
- Indie
- Simulation
- Strategy
Game
Plan B: Terraform
Terraform a lifeless rock into a lush and habitable world. Build trucks, trains, and sprawling factories on an enormous hexagonal planet. Grow its population to millions. Enjoy a dynamic simulation of atmosphere, temperature, water, and forests.
Terraform a lifeless rock into a lush and habitable world. Build trucks, trains, and sprawling factories on an enormous hexagonal planet. Grow its population to millions. Enjoy a dynamic simulation of atmosphere, temperature, water, and forests.
About Plan B: Terraform
- Released
- August 2025
- Developer
- Gaddy Games
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsPlan B - v1.1.3There are lots of bug fixes, but also a few interesting new features:Backup supply for transport stops and factories. It works the same way as it does for depots: when this option is enabled on a stop or factory, drones from depots that are almost full (over 50%) will no longer take containers from it. Use this option on stops or factories receiving resources from mineral extraction sites to gi...
- Community AnnouncementsPlan B - v1.1.2Hi! Here are a few things you might enjoy:A tech that alerts you when lava gets close to a Landmark TowerA City Planner item that makes your cities expand towards them as a priority (very useful for making cities grow alongside rows of Supply Centers)A Deconstructor that lets you turn anything back into its component resourcesNew mineral comets, in case you run out of minerals on the classic pl...
- Community AnnouncementsPlan B - v1.1.1(EDIT: the initial build I uploaded (build 1366, you can check it in bottom left of home menu) had an extremely low framerate even in menu ; i've uploaded a fix, build 1367 a few minutes after. Very sorry for the issue!) Thank you for your support for this update & dlc release! Here is a first patch with plenty of bug fixes and balances. Some are very important:There was a major performance iss...
- Community AnnouncementsDLC & Free Major Update live now!Hi everyone!The Worlds of Fire and Water DLC is now live, along with the free major update 1.1. Enjoy the game!Here is a summary of the main features of both (full change log at the end of this news): $5 Worlds of Fire and Water DLC: Fire World, with constant volcano eruptionsMineral-rich BasaltGeysers and CondensatorsWater World, with a few tiny islands on a world covered in waterPolluted wate...
- Community AnnouncementsNew DLC + Free Major UpdateHello everyone!It has been a long time, but we are now ready to announce some very big news for Plan B: Terraform!On September 23rd, we will release the "Worlds of Fire and Water" DLC, featuring two new and challenging planets, along with a free major update that brings a lot of new mechanics and items to the game!Here is a summary of the main features of both:$5 Worlds of Fire and Water DLC: F...
- Community AnnouncementsPlan B – v1.0.6: clouds fixHiHere is a small 1.0.6 update. It mainly fixes a serious issue we had missed: clouds were no longer slowed down by mountains. This update restores the intended behavior: clouds now produce much more rain when passing over mountains (so they lose their water and disappear faster).Please note: some areas “behind” mountains, depending on the wind direction, may turn back into desert. As a result,...
- Mods indexed
- 17
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Snek's truck buff (2 containers per truck)Simple mod that buffs the trucks to compete a bit more with trains in the start of the midgame, a small fork out of my rebalance mod. Trucks carry 2 containers now, and have a small buff in speed.3.9k downloads
- Creative modA useful mod that allows you to have everything unlocked, and you have an infinite amount of buildings3.8k downloads
- Faster Drones1.8k downloads
- Logistics +This mod greatly enhances the capacity and speed of all transport methods, allowing for a much more efficient logistics network. Trucks now pull 2 trailers and can carry up to 6 containers in total. Trains feature 20 wagons, each capable of carrying 4 containers. Instead of just 15 wagons with 2...1.8k downloads
- Faster Transports1.4k downloads
- Snek's bulky trainsA fork of my bigger rebalance mod. Drastically nerfs train acceleration/breaking, doubles max speed, making trains look and feel much heavier. Each train costs twice more. Only affects throughput on short routes, Being the same as vanilla on most routes, and on long range-ish routes benefits trai...1.3k downloads
- General Quality of Life ChangesUpdates for Enhanced Game play Significant updates designed to elevate the overall gaming experience. Key improvements include buffs to Extractors, Trains, and Trucks, resulting in enhanced efficiency. actively working on a comprehensive overhaul of various game aspects, with a focus on creating...1.2k downloads
- Improved Playing Experience MODAbout This MOD This mod introduces several changes to enhance your gameplay experience, particularly around water management and terrain modification. By unlocking terraforming tools earlier, this mod offers greater flexibility and creative control. I hope you like it. :D Here are the changes mad...1.1k downloads
- Restored Minerals752 downloads
- Snek's rebalance (Not 0.9 compatible)A mod that attempts to rebalance the game's building's costs, transport's strenght and pacing. Making the experience a bit harder and longer while making some stuff make more sense and use to the player. In addition to rebalances, it reshuffles the UI so it makes more sense. One of the major thin...699 downloads
- Recipes +This mod adds a lot of recipes. There are alternative ways to get rid of your waste and additional ways to get food, water, and other resources. Additionally, there are endgame recipes for most buildings and logistics.691 downloads
- Seeds to Harvest using FactoriesDirect Harvest Food Factories Tired of building endless farms just to keep your food factories running? This mod changes how food factories work by allowing them to directly produce harvest resources without depending on separate farms. This is achieved by adding a new recipe that requires 1 fiel...686 downloads
- City buildings (decoration only)Includes: - A new category with every type of city buildings as decoration - new free recipe in assembly plant to create every city buildings /!\ Localization for mods is broken for now, once it is fixed I will update the mod. sorry for the inconvenience622 downloads
- Not Enough DamChanging height of the dam and pump to 500m.302 downloads
- Example Medieval Mod240 downloads
- The nothing modadds nothing78 downloads
- Resource FinderResource Finder Find every mineral deposit on your planet without scrolling around the globe. Press Ctrl+F to open the finder. It shows each deposit of each resource, one at a time, and jumps the camera straight to it. Display Remaining ore and tile count for each deposit, plus the planet-wide to...72 downloads
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Why Plan B: Terraform mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Plan B: Terraform mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






