Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ virtues mods
Everything filed under virtues by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
21 virtues mods
- (RT) Social Engineering - A Culture and Virtue Overhaulby lilgamefreek"Social Engineering" is a revamp of Beyond Earth's Culture and Virtue system, making the virtues you choose descriptive of your state and affect your diplomatic relationship with others. Virtues are separated among 12 Social Engineering choices, and as your virtues evolve, so does the story of yo...28.6k downloadsupdated 11 y ago
- Echoes of Earthby MachiavelliStory meets strategy in this bittersweet reimagining of Beyond Earth's premise. Echoes of Earth is a total conversion mod for Rising Tide where the Seeding is a multi-generational project by the people of Earth. After the seedships launched Earth continued to study everything they could to help t...10.8k downloadsupdated 9 y ago
- (Vanilla) Social Engineering - A Culture and Virtue Revampby lilgamefreek"Social Engineering" is a revamp of Beyond Earth's Culture and Virtue system, making the virtues you choose descriptive of your state and affect your diplomatic relationship with others. Virtues are separated among 12 Social Engineering choices, and as your virtues evolve, so does the story of yo...8.3k downloadsupdated 11 y ago
- Rising Tide of Aliensby VernumNitorPurpose of the mod So far, the aliens were just a mild nuisance in the game. However I believe they should have greater impact on the game. In the early game, they should limit your growth, forcing you to decide - will you invest great resources and anger them to take the treasures they protect O...7.8k downloadsupdated 11 y ago
- New Horizons: A total conversion [vanilla]by MachiavelliNew Horizons completely changes every Virtue, Military Unit, Colonist, Spaceship, Cargo, Tile Improvement, Terrain and Resource yields and more! New Horizons is more than a mere "balance patch" that tries tweak a few things around the edges while keeping the body the same. With a holistic eye New...6.0k downloadsupdated 11 y ago
- Technologically Advancedby TrashcanGives a building called the "Tech and Virtue Gate" which grants 6 free techs and 10 free virtues. Only one can be built per player. At the moment this is very untested and unbalanced. I'm not even sure whether or not the AI will build this building. Possible additions include: - Additional Bonuse...2.4k downloadsupdated 12 y ago
- Rising Tide of Aliens - Dead Dwarf Editionby VernumNitorWhat this mod isn't: - Easy - Balanced - Reasonable But it is *FUN*! Because more aliens => More FUN! But dont worry! If you are not beard-shaving tree-hugging sun-loving perfumed elf-kisser you will have no problem surviving this mod ;) Please turn frenzied aliens ON to satisfy all of your self-...2.3k downloadsupdated 11 y ago
- Growing Terrascapesby Red EarthTerrascapes upgrade from 2 food, 2 production, and 2 culture, to 3 yield each after 30 turns. The ecoscaping virtue increases upgrade speed so it should take only 15 turns. For those of you that didn't play it, in Civilization 4 you built cottages which gave 1 commerce. When you worked them they...1.6k downloadsupdated 12 y ago
- New Horizons: Virtues (RT)by MachiavelliNew Horizons: Virtues is a Rising Tide compatible mod that changes all the Virtues. It includes a new Virtue Health system and new Virtue trees: Security, Expansion, Development and Commerce. If you're looking for the version of New Horizons that is a total conversion for vanilla Beyond Earth go...1.6k downloadsupdated 11 y ago
- Better Numbersby Sean K.Keeping a "Not broken, don't fix it" attitude, this mod aims to tweak some numbers a bit to: - Make all units worth building Soldier units can now compete with Cavalry units. Soldiers gain increased strength in rough terrain and Cavalry no longer gains terrain defense bonuses and can't fortify. T...1.5k downloadsupdated 12 y ago
- Tweaks and Changesby Lord AzazelDescription -Units Strength has been rebalanced (that meant to eliminate 'one shot' kill);-Changed few Affinites-Embarking is now avaible from start;-New building added Maintenance Facility;-New wonder added Great Sonic Fence;-Leaders are now less chatty;-Leaders behaviour changed so they will be...1.3k downloadsupdated 12 y ago
- Health Redistributionby SolReworked Health bonuses slightly to make the Prosperity policies less overpowered. - Plantations, Paddocks and Work Barges give +1 Health when worked. - Plantations are now unlocked with the Ecology Tech. - Paddocks are now unlocked with the Alien Biology Tech. - "Mind Over Matter" policy now giv...1.2k downloadsupdated 12 y ago
- Better Health Through Specialistsby Red EarthSummary: Less unhealth from specialists. Improved Specialists: Grower 4 food Artist 3 cultue Trader 5 energy Engineer 3 production Not summarized: Remember Universal Suffrage from Brave New World? Sure you do! It made specialists generate half as much unhappiness. Well it's back and better than e...979 downloadsupdated 12 y ago
- Early Health Virtuesby Red EarthMoves the health giving virtues to the beginning of each tree. Except for Prosperity Note: Magnasanti stays at the end of industry, it's profiteering that moves. I haven't tested to see how well this plays yet so I will need feedback on that. Don't even know if it will be an improvement but it wa...712 downloadsupdated 12 y ago
- Virtues Overhaulby GalgusBuffs some Virtues to be more useful and satisfying. _______________________________________________________________________ Changes _______________________________________________________________________ _______________________________ Might ______________________________________________________...658 downloadsupdated 6 y ago
- New Horizon: Global Updateby WolkeerThe new horizon mod for multiplayer games. Currently, only the Russian version is available. It has a basic English translation. The full English translation will be available at the end of April. INSTALL/UNINSTALL Install the "NewHorizont" folder in the root folder of the game ...\steamapps\comm...538 downloadsupdated 16 mo ago
- Policies grant perks & buildings [snippet for mod makers] (vanilla)by MachiavelliFor mod makers. This version of this snippet is only for vanilla Beyond Earth. If you want the Rising Tide version of this snippet go to: here. What it does This mod contains code that defines four new XML tables. By adding entries to these tables mod makers can have Virtues (aka Policies) grant...413 downloadsupdated 12 y ago
- Improved Pathfindersby cephmeI think +3 expedition modules is excessive especially considering supremacy 1 can also get you modules. This tones down the number of modules but offers +1 sight range. Gives them a better combat role as a recon unit/forward observer once the inital rush for pods and dig sites is over. V.2 Added...309 downloadsupdated 12 y ago
- Terrascape and Ecoscaping Reworkby GalgusNOTE: Diplomatic Capital does not display on the map as a tile yield, but it still functions. Look at your Diplomatic Total gain go up to see. _____________________________________ Changes the Terrascape to give +3 Food, +2 Culture, and +3 Capital by default. Additionally, Terrascapes now gain +2...224 downloadsupdated 6 y ago
- Policies grant buildings & perks [snippet for mod makers] (RT)by MachiavelliFor mod makers. The UI changes in this snippet will only work if you use both the Buildings and Perks code. Even if you only need one, incorporate both into your mod. What it does This mod contains code that defines six new XML tables. By adding entries to these tables mod makers can have Virtues...151 downloadsupdated 11 y ago
- Trade Economy Rebalance(日本語版)by HRUT1996交易関連のバランスの調整を目的としたMODです。今のところ日本語限定。 Sorry. This Mod is conposed by Japanese only now. 《変更点》 1.交易拠点から得られる交易路を2から1に減らしました。コストも60から45に減らしました。 2.超音波フェンスのクエストで得られる効果の「交易ユニットがエイリアンから襲われなくなる」効果を「都市のHP+10」に置き換えました。 3.オートプラントのクエストで得られる効果の「エネルギー+1」効果を「交易ユニットがエイリアンに襲われなくなる」効果に置き換えました。 これにより、オートプラントのクエストでは「交...145 downloadsupdated 12 y ago

