Nebuchadnezzar
Nebuchadnezzar mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
124 mods, most downloaded first · newest update 4 Oct 2026
- Organized Industry Menu (by target)by NugsyNashSplits industry menu into three tabs organized by the class of resident they serve. Buildings involved in the chain of multiple goods that serve different classes will be included with the first class that they serve. See Organized Industry Menu (by worker) to sort the new tabs by worker class in...374 downloadsupdated 4 y ago
- Expanded Resources: Ivory Productionby NugsyNashAdds a hunter's lodge under the industry tab to produce ivory. This only affects scenario missions - add Ivory Production for Campaign Missions support. See images for mod load order. Compatible Mods All of these should be placed below this mod. Organized Industry Menu (by target) Organized Indus...374 downloadsupdated 26 d ago
- Dyeby Hyperion361 downloadsupdated 4 y ago
- Organized Monuments Menuby NugsyNashSplits monuments menu into three tabs organized by monument type. Compatible (and most useful) with the All Monuments mod. Warning: This mod is incompatible with existing saves that have already built a monument - you will get an error upon trying to load the saved game. Your saved game is safe,...351 downloadsupdated 4 y ago
- Organized Industry Menu (by worker)by NugsyNashSplits industry menu into three tabs organized by production worker type. See Organized Industry Menu (by target) to sort the new tabs by class of resident they serve. Mod Compatibility Compatible with the following mods (see screenshots for load order): Small Clay Pit by Donchaffée Small Mines b...347 downloadsupdated 4 y ago
- Granary: Raw Foodsby NugsyNashThis will allow you to store wheat, grain, and grapes in the granary. An add-on to the fantastic Granary mod by Viriathus, which should be loaded below this one. See images for mod load order. Source code can be found on GitHub. Mod by NugsyNash346 downloadsupdated 4 y ago
- Organized Food Menu (by worker)by NugsyNashSplits food menu into three tabs organized by production worker type. See Organized Food Menu (by target) to sort the new tabs by class of resident they serve. Modding The following menu tabs are made available: organized_food_worker::menu.sub.food.peasant organized_food_worker::menu.sub.food.tow...345 downloadsupdated 4 y ago
- Big Stockpile (for Sargon DLC)by DonchafféeUpdated for: 1.4.3 the Sargon version of my Big Stockpile mod. it adds a 4x4 Stockpile for a total storage of 64 items. This Workshop item requires Don Core. Important: This Mod does not replace the regular Big Stockpile mod, it only adds it to the DLC content, not the regular missions or sandbox...342 downloadsupdated 4 y ago
- Monument sandboxby shiranaiA Sandbox to design monuments. Big empty map with enough space to build. Building parts does not require bricks in this sandbox scenario.336 downloadsupdated 6 y ago
- Organized Food Menu (by target)by NugsyNashSplits food menu into three tabs organized by the class of resident they serve. See Organized Food Menu (by worker) to sort the new tabs by worker class instead. Modding The following menu tabs are made available: organized_food_target::menu.sub.food.peasant organized_food_target::menu.sub.food.t...336 downloadsupdated 4 y ago
- All Monumentsby NugsyNashAdds all monument templates from campaign missions and scenarios as options for all scenario maps. Compatible with Organized Monuments Menu Source code can be found on GitHub Mod by NugsyNash328 downloadsupdated 4 y ago
- Map Pack: Campaign Mapsby NugsyNashAdds campaign maps as freeplay scenarios. Peaceful and wartime variants Expanded import/export limits for all foreign cities Full resource and production chains No invincible foreign cities for wartime scenarios All foreign cities start neutral Historical starts - Unaltered campaign map Empty sta...323 downloadsupdated 4 y ago
- Organized Military Menuby NugsyNashSplits military buildings into two tabs: troops and support. Source code can be found on GitHub Mod by NugsyNash293 downloadsupdated 4 y ago
- GamerZakh's Military Recolourby GamerZakhChanges the colour of military buildings to use the consistent gold and blue colour combination which matches the weapons production structures. I also fixed the glitchy animation on weaponsmiths, officers, cavalry forts, and engineers. NOTE: This mod changes things in the Sargon DLC, so if you d...269 downloadsupdated 8 mo ago
- Smaller Monumentsby NugsyNashEffectively removes minimum size requirements for all custom monuments in scenarios. Minimum required space set to one square. Source code can be found on GitHub. Mod by NugsyNash253 downloadsupdated 4 y ago
- Maximum initial workersby EuphediasFill every worker slot of new buildings by default. This does not support caravanserai workers nor market vendors as their transported type of good is to be chosen.245 downloadsupdated 4 y ago
- Ivory Production for Campaign Missionsby NugsyNashAdds a hunter's lodge under the industry tab to produce ivory to all applicable campaign missions. Warning: this will throw off the game balance and make the campaign easier. Requires Expanded Resources: Ivory to be loaded below this one. Compatible with Organized Industry Menu (by target) | (by...226 downloadsupdated 4 y ago
- Organized Menu: Mod Integrationby NugsyNashMoves various infrastructure buildings from other mods into relevant menus. Adds buildings to new vanilla missions (new scenarios, war variants, Sargon missions). Other menu mods are not required for any of these changes. Other mods should be loaded below this one. Desert Well: moved to Infrastru...214 downloadsupdated 3 y ago
- Desert Wells (for Sargon DLC)by DonchafféeUpdated for: 1.4.3 the Sargon version of my Desert Wells mod. Adds pumps that can be placed on solid ground. Their output is 2/3 of the output of a normal irrigation pump. If Stronger Pumps is installed it will increase to 33% of the output of a buffed irrigation pump. If used with Stronger Pumps...197 downloadsupdated 4 y ago
- Babylon - The Jewel of the Eastby 76561198829855043Last update 08/01/2024 I applied what I believe were the final balance changes. Read change notes for more information. Screenshots are from a test-run from earlier version. Freeplay scenerio with custom objectives based on the rise and fall of Neo-Babylonian Empire. Map is HARD and should be pla...196 downloadsupdated 3 y ago
- Mini Caravanserai Worker Fixby Donchaffée(as of 1.3.x this mod is currently unnecessary because the original mod now uses the correct priority values for workers) Small fix for the Mini Caravan mod from the steam workshop. The original mod overwrits the caravan worker priority to be the lowest. Meaning as soon as you are missing workers...195 downloadsupdated 4 y ago
- Radioactive grassby 76561198980814712Radioactive grass. Developer testing mod.192 downloadsupdated 5 y ago
- Expanded Trade: Early Optionsby NugsyNashAdds early-game trade opportunities to all scenarios. Prevents the need for a trade rush. New cities have weak armies and no walls on warfare missions, allowing for early military conquests instead. Warning: Best enabled/disabled before starting new maps - it will reset all city trade relations w...182 downloadsupdated 4 y ago
- Fire-proof Shrinesby NugsyNashThis mod is no longer maintained, its functionality is now part of the base game (>=1.4.0) Makes all shrines immune to fire risk. Affects campaign and scenario maps. Source code can be found on GitHub Mod by NugsyNash181 downloadsupdated 4 y ago
- Ignore prestigeby GreenRabaIgnore prestige win condition. It sets all missions prestige target to 1.180 downloadsupdated 4 y ago
- Powerful Godsby NugsyNashIncreases the power of the gods, making them impossible to ignore. The lower two worship levels of each god will incur heavy negative penalties, while the higher two worship levels will give stronger buffs. A patron deity scorned will incur an even heavier negative penalty. Shrines will give stro...180 downloadsupdated 4 y ago
- make-your-own-mapby ortwinMake your own map! Instructions: 1. Enable developer console: Set 'v_console 1' in file C:/Users/User/Documents/NeposGames/Nebuchadnezzar/vars.ini 2. Enable mod in game, restart game. 3. Enter 'edit_map make-your-own-map::small empty' or medium, big in the console. To save the map use the command...176 downloadsupdated 6 y ago
- Sandbox: Aqueduct of Jerwanby ortwinTest Map for using the map editor but also a big sandbox scenario. Not everything is edited properly, yet. Trade and scenario goals are a bit useless, for example.173 downloadsupdated 6 y ago
- GamerZakh's White Sand and Stoneby GamerZakhBrightens all sand and stone tiles to bring some light to the desert. This makes things a lot brighter and kinda has a tropical feel. If you want a warmer more desert-like version you can use this alternative:164 downloadsupdated 5 y ago
- GranaryBaseGameby ViriathusEnables the Granary mod to Nebuchadnezzar base game, only157 downloadsupdated 4 y ago
- Mini Stockpile (for Sargon DLC)by DonchafféeUpdated for: 1.4.3 the Sargon version of my Mini Stockpile mod. it adds a 2x2 Stockpile for a total storage of 16 items. This Workshop item requires Don Core. Important: This Mod does not replace the regular Mini Stockpile mod, it only adds it to the DLC content, not the regular missions or sandb...152 downloadsupdated 4 y ago
- Strong_Pumpby 76561198945316123Changes vanilla pumps to generate 3 times as much water143 downloadsupdated 23 mo ago
- MegaBylonby 76561199679536881MegaBylon - Biggest Map Yet! - 320 x 320 -Host over 1 Million Inhabitants -Integrate over 18 Cities into your Empire -Reach 50,000 Prestige -Calibrated Imports/Exports to support a large Middle and Upper Class. Also use extra Imports of Wheat, Clay and Beer to sustain a very large Lower Class. -A...139 downloadsupdated 2 y ago
- Expanded Officersby NugsyNashAdds two new Officer barracks for lower and middle class citizens, and increases the number of officers provided from upper class Officer barracks. Cadet school - 100 Peasant workers for 1 Officer Captain barracks - 80 Townsfolk workers for 2 Officers Officer barracks - 60 Aristocrat workers for...139 downloadsupdated 4 y ago
- Iron_Mineby Hyperion127 downloadsupdated 4 y ago
- Less Appealing Stone Roadsby NugsyNashGives stone roads one square's reach of beauty appeal, versus the base game where they provide no appeal. Not enough beauty appeal for peasant houses to be upgraded without other decor. See Appealing Stone Roads for a version with more beauty appeal. Source code can be found on GitHub Mod by Nugs...122 downloadsupdated 4 y ago
- Assyrian Conquest of Egypt [ACoE] v1.2by 7656119882985504329/12/2023 update This is my first map - I was still learning how to use map editor while making it, so this map is not as polished as my second map. I think I will remake it someday in the future when I have time. You can find my new map here: . Freeplay scenerio with objectives based on the Ass...121 downloadsupdated 3 y ago
- Stoneby Hyperion110 downloadsupdated 4 y ago
- Organized Menu: Military Industryby NugsyNashMoves the Weaponsmith and Mechanical workshop to the Industry menu. Mod Compatibility Compatible with the following mods: Organized Industry Menu (by target) (creates a new Military sub-menu) Organized Industry Menu (by worker) Source code can be found on GitHub Mod by NugsyNash103 downloadsupdated 4 y ago
- Original Graphics & Animation Fixesby GamerZakhLike original graphics but noticed the bugs? This fixes various broken animations and visual glitches without changing the original graphics or style. For example: 1. Bakeries off-state not being aligned with their on-state 2. Well ripple not fading off correctly 3. Well worker shadow animation c...101 downloadsupdated 8 mo ago
- Shine AoE: Variedby NugsyNashIncrease the tile range of shrine effects by different amounts for each of the four chosen gods. +4 for patron deity. +3, +2, +1 for the other gods. Only one Shrine AoE mod can be used at a time. The one higher in the Active Mods list of the Mod Manager will take precedence if multiple are loaded...97 downloadsupdated 4 y ago
- Shine AoE: +3by NugsyNashIncrease the tile range of shrine effects by 3 squares. Only one Shrine AoE mod can be used at a time. The one higher in the Active Mods list of the Mod Manager will take precedence if multiple are loaded. Source code can be found on GitHub.89 downloadsupdated 4 y ago
- Military: No Experience Decayby NugsyNashMilitary company experience will decay over time very slowly if not provided with enough resources. Due to limitations of the game engine the decay can not be completely removed, but has been reduced to be essentially non-existent. Source code can be found on GitHub Mod by NugsyNash84 downloadsupdated 4 y ago
- Fixed Speed Walkerby NokiroWalker with random speed variation will not have variables speed anymore.81 downloadsupdated 5 y ago
- sippar_scenarioby Akademos79 downloadsupdated 5 y ago
- Shine AoE: +2by NugsyNashIncrease the tile range of shrine effects by 2 squares. Only one Shrine AoE mod can be used at a time. The one higher in the Active Mods list of the Mod Manager will take precedence if multiple are loaded. Source code can be found on GitHub.74 downloadsupdated 4 y ago
- Big_Mapby ShadowLucifer67 downloadsupdated 5 y ago
- forestryby Akademos66 downloadsupdated 3 y ago
124 mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

