NIMBY Rails mods
NIMBY Rails scripts mods
Everything filed under scripts by its own author, ordered by how much it is used.
AllTrains2.9kCarriages734Locomotives442Blueprints170POIs and demand161tracks144Buildings66Map styles43Scripts37Signals30Translation30
37 scripts mods
- Signals Plusby MickJA realistic 5-aspect signal system that brings intelligent signaling to your railway. Signals automatically detect train positions and upcoming stops to display the appropriate aspect. Features 5-Aspect Signaling Idle - No train approaching (signal dark or dim) Pass - Clear to proceed at full spe...1.9k downloadsupdated 7 mo ago
- Digit Couple/Uncouple & Auto-Scheduleby digitThis mod allows coupling and uncoupling of trains. This can be a longer train dividing into two to cover different routes, or a pool of small trains being formed into longer trains at busier times of day from a depot. Guide (in progress) here: Supports the following functions: Configure a line st...789 downloadsupdated 5 mo ago
- German Signals Modby MytrixYTHP Hauptsignal (Main Signal) Hp1 (green) – proceed Hp0 (red) – stop Hp2 (green/yellow) – proceed at reduced speed Hp0+Sh1 (red/white) – stop, shunting permitted Flexible signal aspect control via three methods (priority high → low): Direct lines – assign specific lines to trigger Hp2 or Hp0+Sh1 L...789 downloadsupdated 7 mo ago
- Script Hitch At Stopby Danny252This script allows the hitching (coupling) and unhitching of trains, triggered by trains arriving at stops on a line. The overall flow of the script is: Train 1, the "hitcher", arrives on Line A at Stop S and triggers "Wait to hitch to another line", which is set to Line B Train 2, the "driver",...701 downloadsupdated 4 mo ago
- Script SC40 Alternative path (by adlet)by 76561199057711252This script allows to select alternative routes to destination, including setting cascades of alternative paths. It also allows to replace stop selection signals, e.g. for more complex platform selection operations. • Key features: ° Cascades of any length: marker M1 to M2, M2 to M3, etc. ° Set o...443 downloadsupdated 3 mo ago
- Script SC30 Main line signals (by adlet)by 76561199057711252Script 30: Main Line Signals - Visual signaling system This script does not change the signals' actual state (pass or stop), it is visual only. It includes a departure signal, a route signal, a distant signal and a siding signal. This script includes all functionality from Script SC32, allowing t...433 downloadsupdated 1 mo ago
- Script SC32 Departure signal (by adlet)by 76561199057711252This script implements visual states on a station departure signal.", With the release of script SC30 Main line signals, departure signals were integrated there. I recommend using SC30 going forward. This script will be retained for compatibility. This script does not change the signal's actual s...327 downloadsupdated 7 mo ago
- Script SC01 Priority train signals (by adlet)by 76561199057711252Script 01: Priority train signals This script allows to hold trains at signals when priority trains are detected. • Key features: ° Allow priority trains first through junction/intersection ° Multi-block priority train detection (from any distance) ° Multiple controllers can work together to solv...308 downloadsupdated 5 mo ago
- Script SC60 Timed intersection (by adlet)by 76561199057711252Time-based and on-demand city intersection streetlights. Two versions of the sample test track (old 4-phase and new 6-phase) included in the distribution. Key features: • Supports up to six signal phases. Break between phases is 3 seconds minimum. • During transition, signals are red if transitio...289 downloadsupdated 1 mo ago
- [ALPHA] Milkyroute's Automatic Depotsby MilkyrouteThis mod aims to automate train movements from and into depots. This allows for much easier frequency changes in the service: no need to know in advance which runs have to start from / end in depot, and which runs can reuse trains from the previous frequency! If you want a demonstration, open the...276 downloadsupdated 7 mo ago
- Script SC91 Train flip (by adlet)by 76561199057711252This script triggers train flip (if necessary) in the desired direction upon train arrival at a specified line stop or passing of a signal in a forward direction. Only applies to trains with push-pull, control and loco tags. Use case: • When a train is intervened, it will respawn with train head...237 downloadsupdated 5 mo ago
- PreSignalby AbysmoThis script adds so-called pre-signals to the game. Using markers, they can monitor route reservations between regular signals and switch to red when needed. It is especially useful on single-track sections where additional protection signals are needed. In the signal menu, you can add two marker...226 downloadsupdated 7 mo ago
- The Overtakerby SnowfiousEver had a train that is faster than another, but always rides on another trains butt? Well, here's the solution! Fast train stays on the main. Slow train moves into the side loop, waits, then comes back out after the fast train passes. ## How to use **The Overtaker** mod This mod lets a **slower...225 downloadsupdated 5 mo ago
- Script SC61 Grade crossing (by adlet)by 76561199057711252This script will be maintained for compatibility but no longer updated. All functionality and more is available from script 01. For example, now a train can lock grade crossing a few seconds before departure from a station near the crossing. Implements visual aspects of grade crossing signals for...224 downloadsupdated 7 mo ago
- Script SC51 Station shift swapby 76561199057711252This very simple script allows two trains to swap shifts at station, letting earlier shift depart first. • Key features: ° Shifts can be swapped to ensure on-time departure ° Swap occurs if later train (at the back of platform) has earlier departure ° Swap occurs 30s before earliest departure ° I...212 downloadsupdated 5 mo ago
- Signalisation SNCFby 76561199071252081--- VERSION FRANCAISE --- Mod de Signalisation SNCF Ce mod introduit le systeme de Block Automatique Lumineux (BAL) de la SNCF dans Nimby Rails, avec une logique de signalisation avancée . (Note : Pour s'adapter aux mécaniques du jeu, les vitesses d'intervention du KVB et de la Marche à Vue ont é...205 downloadsupdated 6 mo ago
- Script SC34 Approach release signal (by adlet)by 76561199057711252This script implements an approach release signal. Recommended for use with two-lamp signals with red and yellow lamps. • Use cases: ° Dangerous zone the train has to travel at slow speed. ° Examples: a tight curve, a junction inside a tunnel, etc. ° Or just a mandatory stop (stop sign) • Base op...204 downloadsupdated 1 mo ago
- Script SC22 Change train configuration (by adlet)by 76561199057711252This script allows to change train configuration (remove or re-add cars). This can emulate train coupling, without the complexity of actual coupling. • Key features: ° Trigger upon line stop arrival or passing a signal ° Optional delay for configuration change at line stop arrival ° Can move the...202 downloadsupdated 5 mo ago
- UK Y/YY Signal Speed Limitby Danny252NIMBY's train drivers eagerly continue at full speed until the last moment where they need to begin braking, showing a careless disregard for leaf fall season and the wrong type of snow. Teach them some defensive driving skills and threaten them with disciplinary action if they SPAD using this mo...177 downloadsupdated 7 mo ago
- Signalisation SNCF ID, TIDD,TIDN,CEby 76561199586611845Mise en place des Indicateurs de Direction (ID2 à ID5) et des TIDD / TIDN Pour configurer et faire fonctionner correctement les indicateurs de direction et les tableaux d'indication, suivez les étapes ci-dessous : 1. Sélection et pose des structures Sur l'éditeur de signalisation (signal path), c...175 downloadsupdated 2 mo ago
- Script SC53 Stop extensionby 76561199057711252This script extends a train's stop at a platform when conditions ahead are blocked. Key features: • Can be launched by arrival to line stop or passing of a platform marker • Extends stop in small increments (15s default) until path forward is open • Extends stop if either ANY or ALL of linked sen...163 downloadsupdated 4 mo ago
- Script SC52 Platform warp forwardby 76561199057711252Script 52: Platform warp forward This script moves trains in a line stop or off-shift forward along platform, toward exit. • Key features: ° Two independent triggers: set time(s) of the day, and passing trains ° Three set times possible (two weekdays and one weekend) - total 12 per week ° Can add...157 downloadsupdated 5 mo ago
- Script SC39 Display signal texture (by adlet)by 76561199057711252Script 39: Allows to display custom textures for any signal kinds This script has no other functionality. It is intended for mass use for custom signal textures for signals like markers and balises and will stay simple and basic. • Use cases: ° Display custom textures for markers, balises, no-way...156 downloadsupdated 4 mo ago
- Signalisation Tram TCLby 76561199586611845simplification ...153 downloadsupdated 5 mo ago
- Script SC93 Station spawn whitelist (by adlet)by 76561199057711252Prohibits spawn of scripted trains except at designated whitelisted stations Use notes: • A train can spawn at any line stop. This may be undesirable, e.g. for a depot-less line, so that trains start from the terminals only. • See script AVP 92 for blacklisted stations script. Setup notes: • The...149 downloadsupdated 7 mo ago
- Script SC90 Train unspawnby 76561199057711252A powerful script that triggers train intervention (unspawn) to occur on or after train ends its line stop. Two modes: Set time mode: • Unspawn at a fixed time of day, on all or stated days of the week. Use case: ° removing stuck off-shift train at a set time (eg in depot) Departure mode: • Unspa...145 downloadsupdated 7 mo ago
- Script | Station Blackholeby vilkas622Requires NIMBY Rails 1.18+ Automatically removes trains when they go off-shift at specific stations. Useful for running trains on only part of your network. Use Case Sometimes you may be building only part of a line; and so instead of depoting your trains, you want to blackhole them so they despa...142 downloadsupdated 7 mo ago
- Script SC95 Train shift match (by adlet)by 76561199057711252Script 95: Allows to limit train's selection of a shift by tag Permits multiple train and shift groups inside large schedules. • How it works: ° Tags: Identify (and create if needed) tags for train/shift matching. For example, Main Depot and Branch Depot. ° Train side: Add script to the trains. T...142 downloadsupdated 4 mo ago
- Script SC92 Station spawn blacklist (by adlet)by 76561199057711252Prohibits spawn of scripted trains at designated stations Use notes: • A train can spawn at any line stop. This may be undesirable, e.g. if it can disrupt another script (e.g. spawn into a script-access protected area). • This script prohibits trains from spawning at designated stations. Setup no...140 downloadsupdated 7 mo ago
- Script Grouped Yard Tracksby KaelonThis script allows you to divide yards and depots up into groups of tracks, and to assign trains to groups, so that those trains automatically get dispatched to specific tracks in the yard/depot. This makes it easier to ensure you always have the correct rolling stock available to pick up shifts...134 downloadsupdated 4 mo ago
- Script SC97 Train hand operationsby 76561199057711252This is a utility script that can spawn, warp, forward and/or unassign train(s). It is useful for one-time action that cannot be done otherwise, e.g. spawn a train or unassign it from a shift. • Key features: ° Can select train(s) manually or operate those at specific spot(s) ° Option to unassign...129 downloadsupdated 3 mo ago
- Alternate First, Stack Secondby KaelonThis is a simple replacement script to the built-in behaviour of alternate platform signals. When sending trains to alternate platforms, this script will first assign trains to free tracks, and only start stacking trains behind other trains when all tracks are occupied, rather than the built-in a...127 downloadsupdated 4 mo ago
- Swedish Signalsby 76561198350460204Hi guys! This is my 3rd mod for this game. It is a basic mod that adds Swedish signals (Cosmetic). This mod is also hopefully in early stages and I hope to update it with more signals and signs. Mod features Swedish 4-aspect, 3-aspect and 2-aspect signals as cosmetics for the Path signal, They do...108 downloadsupdated 5 mo ago
- Digit Signal Linkby digitThis mod allows you to link signals so that one signal is set to stop based on a train blocking a different signal. I created it for where two signal-controlled lines crossed but did not intersect. Currently, when two lines, you can have the situation that a train arrives at signal A on line 1 an...91 downloadsupdated 6 mo ago
- Script SC50 Train Dispatcherby 76561199057711252Script 50: Train Dispatcher Automatically dispatches trains at set intervals throughout the week. The script spawns trains from a train pool or unspawns as needed. This script is good to use if 24x7 autorun is too simplistic but in-game scheduling too complex. No depot operations are included. Th...81 downloadsupdated 1 mo ago
- Script SC94 Train spawn delayby 76561199057711252Script 94: Delays train spawn by a set time (10s by default) This gives priority to a spawned unassigned train to pick a shift and prevents an unspawned train from stealing it. Setup notes: • Attach to all relevant trains that can steal a shift. ° Indicate delay time in seconds (10s is default an...63 downloadsupdated 2 mo ago
- Alpha V464 signalisation SNCFby 76561199586611845Version Alpha Non tenue a jour58 downloadsupdated 4 mo ago

