Old World mods
Old World gameinfo mods
Everything filed under gameinfo by its own author, ordered by how much it is used.
AllSingleplayer611Multiplayer601GameInfo162character117Nation102UI89Map89Event75Family71AI44Tribe31Translation21conversion14
162 gameinfo mods
- Multiplayer Balance Modby FilthyRobotMultiplayer Balance Mod This mod has three primary goals: 1. Increase the diversity of competitive strategies by adjusting the balance of outlier elements. 2. Decrease the impact of chance on determining the winner or loser of a game. 3. Ma...47 downloadsupdated 6 mo ago
- City Culture Levelby peequiChanges: Weak 100 to 200 Developing 500 to 1000 Strong 2000 to 3000 Legendary 5000 to 6000 You can easily change the numbers yourself in the mod file. The more points needed to increase the city's culture level makes getting a Strong and Legendary city more difficult. I also set the "Resource Den...45 downloadsupdated 15 mo ago
- 100Turnsby Moo ZedongA mod that ends the game at 100 turns. The player with the most points wins. Ideal for short games and MP, as the late game can lag quite a bit. (Note: Mod is currently untested) Code based on the More Turns mod by Dale Kent.44 downloadsupdated 4 y ago
- Old World API Endpointby beckedExposes game state via TCP and HTTP APIs, enabling companion apps, overlays, and external tools to read live game information.43 downloadsupdated 7 mo ago
- More Development Settingsby Lord EmsworthAdds development settings up to 10 cities and starting techs.38 downloadsupdated 18 mo ago
- Only 2 Free City Sitesby eddieballgame2 Free City Sites per all Prosperity settings. This ensures that all Prosperity settings allow for, only, 2 Free City Sites. Even on the most difficult settings per yields.34 downloadsupdated 18 mo ago
- Epics law gives 5 happinessby peequiThe law "Epics" gives the nearest city +5 happiness when an enemy unit is killed. This is inspired by the mod "Dynamic World" which had this feature at +10 happiness. This makes the law Epic more useful and I feel it isn't too powerful. You can change the number yourself. This mod is included in...34 downloadsupdated 14 mo ago
- Maximum Free City Sites = 2by eddieballgameThe maximum Free City Sites per Prosperity settings = 2 This ensures a maximum of 2 Free City Sites, even on the easiest Prosperity settings per Yields.32 downloadsupdated 18 mo ago
- One Bonus Techby Fimbulvetr_Guarantees that no more than a single Bonus Tech (trashable Tech) is ever available for research. That way you can research them all, if you want to. Skipping them will be more comfortable too because all other Techs will be non-trashable Techs. ...31 downloadsupdated 1 mo ago
- All Nations 10% Culture Bonusby eddieballgameIn the interest of fairness per trying to win a Culture Victory; adjustments were made, with multiplayer in mind. All Nations receive a +1 Culture and a 10% Culture bonus to their Cities. Babylonia and Greece still maintain their, respective +2 for Culture. The Byzantine Empire by Dale Kent recei...27 downloadsupdated 16 mo ago
- Unit Upkeep Increaseby peequiIncreases cost for all units, including settlers, scouts, workers. Only units not effected are Disciples. You can edit the files yourself, it is very easy, but time consuming and easy to miss a unit if not paying attention. Please share your ideas and mention any issues this mod has. Currently se...25 downloadsupdated 15 mo ago
- Citizen changes to Cityby peequiEach citizen in a city +0.1 Rebellion +0.2 Orders +1.0 Maintenance -1.0 Growth -1.0 Culture Inspired by the mod "Dynamic World" which has these changes but I changed some of the numbers. Feel free to change the numbers yourself. This mod is included in the larger "Balance Change Mod"25 downloadsupdated 14 mo ago
- Culture Population Changesby peequiChanges to how the different culture levels (weak, developing, strong, legendary) effect the city. I am going to change this regularly, to find a balance that I feel works for me. Feel free to change the numbers yourself, it is very easy. Here are the default game numbers, divide the numbers by 1...22 downloadsupdated 15 mo ago
- Start Reveal Radiusby peequiIncreases the starting radius of reveal map to 25. Not sure if this effects AI.21 downloadsupdated 2 mo ago
- Tudor's Custom Difficultyby WiseChimpLow resources but normal science/income/happiness.20 downloadsupdated 21 mo ago
- Vassalage 25%by peequiThe law "Vassalage" now only gives a 25% reduction in consumption cost. Base game was 50%. I did this because I use another mod that increases the per turn unit consumption cost of every unit, so a 50% reduction from the base game was extremely over powered. Change the number yourself, very easy...17 downloadsupdated 14 mo ago
- Tribe Raging Moddedby peequiA few minor changes to the Tribe Level "Raging", Tribes have more units but start raiding much later. See photo for all changes. This only effects "Raging". Currently in the game setting, the "Raging" option has a text error. I want it to say "Raging Modded". If you know how to fix this please le...13 downloadsupdated 15 mo ago
- City Culture Levelby peequiChanges: Weak 100 to 200 Developing 500 to 1000 Strong 2000 to 3000 Legendary 5000 to 6000 You can easily change the numbers yourself in the mod file.13 downloadsupdated 15 mo ago

