- Shooter
- Strategy
Game
Pre-Fortress 2
Pre-Fortress 2 is a TF2 sourcemod that caters to the gameplay of earlier Team Fortress installments while maintaining the aesthetics from TF2's alternative designs from 2006. Grenades, armor, and cut content are all back to create a nostalgic Team Fortress experience! Visit the reimagined world of classic maps such as Crossover and more!
About Pre-Fortress 2
- Engine
- Source
- Platforms
- PC (Microsoft Windows)
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- resource packs238A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
- Mods186A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Frameworks6A framework is modding infrastructure rather than content: an API, injector or utility that other mods run on top of, or that helps you install, patch or manage them.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsSteam Progress ReportThe Steam page wasn't always intended to be delayed, and if you're interested in an in-depth look at the history of our Steam page view the link below.Developer commentary on the history of the Steam PageDeveloper Applications We are excited to announce that Pre-Fortress 2 is now accepting applications for volunteer developers and those who are interested can view the available roles in the Joi...
- Community AnnouncementsComing soon to SteamThe Steam Page is fully primed and Pre-Fortress 2 is all in on porting to the TF2 SDK! While you wait for 0.8 make sure to check out our Cold Snap update we released on our website last month!Pre-Fortress 2 version 0.7.4 "Cold Snap" will be the last version of PF2 available to download from our website. All future releases will be available right from the Steam store!We were still developing ve...
- Mods indexed
- 430
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most popular
This source publishes no download figure, so these are ranked by how many people saved or subscribed to them.
- Old School AttireSkins / Packs
- Beta-Style Civilian!Skins / Civilian
- Concept Weapons: The Misfits PackSkins / Packs
- The Hydro GhoulSkins / Civilian
- Beta Styled Illustrative Rendering SpySkins / Spy
- [UPDATE] Alaxe's Female PyroSkins / Pyro
- Concept Styled ClassesSkins / Packs
- Tf2 Heavy beta modelSkins / Heavy
- [BLUEY UPDATE] CROWBARS!Skins / Multi-class
- Angry Video Game Nerd MedicSkins / Medic
- Class-Based ShotgunsSkins / Shotgun
- Beta Inspired TF2Classic CivilianSkins / Civilian
- ValveSauce HUDGUIs / HUDs
- Tf2 Beta scoutSkins / Scout
- Seals Re-animation PackSkins
- Accurate Grenade BucketSkins / Pickups
- Classic PickupsSkins / Pickups
- 3D-Style Class PortraitsGUIs / HUDs
- Mid 2006 TexturesSkins / Multi-class
- Engineer's Chrome Dome!Skins / Engineer
- Everik's Menu BackgroundsGUIs / Menu Backgrounds
- Giga-leak Nightfall Redone PF2Maps / Control Points
- PF2: The Trailer 2 PackSkins
- Alternate Beta SniperSkins / Sniper
Browse all 186 Pre-Fortress 2 mods Sortable by downloads, rating and date.
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Why Pre-Fortress 2 mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Pre-Fortress 2 mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






