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Resident Evil: Revelations 2
  • Shooter
  • Adventure

Game

Resident Evil: Revelations 2

Resident Evil: Revelations 2 is the retail version of the episodic survival horror series that was originally released as four downloadable episodes. This physical version combines the entire story along with some extras, but not all the available DLC. The PC version did not receive a retail release, but the same content was bundled on Steam. The game comprises four episodes, each of which feature two separate stories. This sequel bears a stronger tone to the concept of survival horror than titles such as Resident Evil 5 and Resident Evil 6. Elements of ammunition management as well as stealth

About Resident Evil: Revelations 2

Released
February 2015
Developer
Capcom
Publisher
Sony Computer Entertainment
Engine
MT Framework
Series
Resident Evil
Platforms
PlayStation 3 · PlayStation 4 · PC (Microsoft Windows) · PlayStation Vita · Xbox 360 · Xbox One · Nintendo Switch

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

Mods indexed
76
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

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Why Resident Evil: Revelations 2 mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Resident Evil: Revelations 2 mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.