- Shooter
Game
Return to Castle Wolfenstein
Return to Castle Wolfenstein is a first-person shooter and a reboot of Wolfenstein 3D. The player's arsenal includes among others a Luger, MP 40 submachine gun, Mauser rifle with sniper scope, flamethrower, dynamite and grenades. The game also features a multiplayer component in which players are split into Axis and Allies sides with each a set of objectives to complete.
About Return to Castle Wolfenstein
- Released
- November 2001
- Developers
- Gray Matter Interactive, Westlake Interactive, Raster Productions, Splash Damage, Nerve Software
- Publishers
- id Software, Aspyr Media, Activision, Microsoft Game Studios
- Engine
- id Tech 3
- Series
- Wolfenstein
- Platforms
- Xbox · Linux · PC (Microsoft Windows) · Mac · PlayStation 2
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods115A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- resource packs53A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
- Mods indexed
- 168
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- RTCW Venom Mod5.9k downloads
- Venom Mod Uniforms for RealRTCW 5.3995 downloads
- RESHADELITE416 downloads
- FG42 hi-res retextureSkins / Weapons
- snooper rifle hi-res retextureSkins / Weapons
- Thomson Hi-Res retextureSkins / Weapons
- Sten Hi-Res retextureSkins / Weapons
- wpKSkins / Weapons
- Luger Hi-Res RetextureSkins / Weapons
- Knife Hi-Res retextureSkins / Weapons
- MP40 Hi-Res RetextureSkins / Weapons
- MP40 NZA portSkins / Weapons
- Grenade Hi-Res retextureSkins / Weapons
- Donkey Kong's Coconut GunSkins / Weapons
- OSJC's rtcw dynamite skin . 2015Skins / Weapons
- OSJC's rtcw sleeves/hands skins pack v2.2 2015Skins / Uniform
- OSJC's RTCW 'war-torn' scopes skin. 2015GUIs
- OSJC's rtcw mp40 skin. 2015Skins / Weapons
- Project 51Single Player
- OSJC's RTCW knife skin pack. 2015Skins / Weapons
- Pharaoh's CurseSingle Player
- OSJC's arm skins v2.1Skins / Uniform
- Ronboy's Rtcw Mod (Revised)Other/Misc
- OSJC's rtcw frag stick grenade skin. 2015Skins / Weapons
Browse all 115 Return to Castle Wolfenstein mods Sortable by downloads, rating and date.
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Why Return to Castle Wolfenstein mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Return to Castle Wolfenstein mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






