Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ component mods
Everything filed under component by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
28 component mods
- Aliens - Unlimited Expby BlouBlouThis mod removes the maximum experience that you can get from aliens. Features: You will now get experience at any level when fighting alien. AI players will now get experience at any level when fighting aliens. Compatibility: Compatible with Vanilla Civilization - Beyond Earth Compatible with Ri...75.6k downloadsupdated 12 y ago
- Immersive Armiesby RyikaA Mod that updates and rescales most units in the game. This mod has been updated for Rising Tide. It works with Rising Tide and Rising Tide Only. If you don't own Rising Tide use this version instead. ______________________________________________________________________________ v4 - Due to Feed...52.4k downloadsupdated 11 y ago
- Units - Exp Cap Removerby BlouBlouThis mod removes the exp/level cap from units, allowing them to progress beyond the maximum level. Features: Your units will now be able to level up after level 4. Numerous veterancies extensions have been added to let you continue picking beetween 'Instant Heal' and 'Combat Boost' as you level u...28.3k downloadsupdated 11 y ago
- More Buildings Modby PaweuWhat is More Buildings Mod? More Buildings Mod is mod about new buildings added to game. When game is boring and you haven't any ideas, use this mod! New buildings will move you to other world with nice and helpful things. IMPORTANT THINGS: IMPORTANT NEWS: By donating money you can support my job...10.1k downloadsupdated 10 y ago
- Better Tech-Tree Modby PaweuWhat is Better Tech-Web Mod? Better Tech-Web Mod adds new, much better tech tree - no more weird discovering! Enjoy game like on our Earth! IMPORTANT THINGS Next Updates Sadly, this mod will not see further updates. I moved forward and now I'm creating a game "Market Dominion" which is a project...6.5k downloadsupdated 10 y ago
- Utilities: Modular Script Loadingby Vie SNote: This is a utility which has no effect on gameplay by itself, but it is intended as a tool for modders. It will also be used by some of my mods. Alternate download link Replaces the following base game files: CovertOperationsSystem.lua MinorPowersSystem.lua PersonalitySystem.lua (which does...4.5k downloadsupdated 12 y ago
- Anchor Ceti DLC 1.16by ProtokThe big update with fixes, maps, visual and other content available for multiplayer Visit a Planet with reformed Coalition of Seeding Mission factions fleet. STEP 1 Copy folder from mod directory to directory: -Subscribe to the mod in Workshop and launch the game; -Go to MODS menu to start downlo...4.4k downloadsupdated 9 mo ago
- The Void Survivorsby framedarchitectureSPONSOR Background "The Void Survivors are a society made up of peoples who were lost from the seedship convoys of the original Sponsors. Some were in ships that were damaged, others were expelled from their ships for crimes or mutiny. After joining together, these peoples diverted course to a re...3.9k downloadsupdated 11 y ago
- Historic Erasby Chuck FinleyThe short and sweet: Extends research times to slightly longer then marathon rates but keeps most other things the same so you do not feel rushed. The nitty gritty: This mod creates a new game speed called Historic that you can find in the advanced setup screen. It takes the standard game speed a...3.5k downloadsupdated 12 y ago
- Greatest Citiesby framedarchitectureAdds a city ranking system that is displayed in a new Greatest Cities screen (available in the Additional Information pulldown menu). RANKINGS Cities are ranked by their relative score in wonders, population, production, energy, science, culture, health and capital (Rising Tide only). A maximum o...3.4k downloadsupdated 11 y ago
- (PW) #BEAlive Patchby Protok#BEAlive Patch for fixing Orbtal View fatal crash. Copy folder from mod directory to directory: -Subscribe to the mod in Workshop and launch the game; -Go to MODS menu to start downloading the mod folder, wait till it finished; -Close game and go to directory: c:\Users\***\Documents\My Games\Sid...2.9k downloadsupdated 18 mo ago
- Water-Landing For Allby PaweuIt's no matter who are you - Kavitha Thakur, Vadim Kozlov, Élodie - you can land on water or land, as you wish! No limits and fair play! Next Updates Sadly, this mod will not see further updates. I moved forward and now I'm creating a game "Market Dominion" which is a project of my game developin...2.0k downloadsupdated 11 y ago
- New Horizons: Loadouts (RT)by MachiavelliNew Horizons: Loadouts is a Rising Tide compatible mod that changes all the Colonists, Cargo and Spacecraft. It includes a total of 7 Colonists, 7 Cargo and 7 Spacecraft options. Each of the new options can be seen in the screen shot above. If you're looking for the version of New Horizons that i...1.9k downloadsupdated 11 y ago
- New Horizons: Virtues (RT)by MachiavelliNew Horizons: Virtues is a Rising Tide compatible mod that changes all the Virtues. It includes a new Virtue Health system and new Virtue trees: Security, Expansion, Development and Commerce. If you're looking for the version of New Horizons that is a total conversion for vanilla Beyond Earth go...1.6k downloadsupdated 11 y ago
- United Federations of Belgiumby TogisWith the Great Mistake the Nord Sea came runing on the heads of the 12 partially federated states of Belgium. Flooded, the survivors of many different linguistic groups came together to build a new floating survivalist country. United once again, in search for a new place to split into plenty pol...1.5k downloadsupdated 12 y ago
- Mo' Stuff: Buildingsby ottoMo' Buildings for Civilization VI is out NOW! ------------------------------------------------------------------------------------------------------------------------------ Warning, this mod using buildings from its predecessors 'Mo Buildings' and 'Rising Dawn" please disable those mods if you ar...1.4k downloadsupdated 11 y ago
- Balance of Trade [RT]by MachiavelliBalance of Trade contains radical changes to the trade routes mechanics. Trade Routes no longer provide scaling yield that can easy get into the high teens. Trade Routes provide a much more consistent and smaller yield that is more proportional to their production cost and similarly costed buildi...1.1k downloadsupdated 11 y ago
- Useful Earthling Settlerby Alterd-RushnanoAs you know, Earthling Settlers exist only to achieve a promised land victory, and nothing else. (Of course, if you are purity, this disadvantage for your brothers and sisters should be for granted!) This mod changes them more "effectively". In a nutshell, the Earthling Settlement Improvement has...1.0k downloadsupdated 9 y ago
- Institute - National Wonderby thecrazyscotsmanThis mod turns the Institute into a national wonder. It requires a Laboratory in every city. The Institute now adds +1 to the primary yield of each specialist. The Institute quest is untouched. In addition, the Grower's base yield has been increased to 3 food. Alternate download here.609 downloadsupdated 12 y ago
- Inverted Smart Grid (RT)by MachiavelliA small Rising Tide only mod that only changes the Smart Grid agreement. Smart Grid now provides more energy the closer your energy is to zero. This mod is part of a collection of small scale experiments that may be incorporated into the forthcoming New Horizons for Rising Tide total conversion....513 downloadsupdated 11 y ago
- More Difficult Game Modby PaweuWhat is More Difficult Game Mod? More Difficult Game Mod is a mod which makes a game more, and more difficult - new weaker units, buildings, more complicated technologies, stronger aliens and smarter AI! IMPORTANT THINGS Next Updates Sadly, this mod will not see further updates. I moved forward a...463 downloadsupdated 11 y ago
- Policies grant perks & buildings [snippet for mod makers] (vanilla)by MachiavelliFor mod makers. This version of this snippet is only for vanilla Beyond Earth. If you want the Rising Tide version of this snippet go to: here. What it does This mod contains code that defines four new XML tables. By adding entries to these tables mod makers can have Virtues (aka Policies) grant...413 downloadsupdated 12 y ago
- Brutal AI mod (v1)by Captainbeastfeast (Rat-ee-JiK)Brutal AI mod (version 1): Increases AI agression to a very high level. - AI will start wars in the early/middle stages of the game. - AI will be less likely to enter into agreements/alliances with the player (needs testing). - Ai should pursue affinity paths more exclusively. - AI should pursue...235 downloadsupdated 11 y ago
- Loadouts grant perks [snippet for mod makers] (vanilla, RT)by MachiavelliFor mod makers. What it does This mod contains code that defines three new XML tables. By adding entries to these tables mod makers can have colonists, cargo and spacecraft provide perks. Compatibility This code is compatible with vanilla Beyond Earth and Rising Tide. How to incorporate into your...170 downloadsupdated 11 y ago
- Policies grant buildings & perks [snippet for mod makers] (RT)by MachiavelliFor mod makers. The UI changes in this snippet will only work if you use both the Buildings and Perks code. Even if you only need one, incorporate both into your mod. What it does This mod contains code that defines six new XML tables. By adding entries to these tables mod makers can have Virtues...151 downloadsupdated 11 y ago
- UnitPerks grant promotions [snippet for mod makers] (vanilla)by MachiavelliFor mod makers. What it does This mod contains code that defines a new XML table. By adding entries to this table mod makers can have UnitUpgrades grant Promotions. This works identically for UnitPerks that are inherently part of unit upgrades and UnitPerks that are choices. If an end-user is pla...150 downloadsupdated 11 y ago
- Weaker cities mod v1by Captainbeastfeast (Rat-ee-JiK)Weaker cities mod: - Lowers City strength from default 20 to 3. (HQ defence bonus in capital city still applies). - Halves city heal rate from 20 HP/turn to 10 HP/turn. - Outpost strength reduced to 1 - Outposts will gain less strength as they aquire new tiles. The aim of this mod is to allow a m...133 downloadsupdated 11 y ago
- Unit Created Event [snippet for mod makers] (vanilla, RT)by MachiavelliFor mod makers. What it does This mod contains code that defines a lua event that fires off when a unit is created. The event does not fire when a unit is upgraded. The lua event provides the information you need to get the owning player object and the unit object. If you want to delete the unit...126 downloadsupdated 11 y ago

