- Shooter
Game
Overkill's The Walking Dead
Overkill's The Walking Dead is a four player co-op action FPS, where you and your friends fight the dead as well as the living. Set in The Walking Dead Universe, you and your group try to survive in a post-apocalyptic Washington D.C. Each character has their own Special Abilities, Skill Trees, Squad Roles, Play Styles and Story Arcs, but teamwork is paramount. The action is close-up and intense: take out enemies carefully with a silent melee attack or go in guns blazing with your choice of each class weapons. You need to be able to improvise as nothing is certain and a horde of walkers is alw
About Overkill's The Walking Dead
- Released
- November 2018
- Developer
- Overkill Software
- Publisher
- Starbreeze Studios
- Engine
- Unreal Engine 4
- Series
- The Walking Dead
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 1
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
More shooter games see all
Why Overkill's The Walking Dead mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Overkill's The Walking Dead mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






