastodon. Still a work in progress. Plans for the fut...247 downloadsupdated 20 mo ago
- USSRby Dild0-J0hnNew Nation "Soviet Union". Новая нация "Советский Союз".247 downloadsupdated 22 mo ago

