
- Indie
- Simulation
- Strategy
Game
Nebuchadnezzar
Nebuchadnezzar is a classic isometric city builder game inviting players to experience the mysterious history and culture of ancient Mesopotamia. In the campaign, players get to rule over influential historical cities filled with magnificent monuments.
Create and customize cities in Nebuchadnezzar, a classic isometric city-builder where careful planning and define your rise as a ruler in ancient Mesopotamia.
About Nebuchadnezzar
- Released
- February 2021
- Developer
- Nepos Games
- Platforms
- Linux · PC (Microsoft Windows)
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsCounty of Fortune – Our new Game AnnouncementGreeting rules of Mesopotamia! We're absolutely thrilled to introduce our new game County of Fortune, upcoming medieval county-builder that brings a fresh twist to the genre. In County of Fortune, you’re not just managing a single city, but an entire county. The game focuses on the bigger picture: managing multiple settlements and their development, overseeing logistics, and making sure resourc...
- Community AnnouncementsUpdate 1.4.11 Now Live!Greetings, rulers of Mesopotamia! Update 1.4.11 (18.4.2023) is now live. 1.4.11 (18.4.2023) - walker's voiceover is not cut by closing it's window - various localization fixes and improvements (Ukrainian language mostly) Don’t forget to reach us on Facebook, Twitter, Reddit, Instagram, and join our Discord server! Till next time!
- Community AnnouncementsUpdate 1.4.10 Now Live!Greetings, rulers of Mesopotamia! Update 1.4.10 (20.3.2023) is now live. 1.4.10 (20.3.2023) - FEATURE The Adventures of Sargon DLC is now completely translated to Ukrainian - various localization fixes and improvements - MODDING added 'active_game_mods' function to get array of all currently active mods Don’t forget to reach us on Facebook, Twitter, Reddit, Instagram, and join our Discord serve...
- Community AnnouncementsUpdate 1.4.9 Now Live!Greetings, rulers of Mesopotamia! Update 1.4.9 (15.3.2023) is now live. 1.4.9 (15.3.2023) - FEATURE added 3 new super large scenarios - city panel now shows currently setup trade limits - fixed scrollbar behaviour in some rare cases - fixed possible crash when clicking on already removed walker - fixed missing barracks stats consumption - various localization fixes and improvements Don’t forget...
- Community AnnouncementsSteam Cards Released!Greetings, rulers of Mesopotamia! Firstly, we would like to thank you all for the warm welcome you have given to the latest 1.4 update and our first DLC, The Adventures of Sargon. We're so glad you're enjoying it. Today's announcement is about a bonus feature we have been working on alongside the update. It's Steam Cards and related community items such as Steam Profile backgrounds and Nebuchad...
- Community AnnouncementsUpdate 1.4.8 Now Live!Greetings, rulers of Mesopotamia! Update 1.4.8 (27.2.2023) is now live. 1.4.8 (27.2.2023) - fixed possible minimap unintentional interaction - added Stats Adviser checkbox to enable/disable barracks consumption - added goods name tooltips to work building UI goods selection window - added goods name tooltips to game top bar - various localization fixes and improvements - The Adventures of Sargo...
- Mods indexed
- 122
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 364 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Stronger PumpsWorks with: 1.4.2 Changes vanilla pumps to generate 10 times as much water.5.0k downloads
- Improved MarketsUpdated for: 1.4.2 Increases the capacity of goods for every market from 10 to 25 and adds 3 additional worker slots (to a total of 8). Warning: Do not use it with pre-existing markets on the map (historic start) or savegames with placed markets, it can cause errors on startup.3.6k downloads
- Don CoreUpdated for 1.4.2 Dependency for some of my mods and probably most future mods. Creates a new build menu tab which contains buildings added by my mods and may contain functions for future mods. This mod should be placed below all other of my mods inside the mod manager (right side).3.3k downloads
- Big StockpileUpdated for: 1.4.2 Adds a big 4x4 Stockpile into the game. It can hold a total of 64 items. This Workshop item requires Don Core. This building will be unlocked in each of the 17 vanilla missions and the 5 Vanilla sandbox maps (both peaceful and war versions). To use it in your own missions (or m...2.9k downloads
- GamerZakh's Clearer Colour IndustriesMakes the colour coding of industries clearer so you can recognise things in your cities faster. For example, in vanilla, well water was brown that made it blend in with everything else. Fishing pier tarps were just white. Bakeries and ceramic shops looked similar. This adds and enhances colour o...2.7k downloads
- GamerZakh's Vibrant Rivers and Greener GrassReplaces water tiles with a more colourful blue and teal versions along with making natural grass and trees greener.2.7k downloads
- freeplay scenariohas every building unlocked with decent space and grass for testing purposes don't demolish the road to the south2.6k downloads
- GamerZakh's Brighter HomesBrightens all levels of housing so homes stand out more and higher level housing looks shinier. On peasant housing, the white tarps are made more white to make the colour code of white = house to be clearer, but also peasants can't afford white walls so it's just the tarps.2.4k downloads
- More Farmer SlotsUpdated for: 1.4.2 Quick and simple mod that increases the amount of worker slots for animal and plant farms by 2, allowing the use of a full farm (4 workers) while still being able to maintain some distance to the storage yard. Warning: Do not use it with pre-existing farms on the map (historic...2.3k downloads
- GamerZakh's Verdant FarmsA colour enhancement on farm buildings and crop tiles.2.2k downloads
- GamerZakh's Popping GoodsMakes some of the warehouse stored goods more vibrant with no carpet underneath. This also makes milk whiter to indicate 'milk' more and tablets darker so they're easier to see when in storage. Meanwhile beer is made a bit yellow to differentiate it from milk.2.2k downloads
- GamerZakh's Blue FishTurns the fish swimming in the water blue.2.1k downloads
- GamerZakh's Repainted ServicesIncreases the colour on emergency service buildings like police stations, fire stations, and healers. Healers have more red to reinforce 'red/green' representing health. By popular request, water in firestations is now blue. This makes your city more readable at a glance.2.1k downloads
- GamerZakh's Lush Parks and TreesBoost the colours of decor items including parks, trees, flowers, and buildable grass.2.1k downloads
- Irrigation SpotThe irrigation spot will deliver water to wider range than the usual canal but at somes costs: money and more water. Update: irrigation spot can now becomes bridged with stone road. Thanks to DonChaffee and Matashiel for the help.2.0k downloads
- GamerZakh's Warm Sand and StoneHeats the sands and brightens the sun to bring warmth to the desert landscape. UPDATE! By popular demand, sand is now *slightly* even warmer.2.0k downloads
- Desert WellsUpdated for: 1.4.2 Adds pumps that can be placed on solid ground. Their output is 2/3 of the output of a normal irrigation pump. If Stronger Pumps is installed it will increase to 33% of the output of a buffed irrigation pump. If used with Stronger Pumps please make sure this mod is placed above...1.5k downloads
- Better Ports - 1.4Mod increses ports warehouse range (small) from 4 to 8 and (big) from 6 to 12.1.4k downloads
- Bigger Houses - 1.4Houses can accommodate 2x more residents - Taxes/Wages are also increased 2x times. HISTORICAL START DOESN'T WORK WITH THIS MOD!!!1.2k downloads
- ForestryTired of importing expensive wood just to please your aristocrats? Well, just grow your own trees then! This is my first mod adding a new farm building to produce wood. Unfortunatley you can't use modded buildings in any of the default missions, so I also added a short example scenario to try out...1.2k downloads
- Small Mines1.3.x Ready! Adds 2x2 versions of the stone, copper and gold mine into the game. It has the same placement requirements as vanilla mines and comes with the same amount of worker slots. Each worker slot requires 2/3 as many workers as vanilla mines but their production is significally slower (-60%...1.2k downloads
- Better Civil Service - 1.4The mod balances civil sevice buildings.1.1k downloads
- Small Clay Pit1.3.x Ready! Adds a 2x2 version of the vanilla clay pit into the game. It has the same placement requiements as the normal clay pit. This building comes with 3 worker slots only, allowing you to place them in a 1:1 ratio with production buildings as long you don't use a slot for a transport worke...1.1k downloads
- Granary1.1k downloads
Browse all 122 Nebuchadnezzar mods Sortable by downloads, rating and date.
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Why Nebuchadnezzar mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Nebuchadnezzar mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






