Old World mods
Old World gameinfo mods
Everything filed under gameinfo by its own author, ordered by how much it is used.
162 gameinfo mods, most downloaded first · newest update 17 Oct 2026
AllSingleplayer609Multiplayer599GameInfo162character117Nation102UI89Map89Event75Family71AI44Tribe31Translation21conversion14
162 gameinfo mods
- More Legitimacyby eddieballgameA slight increase to some Legitimacy bonuses for a few extra, all important, Orders. LEGITMACY Bonuses for Discovered and Named Landmarks have been double to 2 and 4. LEGITMACY Bonuses for a finished AMBITION and a finished LEGACY have been doubled to 20 and 10321 downloadsupdated 18 mo ago
- No Population Maintenanceby fluffybunnyOldWorldRemoves maintenance costs for population313 downloadsupdated 2 y ago
- Old World Asset Templateby OW_DaleOW Asset Template ** This is NOT a playable mod, this is a template to show modders how to add custom assets to Old World. This mod contains all that is required to add custom assets to the game. It replaces the Assyrian portrait and crest with ...310 downloadsupdated 4 y ago
- Deutsch-Fixby Groo the oneACHTUNG! Szenarios sind nicht mit meinen Mods kompatibel! Zur Zeit muss der Host bei Verwendung der Mod "Königreich der Mitte" (Middle Kingdom) in einer Mehrspielerpartie ganz unten im Menü der Spielerstellung die verwendeten Mod(s) separat unter "Mods auswählen" aktivieren. Die Mod verlangsamt d...291 downloadsupdated 18 d ago
- Less Discontent (The Great)by Russ555Reduces per turn Discontent from +10 to +6. If there's any interest I will adjust the other difficulties as well.288 downloadsupdated 4 y ago
- Siege vs Fortsby Fimbulvetr_Siege and related Promotions get Attack Bonus against Forts and Settlements but reduced Bonus vs plain Urban Tiles. (Siege-related Attack Bonuses: new values [original]) Besieger*: +25% Urban, +25% Fort [+25% Urban] Besieger_all: +10% Urban...270 downloadsupdated 4 mo ago
- Defensive Dynastiesby eggsome2Make a number of gameplay changes to improve the defensive power of units and buildings in order to enable a more defensive playstyle.259 downloadsupdated 2 y ago
- Eurekaby ManiacThe nucleus of this mod is a changed tech tree. Have a look at the screenshot to get an idea. I disliked about the vanilla tech tree that a tech unlocks all 3 levels of a building at once. Research Scholarship and boom, sometimes you can immediately have +100% science in a city. I prefer a more g...238 downloadsupdated 15 d ago
- Eclectic Pagan Religionby BlackMageEljinA mod designed to add a new World Religion that thematically represents a synchretized, non nation specific, pagan religion. Historically, cultures and nations interacted more often on friendlier terms than we like to give credit. There is signif...237 downloadsupdated 20 mo ago
- Supply Linesby neattackCities need to be connected for accessing the repair project. Riders always have access to the repair project as a consequence of always being connected. Normal repair (1 HP/turn) is not affected.231 downloadsupdated 3 y ago
- Gay Marriage Fixby IchangedmynamelolThis mod allows female couples to have children, which is Gay Marriage mod unable to do. Warning: currently this mod is kinda broke for working too well, aka female couples have too many children. Edit: add dependency for Gay Marriage. This mod requires Gay Marriage to work.230 downloadsupdated 14 mo ago
- Doubled Tech Costsby Dale KentAll techs (except tier 1 techs) have doubled science cost. All tech bonuses (except tier 1 bonuses) have doubled science cost.226 downloadsupdated 16 mo ago
- More Starting Unitsby peequiAdds 2 Settlers once you found a city. This effects AI player as well. You can edit this number by going to the file. I included the lines for scout, worker and slinger (these numbers are not changed, I just added the lines so that they can be changed.) This mod is included in the larger "Balance...224 downloadsupdated 17 mo ago
- No Bonus Techsby Fimbulvetr_Removes all* trashable Bonus Tech cards from the game. Allows you to focus on teching up without any distractions. *3 Bonus Techs from Events are still in the game (only BtT) So there should be no more Biremes stranded in lakes (unless from even...222 downloadsupdated 4 mo ago
- AGs Tweaks Modby amateurgamer88AGs Tweaks Mod is meant to be an experimental mod that tries various things to see their impact on the game. This doesn't necessary suggests that the mod lacks focus. The mod hopes to achieve the following goals: -Nerf the importance of war. Currently, war has too much emphasis and, for me person...217 downloadsupdated 4 y ago
- Disable Fortsby Fimbulvetr_Just disables Forts.212 downloadsupdated 4 y ago
- Wonder Info (German)by IRevanIFügt Beschreibung des Wunders bei Fertigstellung hinzu.209 downloadsupdated 4 y ago
- One Turn Undoby Dale KentThis mod's only change is to store a single turn of Undo data in save files (vanilla is 5 turns). This will reduce save file size.195 downloadsupdated 2 y ago
- Deutsch-Fix Dynamic Units und Dynamic Worldby Groo the oneACHTUNG! Szenarios sind seit einem bestimmten Update nicht mehr mit meinen Mods kompatibel! Zur Zeit muss der Host bei Verwendung der Mod "Königreich der Mitte" (Middle Kingdom) in einer Mehrspielerpartie ganz unten im Menü der Spielerstellung die verwendeten Mod(s) separat unter "Mods auswählen"...193 downloadsupdated 18 d ago
- Sand Damageby jllawheadEnding movement on sand does -1 HP/Turn, just like a marsh.186 downloadsupdated 4 y ago
- National Wondersby ahmedabouleneinOverview: This mods limits the building of wonders to historically accurate nations. Naturally that means some nations end up with more wonders than others, which may affect game balance. If that's the sort of thing that bothers you, think of it as one of the many levers you can pull to adjust ga...186 downloadsupdated 16 mo ago
- No Civics from Poetsby Fimbulvetr_Reverses the recent change that gave Master/Elder Poets Civics yield per Citizen. They give Culture per citicen again, and Philosophers get their Civics per Citizen yield back. (old and abandoned, now part of Specialists Yield Mod)182 downloadsupdated 4 y ago
- WorkerMilitiaUpgradeby TanTanMianAllows upgrading militia to workers, for training (unfortunately, a civics cost would require DLL modding) And a weird quirk, because it forms a loop: you can upgrade militia to militia, and workers to workers. Just ignore that, if you click it you just waste an order and 60 training173 downloadsupdated 7 mo ago
- Smaller Mapsby PapaPapaya81Smaller Maps for faster contact171 downloadsupdated 3 y ago
- Cheaper Ship Unitsby eddieballgameBiremes, Triremes, and Dromans - Production Costs and Upgrade Costs are now 2x cheaper. For those wanting to engage in naval battles/conflicts a little sooner and a lot less costly.168 downloadsupdated 18 mo ago
- Water Damageby jllawheadEnding movement on lake, coast, and ocean does -1 HP/Turn, just like a marsh.152 downloadsupdated 4 y ago
- No Overflow after Hurryingby Fimbulvetr_changes the way Hurrying works requires Better AI Base DLL For the price calculation, predicted City Yield is considered, making Hurrying cheaper. Then on the turn after, when the hurried item completes, there is 0 overflow.142 downloadsupdated 4 y ago
- One Turn Undoby OW_DaleThis mod's only change is to store a single turn of Undo data in save files (vanilla is 5 turns). This will reduce save file size.141 downloadsupdated 2 y ago
- Chadashby ne0mj02Test140 downloadsupdated 20 mo ago
- Less Scaling Specialist Yieldsby Fimbulvetr_Trying to tone down the possibly huge extra Yields per Citizen and per Culture Level that exist for many Specialists. All Specialists start at Apprentice level, but discount for higher level Improvements has been increased: lvl 2: -15 Civics ...139 downloadsupdated 3 mo ago
- More Culture from Luxuriesby eddieballgameAll LUXURY recources now give 5 Culture (was 2).133 downloadsupdated 18 mo ago
- Starting Tech Levelby SteadyAllows you to choose tech tiers that you can start the game with. The more advanced tech level, the more developed your new cities' culture will be. There is a new dropdown on the setup screen called "Starting Tech Level" with the following options: 1) Early Bronze Age (No techs acquired, by defa...132 downloadsupdated 3 mo ago
- DynamicGreeceby pharryIntroducing a new fragmented Greece--Which family will gain supremacy over the Hellenic League? This is a nation mod that replace the national powers of Greece with new ones, and make it a Coalition Government, meaning the strongest family will t...124 downloadsupdated 7 mo ago
- More Tribe Defendersby eddieballgameAll Tribes have a +1 defender unit added. PASSIVE was 0 - now is 1, WEAK was 1 - now is 2, NORMAL was 2 - now is 3, STRONG was 3 - now is 4, and RAGING was 4 - now is 5.118 downloadsupdated 18 mo ago
- Synergiesby ManiacThis mod has the broader desire of wanting a city's surrounding terrain to have a bigger impact on how you develop that city, and to allow for more city specialization. Improvement changes: The base culture yield of theaters is decreased, but it gets bonuses for being on hills and adjacent to mou...117 downloadsupdated 8 mo ago
- Immersive Religious Building Namesby spiderJ90Renames World Religion improvement classes, the improvements themselves, and their specialists without changes to gameplay. Changes to improvement classes: -Monasteries = Minor Religious Buildings -Temples = Moderate Religious Buildings -Cathed...111 downloadsupdated 17 mo ago
- Immersive Religious Building Namesby ahmedabouleneinRenames World Religion improvement classes, the improvements themselves, and their specialists without changes to gameplay. Changes to improvement classes: -Monasteries = Minor Religious Buildings -Temples = Moderate Religious Buildings -Cathedrals = Major Religious Buildings Zoroastrian building...107 downloadsupdated 17 mo ago
- Flexible Difficultiesby 414046861Added more options of AI development, AI advantage, starting prosperity. All these are helpful for semi-new players before trying high difficulties. Actually it could be a template, you can replace the numbers in the xml files with you like.105 downloadsupdated 14 mo ago
- AGs Balance Modby amateurgamer88This is a simple balance mod that is largely tweaking some values. The goal is to buff aspects of the game that needs some love while nerfing aspects that are too strong (or those I perceive as too strong). Please note that these changes are subjective so they aren't necessarily for everyone. Cha...100 downloadsupdated 4 y ago
- Neapolis: Free City Settlementby ManiacFound cities on tiles with a trade connection to your capital. No city site required. This usually means on the coast, on riversides and on roads you've built. To have the most effect on gameplay, it is recommended to play with the mapscript option "1 City Site per Player". Watch the youtube vide...88 downloadsupdated 5 mo ago
- Adventurer Unit - 3D MODEL/ANIM DEMOby Dale KentDemonstration of adding a new unit, with 3D model and animations. This is not meant to be played in game, but is a demonstration for modders on how to add custom unit models and animations. * The Unity project is included as a zip file. Unzip to the mod's folder. The Unity project uses the AssetB...80 downloadsupdated 19 mo ago
- Balance Change Modby peequi"V" = Vanilla, base game Various changes to XML files. I will list some changes below but I suggest you look through the files yourself. You will better understand the changes and learn to make changes yourself. Please adjust to your liking and save the file or write down the changes you made, so...77 downloadsupdated 13 mo ago
- Aten Be Praisedby Maniac"Open are the double doors of the horizon Unlocked are its bolts" This mini-mod changes two things: 1) It enables religious events involving Atenism. These are disallowed specifically for Atenism in unmodded Old World. 2) It adds a Temple of the Aten building, with as only prerequisite the city n...74 downloadsupdated 13 mo ago
- Affluent Prosperity Adjustedby eddieballgameChoosing 'AFFLUENT' Prosperity - All Base Yields = 500 (instead of 400), 10 ORDERS (instead OF 8), AND, also start with 2 Vacant City Sites near by (instead of 4). This is, primarily, for those that would like a jump start per resource yields involving multiplayer games; limiting the number of Va...72 downloadsupdated 20 mo ago
- One Bonus Techby Fimbulvetr_Guarantees that no more than a single Bonus Tech (trashable Tech) is ever available for research. That way you can research them all, if you want to. Skipping them will be more comfortable too because all other Techs will be non-trashable Techs. ...57 downloadsupdated 3 mo ago
- Custom Patch by Ambitionsby TTVAmbitionsA custom patch which adds "DIFFICULTY_JUST" & adjustments to associated parameters regarding it. Mainly for the mods "Units+" & "Education (yield)" due to "DIFFICULTY_JUST" not being in the base game's files.54 downloadsupdated 19 mo ago
- Adventurer Unit - 3D MODEL/ANIM DEMOby OW_DaleDemonstration of adding a new unit, with 3D model and animations. This is not meant to be played in game, but is a demonstration for modders on how to add custom unit models and animations. * The Unity project is included as a zip file. Unzip to ...54 downloadsupdated 19 mo ago
- Slavery Law Changeby peequiChanges to the "Slavery" Law. With the "Slavery" law, the following effects happen -Multiple workers can work on an improvement (I think also Wonders, not tested yet) -Each citizen (not specialized) gives +2 iron and +2 stone -Each city has a +10% chance of rebellion -Each city has -5 culture All...53 downloadsupdated 17 mo ago
162 gameinfo mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

