mod
Unit Created Event [snippet for mod makers] (vanilla, RT)
by Machiavelli
For mod makers. What it does This mod contains code that defines a lua event that fires off when a unit is created. The event does not fire when a unit is upgraded. The lua event provides the information you need to get the owning player object and the unit object. If you want to delete the unit...
- Latest version
- no release indexed
- Downloads
- 126
- Rating
- 7
- Filed under
- Component, Other
- Updated
- 11 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Unit Created Event [snippet for mod makers] (vanilla, RT)?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization®: Beyond Earth™ all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Unit Created Event [snippet for mod makers] (vanilla, RT) safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Sid Meier's Civilization®: Beyond Earth™ versions does Unit Created Event [snippet for mod makers] (vanilla, RT) work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization®: Beyond Earth™.